Author Topic: Celtic III/XLib Sprite/Map Editor  (Read 5528 times)

0 Members and 1 Guest are viewing this topic.

Offline cooliojazz

  • Support Staff
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 619
  • Rating: +66/-9
  • I omnoms on your soul
    • View Profile
    • Unreal Phantasies
Celtic III/XLib Sprite/Map Editor
« on: November 20, 2009, 11:04:35 pm »
Does what the title says. NO USER FRIENDLINESS!!!! I might add that later just for the heck of it :P
I might add a screenie in a bit. Emulator's being stupid.
The prompt P is for pic number to work on. Map is stored in [A]. Don't try to edit one smaller than 8x12. Also uses (B] just a warning.
Keys:
     Arrows; navigate in either map edit or sprite edit screen
     X,T,O,n; in map edit, goes to sprite edit for current tile, in sprite edit saves current tile and goes back to map edit
     2nd; in map edit places current tile at current position, in sprite edit inverts current pixel
     Clear; in sprite edit cancels back to map edit without changes
     Mode; in map edit quits
     +/-; in map edit changes current tile
I think thats all the keys but I could be wrong...
Also, it's not that pretty, just functional the flashing/grey tile/pixel is the currently selected one. I think that's all...
« Last Edit: November 20, 2009, 11:26:58 pm by cooliojazz »
Spoiler For Random signess:
You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."

TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here | The Rest Should Be Here (Bandcamp)

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Celtic III/XLib Sprite/Map Editor
« Reply #1 on: November 20, 2009, 11:15:03 pm »
Hm... way to steal my program. D=
(Not really, but close...)

Anyway, I tried running it and moved twice and got an invalid dim.
Also, is it supposed to not ask for a map size?

Offline cooliojazz

  • Support Staff
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 619
  • Rating: +66/-9
  • I omnoms on your soul
    • View Profile
    • Unreal Phantasies
Re: Celtic III/XLib Sprite/Map Editor
« Reply #2 on: November 20, 2009, 11:18:27 pm »
O, sorry, lol.  I just wanted one so i decided to make one :P
and invalid Dim...? is ur map smaller than 8x8?
and no, y would it do that? it doesnt need it...
EDIT: did I say 8x8? O.o I meant 8x12...
« Last Edit: November 20, 2009, 11:26:12 pm by cooliojazz »
Spoiler For Random signess:
You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."

TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here | The Rest Should Be Here (Bandcamp)

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Celtic III/XLib Sprite/Map Editor
« Reply #3 on: November 20, 2009, 11:36:32 pm »
Ah, wait... so you mean I need to set up the matrix size myself?

Offline cooliojazz

  • Support Staff
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 619
  • Rating: +66/-9
  • I omnoms on your soul
    • View Profile
    • Unreal Phantasies
Re: Celtic III/XLib Sprite/Map Editor
« Reply #4 on: November 20, 2009, 11:41:25 pm »
yep. well, that way it doesnt mess with any premade maps or anything.  you can edit a map that already exists without cutting off half of it because you forgot it's size :P
Spoiler For Random signess:
You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."

TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here | The Rest Should Be Here (Bandcamp)

Offline {AP}

  • LV8 Addict (Next: 1000)
  • ********
  • Posts: 981
  • Rating: +74/-3
  • I am Webmaster!
    • View Profile
    • Removed From Game
Re: Celtic III/XLib Sprite/Map Editor
« Reply #5 on: November 20, 2009, 11:49:32 pm »
Well, in that sense, yours has a bit more base function than mine does.
Mine just MAKES maps so far. Nice work on the program now that I figured out how to work it though. =P

Offline megajake03

  • LV3 Member (Next: 100)
  • ***
  • Posts: 81
  • Rating: +1/-1
  • Luigi Rules!!
    • View Profile
Re: Celtic III/XLib Sprite/Map Editor
« Reply #6 on: November 20, 2009, 11:56:26 pm »
A bit hard to work but very cool
What is crazy?..............................Me!
And Luigi rules!!!

Offline cooliojazz

  • Support Staff
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 619
  • Rating: +66/-9
  • I omnoms on your soul
    • View Profile
    • Unreal Phantasies
Re: Celtic III/XLib Sprite/Map Editor
« Reply #7 on: November 20, 2009, 11:58:08 pm »
Yeah, mines a map EDITOR even tho i'm going to add redimensioning later. Thanks tho, lol.
And I think there might be a big bug.  Anyone tell me if they run into one, cause i cant find it on my calc only when i'm trying to use an emulator for a screenie.
« Last Edit: November 22, 2009, 03:56:05 pm by cooliojazz »
Spoiler For Random signess:
You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."

TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here | The Rest Should Be Here (Bandcamp)

Offline megajake03

  • LV3 Member (Next: 100)
  • ***
  • Posts: 81
  • Rating: +1/-1
  • Luigi Rules!!
    • View Profile
Re: Celtic III/XLib Sprite/Map Editor
« Reply #8 on: November 21, 2009, 12:02:47 am »
i didn't see one what did the bug do to you?
What is crazy?..............................Me!
And Luigi rules!!!

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Celtic III/XLib Sprite/Map Editor
« Reply #9 on: November 21, 2009, 01:36:02 pm »
mhmm interesting, i might give it a try if I make a game or something. Will you add it to download section when finished?

AP was working on one a while ago but then it kinda died :(

Offline cooliojazz

  • Support Staff
  • LV7 Elite (Next: 700)
  • *******
  • Posts: 619
  • Rating: +66/-9
  • I omnoms on your soul
    • View Profile
    • Unreal Phantasies
Re: Celtic III/XLib Sprite/Map Editor
« Reply #10 on: November 22, 2009, 03:55:39 pm »
O found bug.  I'll fix it later, but for now i would suggest not using a pic that does not exist.  It doesn't cause anything major, just a minor anoyance.
Spoiler For Random signess:
You can not beat my skills.
Trust me.
So don't even try.
And remember never to trust someone who says, "Trust me."

TI File Editor Progress: Remade in java like a boss. 50% we'll call it? IDK =P
Java Libraries: JIRC - 90% JTIF - 5%
TI Projects: Unreal Notator - -5000%
Nomcraft, a Bukkit mod
Some of the music I write can be found here | The Rest Should Be Here (Bandcamp)

Offline megajake03

  • LV3 Member (Next: 100)
  • ***
  • Posts: 81
  • Rating: +1/-1
  • Luigi Rules!!
    • View Profile
Re: Celtic III/XLib Sprite/Map Editor
« Reply #11 on: November 23, 2009, 05:56:54 pm »
O found bug.  I'll fix it later, but for now i would suggest not using a pic that does not exist.  It doesn't cause anything major, just a minor anoyance.
will do
What is crazy?..............................Me!
And Luigi rules!!!