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This is nice, I am curious how it will turn out with grayscale
To mask sprite underwater it might pose a problem. Usually I just draw it anyway but then it might still be visible a bit. You could always have a different sprite be drawn when he's underwater but it might slow things down. How many levels of gray are you planning to use?
Also the screenshot looks a bit distorted, Idk if it's the forums, but you might have specified a specific size and the forums resized it this way
i love these tiles, and I would recommend against using Celtic until the entire game is finished because developpement was halted for an undetermined amount of time and it still has some issues. I myself got display glitches with Super Mario Smash Dance, Metroid II: Evolution/Expansion, Bowling and Project Omega Race Ngine