Author Topic: Chip's Challenge  (Read 42019 times)

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Offline dinhotheone

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Re: Chip's Challenge
« Reply #105 on: January 14, 2009, 02:43:55 pm »
dangit, i cant believe i missed that post where you answer my question on the same page, before i ask it...
i guess i've lost all my forum prowess since old omni closed down...

anyway dont feel that you need to put up constant progress to impress us, burning yourself out helps no one


« Last Edit: January 14, 2009, 02:53:52 pm by dinhotheone »

Offline simplethinker

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Re: Chip's Challenge
« Reply #106 on: January 14, 2009, 03:56:04 pm »
anyway dont feel that you need to put up constant progress to impress us, burning yourself out helps no one

and long breaks lead to permanent breaks :(

I've found as long as I pace myself, I don't get burned-out till the very end, in which case it's only a short period of time of not enjoying it :D
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Chip's Challenge: ħ%

Offline DJ Omnimaga

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Re: Chip's Challenge
« Reply #107 on: January 14, 2009, 06:37:29 pm »
Yeah long breaks often make the person lose interest, especially when it's a really long break. But users have to focus on school and real life first. Real life is the second most important thing after Runescape and WoW

Offline noahbaby94

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Re: Chip's Challenge
« Reply #108 on: January 14, 2009, 06:42:41 pm »
Yeah long breaks often make the person lose interest, especially when it's a really long break. But users have to focus on school and real life first. Real life is the second most important thing after Runescape and WoW
Don't forget calculators!!!
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Offline Madskillz

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Re: Chip's Challenge
« Reply #109 on: January 14, 2009, 10:22:02 pm »
I agree breaks are good and much needed but too long and you could be in trouble. Don't rush this project though, this looks like it is coming along really nice!

Offline JonimusPrime

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Re: Chip's Challenge
« Reply #110 on: January 14, 2009, 10:43:23 pm »
I just recently got a new phone and guess what was one of the first games I put on it, you guessed it chips challenge, the one thing its missing is the ability to start at levels other than 1, I hope you port doesn't have that same flaw.

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Offline simplethinker

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Re: Chip's Challenge
« Reply #111 on: January 15, 2009, 12:43:55 am »
I just recently got a new phone and guess what was one of the first games I put on it, you guessed it chips challenge, the one thing its missing is the ability to start at levels other than 1, I hope you port doesn't have that same flaw.
Chip's Challenge on a cellular phone?! What's next, a phone that you're supposed to talk into? :D

Right now level selection is done by storing the level number in Ans before running the program, so even this early in the project that problem isn't there :)
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%

Offline Madskillz

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Re: Chip's Challenge
« Reply #112 on: January 15, 2009, 11:13:43 am »
That's great I hate having to go through all the levels in a puzzler to "unlock" them before you can play them. At least for this game anyhow that wouldn't be necessary!

I just recently got a new phone and guess what was one of the first games I put on it, you guessed it chips challenge, the one thing its missing is the ability to start at levels other than 1, I hope you port doesn't have that same flaw.
Wait you use a phone for something other than calling and occasionally maybe just maybe sending a text message. That's like saying you use a calculator to play games, that's just crazy talk! ;)

Offline JonimusPrime

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Re: Chip's Challenge
« Reply #113 on: January 17, 2009, 10:56:33 pm »
I just recently got a new phone and guess what was one of the first games I put on it, you guessed it chips challenge, the one thing its missing is the ability to start at levels other than 1, I hope you port doesn't have that same flaw.
Wait you use a phone for something other than calling and occasionally maybe just maybe sending a text message. That's like saying you use a calculator to play games, that's just crazy talk! ;)
No you see I use my Phone to run a calculator emulator to play games on :P

"Always code as if the person who will maintain your code is a maniac serial killer that knows where you live" -Unknown

"If you've done something right no one will know that you've done anything at all" -Futurama

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Offline DJ Omnimaga

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Re: Chip's Challenge
« Reply #114 on: January 17, 2009, 11:00:48 pm »
At least he isn't using his calculator to hack a computer. I think most calc videos on youtube are fake "hack a computer using a TI-84+" :P

Offline JonimusPrime

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Re: Chip's Challenge
« Reply #115 on: January 19, 2009, 12:14:03 am »
At least he isn't using his calculator to hack a computer. I think most calc videos on youtube are fake "hack a computer using a TI-84+" :P
BrandonW almost had a working one, though he never figured out why the comp refused to boot from an 84 pretending to be a floppy drive, if he solved that he could do it.

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Offline DJ Omnimaga

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Re: Chip's Challenge
« Reply #116 on: January 19, 2009, 02:14:13 pm »
Oh wow, then we are all doomed. BrandonW will take over the entire TI community with the power of the TI-84+. Now I forsee the day the Nspire will be hacked successfully -.-

Offline TIfanx1999

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Re: Chip's Challenge
« Reply #117 on: January 19, 2009, 10:57:27 pm »
Quote
This project isn't dead, and as soon as I finish that Asm program (I'm almost done) I'll resume working on the main project  (if for some reason I'm not back to work by next week, please feel free to hit me, kick me, send PMs to remind me, etc...)
I'll send the Shamwow guy after you... lol. =P

Offline noahbaby94

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Re: Chip's Challenge
« Reply #118 on: January 20, 2009, 09:15:37 am »
Quote
This project isn't dead, and as soon as I finish that Asm program (I'm almost done) I'll resume working on the main project  (if for some reason I'm not back to work by next week, please feel free to hit me, kick me, send PMs to remind me, etc...)
I'll send the Shamwow guy after you... lol. =P
I'll add a spider monkey
That's what she said!!!

Offline simplethinker

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Re: Chip's Challenge
« Reply #119 on: January 20, 2009, 10:50:43 am »
Sort-of update time!

I've temporarily given up on the string->matrix thing since I can't get the speed right (I'll try again later), but I'm done with the other Asm program.  I'm attaching it in case it might come in handy for someone else.  Also in that file are a couple other programs for working with pictures that resulted from a bug found in CUSTOMPICS at the time I was writing the one for this game, and another one that just might come in handy.

COPYPIC copies one pic from another without affecting the graphscreen.  CPIC is basically CUSTOMPICS.  The other two are a cheat to allow you to transfer the hacked pics (10-255) to another calculator.  I've included a small readme with more info on them.

--------------------------

Now for Chip's Challenge.  There isn't anything new, but I do have an updated to-do list:
- Timer
- HUD
- Do a better job with the player's sprite display
- Figure out how to get movable blocks to be affected by ice/force tiles without slowing the game way down
- Score-keeping
- Save info
- Pack the game into a larger program (Not sure what to call it, but it's so the user doesn't have to
   directly input which level before running and can select new game/load game etc...)
- Title screen
- Passwords
- More levels
- Level hopping/switching
- Figure out the formula for when you can skip a level after dying a bunch of times
- Intermittently optimize the hell out of it

[edit 1/21/09] -Level editor (I finally remembered to stick this in!)
« Last Edit: January 21, 2009, 08:54:50 am by simplethinker »
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



Chip's Challenge: ħ%