This was my take on the Whack-a-mole game that we had to do for the asm category of TI-Concours:
http://www.ticalc.org/archives/files/fileinfo/452/45275.html![](http://www.ticalc.org/archives/files/ss/841/84191.gif)
Essentially, you're a prisoner trying to escape from prison and you have to kill the guards before they kill you. The guards match up to the keys 1-9, while you work your way through the level you'll have to press the matching button to kill the guard, if you take too long they'll pull out their gun and shoot at you. Currently there's only 3 levels (and the last level has no ending) because there was a 4kb limit and i was right at it. I already had to remove lots of text and other features to fit everything in
![Tongue :P](https://www.omnimaga.org/Smileys/classic/tongue.gif)
It's pretty difficult and kinda frustrating, if i get around to adding more levels (and an ending) it might be worthwhile to let you save your progress/turn it into more of a Mario-style thing. Initially i'd wanted to add in items and other enemies to the actual map, but i decided against it for two main reasons:
1. lack of space (now that's not so much of an issue)
2. it's super hard as it is!
Anyway, if you've got any commentions/suggestions/ideas, i'd love to hear them.
![Smiley :)](https://www.omnimaga.org/Smileys/classic/smiley.gif)