Author Topic: Chess  (Read 46761 times)

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Offline mrmprog

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Re: Chess
« Reply #165 on: November 19, 2011, 12:42:48 pm »
Woot! Yay for an update! I will download it now! Out of all the games I have given my friends, this is one of their favorites.

Offline thepenguin77

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Re: Chess
« Reply #166 on: November 23, 2011, 01:26:11 pm »
Another update!!!
  • AI slightly improved over last version (prefers even trades, less emphasis on creating moves, tries to eliminate opponent moves when in check)
  • Game clock
  • Way cooler title screen


Most of the AI improvements were done through tweaking my formula. In fact, here is the formula:
Spoiler For Spoiler:
;rating:
;$8000 + ((8 * captured
;   - 7 * piece value(if dest is protected)         ;prefers suicidal trades
;   + 4 * piece value(if prev and if own protect back)
;   + 2 * unprotectedThreatToThem(final - init)
;   + 2 * unprotectedThreatToUs(init - final)
;   + threatToThem(final - init)
;    + threatToUs(init-final)
;      )*7
;   + usMoves(final-init)
;   - if (bPuttingInCheck) : - themMoves(final)
;      )*2

The pieces are rated, pawn - 1, knight - 3, bishop - 3, rook - 5, queen - 9, king - 10.

After all of the moves have been rated, the game then picks a random move within 75% of the top move and makes it.

The game clock has a range of 1 to 240 minutes counting by minutes and is very very accurate.

Also, while it might look like my idea to improve the title screen was just out of the blue, I cite myself:
The menu system is graphically lacking at the moment. So I'm hoping to find or make some cool looking 4-level gray chess pieces to put on the left and right side.

I must also thank mrmprog and aeTios for giving me the motivation to make a cool picture. (I made a sprite request, and they contributed pictures, only to have me use the one I converted :P)


Anyways, what else does this game need? I'm thinking about letting you set custom positions and such. Also, what are some areas where the AI doesn't do well? I know it's still moderately easy, but what makes it easy?

I'm pretty much out of ideas, so you tell me ;D
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Offline aeTIos

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Re: Chess
« Reply #167 on: November 23, 2011, 01:27:50 pm »
OMG! Epic! Those knights really fit in good!
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Offline ztrumpet

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Re: Chess
« Reply #168 on: November 23, 2011, 01:59:55 pm »
The one gray pixel in the middle of each Knight bothers me.  I think it should either be eliminated or a couple of other pixels should be added next to it.  Other than that, it looks incredible.  Excellent job.

Offline aeTIos

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Re: Chess
« Reply #169 on: November 23, 2011, 02:00:53 pm »
Z, yeah you are right ^^ it looks a bit lost.
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Offline Hayleia

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Re: Chess
« Reply #170 on: November 24, 2011, 12:35:05 pm »
(Gaah ! too much updates on it !!!!)

O.O That menu is epic.
* Hayleia downloads... the screenshot :P

No, seriously, I downloaded it (the game) and that pixel is unnoticed on calc.
Also, I tried it (the game, once more) and I don't like the new AI because I lose more often like how the AI was improved :P, and the "move cursor to AI" option, and the savegame option and (I'll stop now or I'll never stop). In fact I love your game ;D !!!
« Last Edit: November 24, 2011, 12:35:52 pm by Hayleia »
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Offline mrmprog

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Re: Chess
« Reply #171 on: November 24, 2011, 12:54:40 pm »
The knight looks amazing, good job.

Offline Sorunome

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Re: Chess
« Reply #172 on: November 24, 2011, 01:20:33 pm »
That is cool!
* Sorunome downloads

THE GAME
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Offline BalancedFury

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Re: Chess
« Reply #173 on: November 24, 2011, 01:29:15 pm »
Sorry, but didn't want to read above :P
This is for TI-84, right? :D
If it is, Good Job! ;)
I love chess! :w00t:
Also, I don't know if someone alrdy mentioned it but, add multiplayer thingy. :D
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Offline Jonius7

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Re: Chess
« Reply #174 on: November 24, 2011, 01:29:21 pm »
Great update. As I said on the previous page, it might be nice to show in the left and right margins which pieces have been taken.
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Offline BalancedFury

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Re: Chess
« Reply #175 on: November 24, 2011, 01:31:48 pm »
True that ^^^ :D
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline Hayleia

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Re: Chess
« Reply #176 on: November 24, 2011, 01:40:29 pm »
Also, I don't know if someone alrdy mentioned it but, add multiplayer thingy. :D
Lulzwut ? Multiplayer is already available since the first version.
(In fact, I guess it is a lot easier to code than AI :P)
« Last Edit: November 24, 2011, 01:40:56 pm by Hayleia »
I own: 83+ ; 84+SE ; 76.fr ; CX CAS ; Prizm ; 84+CSE
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Offline BalancedFury

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Re: Chess
« Reply #177 on: November 24, 2011, 02:08:32 pm »
Oh okay?
Antonio Nam = DualBLDR = Tony Arthur... U choose!





JOIN THE PETITION TO ADD THIS EMOTICON!!
[|:{P ------->


Yo dawg I herd u lost the game game so I coded the game game in your calc so you can lose the game game while you code your code about losing the game game.

Offline Jonius7

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Re: Chess
« Reply #178 on: November 24, 2011, 02:10:43 pm »
Also, I don't know if someone alrdy mentioned it but, add multiplayer thingy. :D
Lulzwut ? Multiplayer is already available since the first version.
(In fact, I guess it is a lot easier to code than AI :P)
Yeah in earlier posts penguin said it was already completed and was working on AI
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Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
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Offline Happybobjr

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Re: Chess
« Reply #179 on: November 24, 2011, 06:28:30 pm »
Epic title screen!
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