Author Topic: [Axe][Contest] Furious Pong  (Read 13781 times)

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Offline ClrDraw

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Re: [Axe][Contest] Furious Pong
« Reply #60 on: December 16, 2013, 08:43:33 am »
Thanks so much  :)
« Last Edit: December 16, 2013, 08:44:06 am by ClrDraw »
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Offline Eiyeron

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Re: [Axe][Contest] Furious Pong
« Reply #61 on: December 16, 2013, 08:45:17 am »
Yes, if you manage to store the sprites like this
Code: [Select]
[0000000000000000]->Pic1
[0000FC8241412216]
[0000FCE27D713E1E]
[1F714F7F7C7C7CDC]
[1F6E7143444444A4]
[E0F0000000000000]
[E0F0000000000000]
[302C22212020130C]
[303C3E2B2B2B130C]

You can use
Code: [Select]
I*8 + Pic1[/code+]

Offline pimathbrainiac

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Re: [Axe][Contest] Furious Pong
« Reply #62 on: December 20, 2013, 08:10:10 pm »
So I dl'd this, and this is pretty awesome! Will you continue work on this now that the contest is over?

On an unrelated note: 1000 posts!
I am Bach.

Offline ClrDraw

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Re: [Axe][Contest] Furious Pong
« Reply #63 on: December 20, 2013, 08:30:23 pm »
Quote
So I dl'd this, and this is pretty awesome! Will you continue work on this now that the contest is over?
Same, I hope you continue also.

Quote
On an unrelated note: 1000 posts!
Good for you! I can't wait... Uploading to downloads without having to wait for approval sounds sweet  :thumbsup:
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Offline Eiyeron

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Re: [Axe][Contest] Furious Pong
« Reply #64 on: December 24, 2013, 02:36:42 pm »
I'll sure continie programming it, I think the menu is quite rushed and void, and the game itself needs a good overhaul.

Oh, 1000 posts allow me to post without approval? Chweet!