Author Topic: Chip's Challenge  (Read 42035 times)

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Offline simplethinker

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Re: Chip's Challenge
« Reply #45 on: November 29, 2008, 01:20:55 pm »
I'm going to have to spill over onto a second picture anyways so I'll probably have different sprites depending on the tile Chip is on.  All that should change is that instead of the sprite's location in the picture being constant it'll be dependent upon the variable N, which is already in use in my program.

Thanks for showing me how to mask sprites though ;D
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Offline {AP}

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Re: Chip's Challenge
« Reply #46 on: November 29, 2008, 01:42:46 pm »
Who knows, might be helpful for creatures or your next project. =P

Offline deeph

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Re: Chip's Challenge
« Reply #47 on: November 29, 2008, 01:46:55 pm »
Sorry, I was sure that masks only works with xor :P

Offline simplethinker

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Re: Chip's Challenge
« Reply #48 on: November 29, 2008, 01:50:41 pm »
No problem ;D  And yes, I'm sure there will be a need for masks somewhere in this game.
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Re: Chip's Challenge
« Reply #49 on: November 29, 2008, 02:21:34 pm »

Top: XORing the mask and sprite
Middle: AND the mask and OR the sprite
Bottom: OR the sprite on the tile (what simplethinker is doing now)

It's funny that the bottom 2 are the same. Not the case for all creatures and bg tiles though.

Offline bfr

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Re: Chip's Challenge
« Reply #50 on: November 29, 2008, 03:14:03 pm »
That screenshot (on the other page) looks pretty nice.

Chip's Challenge was actually one of my favorite games years ago (I think it came on a Windows 95 computer I used to have)

Offline simplethinker

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Re: Chip's Challenge
« Reply #51 on: November 29, 2008, 03:24:58 pm »
That screenshot (on the other page) looks pretty nice.

Chip's Challenge was actually one of my favorite games years ago (I think it came on a Windows 95 computer I used to have)
Thanks ;D

It came on a computer I had (might have been win95) and was the first computer game I ever played.  I accidentally deleted it (never tell a 6 year old playing in DOS is fun) but I finally came across it a few weeks ago.  I figured that my difficulty with it was the fact I was 6, but even now (12 years later) some levels take a few dozen tries :o
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Chip's Challenge: ħ%

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Re: Chip's Challenge
« Reply #52 on: November 29, 2008, 05:40:57 pm »
it came on windows? i thought it was an original game.

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Re: Chip's Challenge
« Reply #53 on: November 29, 2008, 06:51:41 pm »
Oh it's from a Microsoft software? I'M never gonna play this calc game, then.

J/k I don't mind lol I use Windows and in some rare occasions IE too. Nice job so far

Offline simplethinker

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Re: Chip's Challenge
« Reply #54 on: November 29, 2008, 07:03:16 pm »
Oh it's from a Microsoft software? I'M never gonna play this calc game, then.

J/k I don't mind lol I use Windows and in some rare occasions IE too. Nice job so far
It's from before Microsoft's monopoly gave it the potential for world domination. j/k
What's wrong with using IE?  I need to know my anti-virus software is working and what better place to get viruses than IE?

Wikipedia says it was originally designed by Chuck Sommerville.  It was included in Microsoft's (again, before the whole "evil international corporation bent on world domination" thing) "Microsoft Entertainment Pack" and "Best of Microsoft Entertainment Pack".  I'm pretty sure it came preloaded on my old computer.  This is just a guess, but maybe it's sort of like PuzzlePack being preloaded on TI calculators even though Detached Solutions is the company who wrote it.

Wikipedia also says it was ported to gameboy too...
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline JonimusPrime

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Re: Chip's Challenge
« Reply #55 on: November 30, 2008, 08:47:18 pm »
I have a copy of the "Microsoft Entertainment Pack" 1-4 along with Bob's House and a few other M$ goodies. I keep them all on my flash drive in case I'm feeling nostalgic.

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Re: Chip's Challenge
« Reply #56 on: November 30, 2008, 09:01:53 pm »
I don't use IE much because that's pretty much from the only browser where I got full of viruses. On Opera I only got any from downloading files, not the sole action of visiting sites. Even with the antivirus it's still a challenge to not get viruses on IE when you want to visit any kind of website including NSFW stuff. I still use it whenever a website is only operational in IE, though, like most companies websites.

One game that was cool on Windows back then is Hover. It was included with Windows install if I remember but now it's no longer the case. It still works fine though if you can find it through google.

Offline simplethinker

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Re: Chip's Challenge
« Reply #57 on: December 01, 2008, 08:19:37 am »
Well, I have some bad news :( (a lesson on the dangers of announcing projects too early).  Remember when I said a few posts back that there are a few levels I would have to leave out because of the insane number of enemies?  That number has now grown to over 1/2 (I'm playing the computer version and I'm at level 90 now) and I expect when I get to higher levels it will eventually reach 2/3.  The problem isn't really the number of enemies that start, but the "clone machines" make the number of enemies highly variable since they provide an unlimited number of enemies.  I was thinking I could handle 10-15 enemies at once, but looking at many of the levels it wouldn't be a stretch to assume 100+ at once is easily reached :o :o

This leaves me with three options:
1) Keep going and trying to be as close to the original as possible even though ~2/3 of the levels would be gone.
2) Keep going but don't try and model the levels after the original and create my own with little to no enemies (poorly designed levels too probably).
3) Scrap the project.  I could potentially use the engine I have so far for another puzzle-type game though.

"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline deeph

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Re: Chip's Challenge
« Reply #58 on: December 01, 2008, 12:52:16 pm »
Don't stop it, I think in all case you'll not have enough memory to put all the originals levels. Just choose those which can be easily made.

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Re: Chip's Challenge
« Reply #59 on: December 01, 2008, 02:27:12 pm »
I don't think you should stop. Since it's just a calculator it doesn't have to be exactly like the original, you can simply include less levels and less enemies at once to keep the game at decent speed. I won't mind playing the game if it has less stuff than the original, almost all calc games are like this and it will still be fun to play anyway