Author Topic: Chambers [Completed]  (Read 19731 times)

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Offline DJ Omnimaga

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Re: Chambers
« Reply #60 on: March 07, 2013, 01:50:40 am »
If you know what Nethack is, then it's kinda similar.

Offline leafy

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Re: Chambers
« Reply #61 on: March 07, 2013, 02:13:54 am »


Some title art. Too many things that I want to add. I'm going to have to nail it down to just one or two extra features before releasing it, I think.

Sorry for being pedantic, but I think his shadow would stretch the other way to match the door?
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Offline Phero

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Re: Chambers
« Reply #62 on: March 07, 2013, 12:55:41 pm »
The shadow is in the right direction (since the light through the door extends off to the left slightly more, it suggests that the light is placed behind the figure and slightly to the right from our viewing perspective). However, the shadow *is* a bit more extreme than the shape of the light hitting the ground would suggest it should be... I think?  :-\

I'm just a failure as an artist, that's all  ;D

« Last Edit: March 07, 2013, 01:11:22 pm by Phero »

Offline Phero

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Re: Chambers
« Reply #63 on: March 07, 2013, 11:37:12 pm »
Just added a small tree for bonus endings contingent upon meeting extra criteria (basically, two small extra challenges). After I finish coding the bonus endings (which might be a total of about 4 hours of work, depending on how smoothly it goes), it should be ready for release! Now to find the time to implement the bonus stuff... :/
« Last Edit: March 07, 2013, 11:37:25 pm by Phero »

Offline TIfanx1999

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Re: Chambers
« Reply #64 on: March 08, 2013, 12:06:56 am »
Sounds great! :D

Offline DJ Omnimaga

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Re: Chambers
« Reply #65 on: March 08, 2013, 01:15:41 am »
Glad to read that it's almost ready for a release. Can't wait to try it :)

Offline Phero

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Re: Chambers
« Reply #66 on: March 11, 2013, 05:29:26 pm »
*Finally* finished, and it hit the ticalc.org archives today:

http://www.ticalc.org/archives/files/fileinfo/452/45229.html

I'm rather eager to see if anyone will beat it without cheating in some form or another. I myself have gotten to the final boss but have yet to actually kill him without cheating (but it can be done). I'm just miserable at planning ahead and tend to spaz out when I get surrounded by baddies  :w00t:

Hopefully, at least *someone* out there will enjoy it :P

Offline Matrefeytontias

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Re: Chambers
« Reply #67 on: March 11, 2013, 05:44:18 pm »
That really is a great game :D but why do you absolutely need an SE calc ? D:

And btw, what the hell did I do to be in the special thanks section of the readme ? XD I was like :o
« Last Edit: March 11, 2013, 05:44:44 pm by Matrefeytontias »

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Re: Chambers
« Reply #68 on: March 11, 2013, 05:49:59 pm »
That really is a great game :D but why do you absolutely need an SE calc ? D:


Thanks! Honestly, I don't know :/ I cannot get the game to *not* crash on a non-SE calc, and I've poured over the code in an effort to figure out why that is the case. So, for now, it's SE only  x.x  This is probably for the best for now anyways. There are so many things that get processed in between each turn that the greyscale was horrible back when it *did* run on a non-SE calc.

And btw, what the hell did I do to be in the special thanks section of the readme ? XD I was like :o

:-* I don't remember the issue that I was having, but it was some months ago. I popped on IRC and asked, you answered immediately, and it made me very happy :)
« Last Edit: March 11, 2013, 05:51:26 pm by Phero »

Offline Matrefeytontias

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Re: Chambers
« Reply #69 on: March 11, 2013, 06:02:09 pm »
Well, okay, glad that I helped then ;)

Offline DJ Omnimaga

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Re: Chambers
« Reply #70 on: March 11, 2013, 10:19:23 pm »
This really looks fun to play. Definitively gonna be some  front page stuff about this here soon :)

Offline Sorunome

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Re: Chambers
« Reply #71 on: March 11, 2013, 11:25:22 pm »
Let's wait until this gets featured :P
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Offline Phero

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Re: Chambers
« Reply #72 on: March 12, 2013, 10:24:12 am »
Let's wait until this gets featured :P
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I think that I will give Chambers an official Super DX ++ Alpha Gold Edition Feature on ticalc.org, thus earning an instant "Program of the Decade" award. It is my official, unbiased opinion that my game is the apex of human technological achievement.  8)

If anyone wants to nominate me for a Nobel Peace Prize, I wouldn't be opposed to that either  :P

Update:
I uploaded a new version to the ticalc.org archives, so check back there for the update once it's posted. Shortened the teleportation animation and added a small (but useful) little feature to one of the items.
« Last Edit: March 12, 2013, 07:26:11 pm by Phero »

Offline Phero

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Re: Chambers [Completed]
« Reply #73 on: March 14, 2013, 10:06:36 am »
New version is up on ticalc.org :)

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Re: Chambers [Completed]
« Reply #74 on: March 14, 2013, 11:10:20 am »
Btw, any news on an 83+ version? The 84+/SE always felt rather clunky to hold. Anyway i haven't tried it out yet but it looks really cool, i'll load it up tomorrow on the ol' 84+BE (Brick Edition) ;)

Thanks for sharing all your hard work with everyone!