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nice job so far! it looks great! i do offer myself up as your humble guinea pig. also, no. im doing pokemon, and 250 bytes is enough for half an attack effect. if you can fit a mechanic so necessary in that much space, then go for it. optimize as you can, if you wish.
:If L3(6) or 2<abs(N-23:Then:(K=3)-(K=2)+E-2((K=1)-(K=4→D:If not(L3(7:D+(N=20)-(N=19)+E-2((N=18)-(N=17→D:Else:ND:D+1.01((Ans=-.22 or Ans=-22)-(Ans=.25 or Ans=25))+.99((Ans=-24 or Ans=.24)-(Ans=23 or Ans=-.23→D:End
P.S. Sorry if I sound like I'm bragging. >_<I actually just want to help.
(EDIT2: Now that I think of it... I wouldn't know how to implement moving enemies into this system. Well, I have an idea... but I don't feel like testing it out.)
Direction is nothing I ever needed to (or wanted to) bother with.
[edit] @{AP}: What is your avatar? Is that a whale flying in and landing on/squishing a little puppy?
simplethinker > Yeah, those tiles looks really bad in 8x8, I think yours are better.edit : Don't you think it'll be better if you don't xor the player's sprite ?