Author Topic: Chambers [Completed]  (Read 19502 times)

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Offline Phero

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Re: Chambers [Completed]
« Reply #75 on: March 14, 2013, 11:47:04 am »
Btw, any news on an 83+ version? The 84+/SE always felt rather clunky to hold. Anyway i haven't tried it out yet but it looks really cool, i'll load it up tomorrow on the ol' 84+BE (Brick Edition) ;)

Thanks for sharing all your hard work with everyone!

At this time, still no progress on getting it to run on non-SE calcs. I've backed up a copy of the game at every single stage of the development process, so I have a version for basically every little thing that I added, cut, changed, etc. It's going to be a matter of going in and running each version then pinpointing what it is that I added and trying to narrow down the likely suspects that are making it crash non-SE calcs. I've got to find the time to do that, though, but at this point I'm extremely curious about what it is that is causing the issue since I didn't use any statements (that I know of) that should be causing this. It might be a weird artifact of using an older version of Axe with Crabcake and such a huge file or something like that, but that is complete speculation on my end and if that's the case, I have no idea what to do about it :/

But, I hope that you enjoy the game! I definitely feel like I ended up making the game that I personally wanted to see on a calc, so I feel like it was a success in that regard, even if everyone ends up thinking that it's an awful game :D

Offline Hayleia

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Re: Chambers [Completed]
« Reply #76 on: March 14, 2013, 11:57:02 am »
It might be a weird artifact of using an older version of Axe with Crabcake and such a huge file or something like that, but that is complete speculation on my end and if that's the case, I have no idea what to do about it :/
Well you can try the latest version of Axe :P
I compiled Pokemon Topaze using CrabCake with Axe 0.53, with Axe 1.05 and with Axe 1.21a without any problems running on a 83+BE ;)
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
Sorry if I answer with something that seems unrelated, English is not my primary language and I might not have understood well. Sorry if I make English mistakes too.

click here to know where you got your last +1s

Offline Phero

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Re: Chambers [Completed]
« Reply #77 on: March 14, 2013, 04:04:01 pm »
It might be a weird artifact of using an older version of Axe with Crabcake and such a huge file or something like that, but that is complete speculation on my end and if that's the case, I have no idea what to do about it :/
Well you can try the latest version of Axe :P
I compiled Pokemon Topaze using CrabCake with Axe 0.53, with Axe 1.05 and with Axe 1.21a without any problems running on a 83+BE ;)

Actually, if I try compiling with any version of Axe higher than what I used, Axe itself crashes the calc as soon as compilation starts. Not sure why, so I just stopped trying way back in the dev process.

Offline chickendude

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Re: Chambers [Completed]
« Reply #78 on: March 14, 2013, 10:48:46 pm »
Just tried it out and it's super addicting, i suck at it though. I ended up tossing away an hour when i'd only planned to play a few minutes :P And anytime i run into a room with toxic gas that pretty much means i'm going to die. Also, in the readme i had no idea what you meant by "Locked doors save lives". Later i found out by accident how to lock doors and now the game's much easier, still really hard though! I think there's still quite a bit i haven't figured out, but i'm getting there.

EDIT: Yikes, just made it to level 35 and got wasted in one hit!
« Last Edit: March 14, 2013, 11:04:47 pm by chickendude »

Offline Phero

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Re: Chambers [Completed]
« Reply #79 on: March 15, 2013, 11:19:20 am »
Just tried it out and it's super addicting, i suck at it though. I ended up tossing away an hour when i'd only planned to play a few minutes :P And anytime i run into a room with toxic gas that pretty much means i'm going to die. Also, in the readme i had no idea what you meant by "Locked doors save lives". Later i found out by accident how to lock doors and now the game's much easier, still really hard though! I think there's still quite a bit i haven't figured out, but i'm getting there.

EDIT: Yikes, just made it to level 35 and got wasted in one hit!

Awesome! If you're making it to Level 35, you're doing *very* well :)

It's definitely a hard game, and my *average* level that I get to is probably only around 15 or 20 because I get careless or arrogant when I play :) 

Now that you've figured out how to lock doors, you'll find that the rooms are easier to complete *and* that you just might level up a little more quickly  ;)

I'll give you a hint about the toxic gas rooms: there are two different items that can be put to good use in these rooms, but it's a secret!  :-X

Which type of monster got you? The squid-looking guys are the ones that I avoid at all costs in most situations. They vary in strength, but unless I'm really forced to deal with them, I try not to unless I've got some bezerker stims and maybe a strength up.

Offline chickendude

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Re: Chambers [Completed]
« Reply #80 on: March 15, 2013, 01:07:06 pm »
I can't remember anymore, it was the first time i'd seen it though. I think i actually already found one of those "secrets" you were talking about by accident ;) Since then i always try to keep one in my pack "just in case"!

This game is great! I should be sleeping now but i've got to see if i can get past room 35 first  ;) I generally only make it to room 10 or so, though sometimes you get a nice set of items and some early level ups.

EDIT: Yeah, the squid/octopus guy totally schooled me in room 27. Now let's see if i can go to bed...
« Last Edit: March 15, 2013, 01:51:33 pm by chickendude »

Offline Phero

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Re: Chambers [Completed]
« Reply #81 on: March 17, 2013, 11:30:23 am »
I can't remember anymore, it was the first time i'd seen it though. I think i actually already found one of those "secrets" you were talking about by accident ;) Since then i always try to keep one in my pack "just in case"!

This game is great! I should be sleeping now but i've got to see if i can get past room 35 first  ;) I generally only make it to room 10 or so, though sometimes you get a nice set of items and some early level ups.

EDIT: Yeah, the squid/octopus guy totally schooled me in room 27. Now let's see if i can go to bed...

I'm really glad that you're enjoying the game! It definitely turned out to be the game that I wanted to make. I had a big list of ideas that got cut / never made it into the game, and at some point I might learn how to use the PageSwap axiom to add even more features. But for now, I hope that it proves to be super enjoyable!