Author Topic: Clash of Dimensions  (Read 12313 times)

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Offline xXepicxXXxfailXx

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Re: Clash of Dimensions
« Reply #15 on: August 28, 2010, 02:23:58 pm »
Here is the cross-post from cemetech showing more details:
The game is around 75% finished, and I said I would update around that time.

The opening, the middle, and the end are completed, fully drawn and scripted.

Another major puzzle was added, it involves paintings.   

The only things left to implement are a few rooms right after the opening cutscene, one more simple item puzzle, and the closing cutscene.

Since my friend and I split the graphics work to save time, I'm just waiting for his half to finish, then I can get to working on save/load and bug testing.


Post some comments, questions, etc....


Not mentioned in cemetech is size.... Approaching 13000 bytes D:
brittle < soggy < cool < awesome < socco < epic < crunchy < hard rock < metal < punx rawk < chuck norris < divide by 0

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Clash of Dimensions progress:
FINISHED!

Offline DJ Omnimaga

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Re: Clash of Dimensions
« Reply #16 on: August 28, 2010, 03:34:00 pm »
Wow 75% already. Nice. One thing, though, are you allowed to get graphical help from other people for the contest or is the only help disallowed just for programming and the like?

Offline tloz128

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Re: Clash of Dimensions
« Reply #17 on: August 28, 2010, 04:01:20 pm »
@xXepicxXXxfailXx
how do you store the rooms in memory?
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Offline xXepicxXXxfailXx

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Re: Clash of Dimensions
« Reply #18 on: August 28, 2010, 04:20:07 pm »
@xXepicxXXxfailXx
how do you store the rooms in memory?
I have a program that draws the rooms with code, and then saves to pic1 for fast recall. With this method, many rooms can be made with 1 picture and saves 1000's of bytes.
Wow 75% already. Nice. One thing, though, are you allowed to get graphical help from other people for the contest or is the only help disallowed just for programming and the like?
Help with code in any way is forbidden, unless you are on a team. Me and this person are developing this game as a group, therefore we are allowed to help each other. I am _NOT_ allowed to ask for programming help from anybody not making the game. I can ask ideas and such, but that's all. The only exception is for DCS code help, like if you run into a bug.
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Clash of Dimensions progress:
FINISHED!

Offline DJ Omnimaga

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Re: Clash of Dimensions
« Reply #19 on: August 28, 2010, 04:21:54 pm »
Oooh I see, so the contest allows groups. And yeah I could understand about DCS, since it wasn't out yet and now just came out, not to mention the fact a lot of the features are still new to most people.

Offline meishe91

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Re: Clash of Dimensions
« Reply #20 on: August 28, 2010, 04:22:07 pm »
@xXepicxXXxfailXx
how do you store the rooms in memory?
My guess is lists? But I don't know. Probably wrong.

Anywho, glad to see this is getting close to done! Can't wait ;D

Edit:
Sorta ninja'd :P
« Last Edit: August 28, 2010, 04:23:55 pm by meishe91 »
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline xXepicxXXxfailXx

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Re: Clash of Dimensions
« Reply #21 on: August 28, 2010, 06:05:14 pm »
My guess is lists? But I don't know. Probably wrong.
I do use lists for items and save/load, which I am proud to say is now complete in only 200 bytes.
brittle < soggy < cool < awesome < socco < epic < crunchy < hard rock < metal < punx rawk < chuck norris < divide by 0

For free expression of art, music, photos,  games, and more, visit this site.

Clash of Dimensions progress:
FINISHED!

Offline qazz42

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Re: Clash of Dimensions
« Reply #22 on: August 28, 2010, 06:07:40 pm »
xXepicXXxfailXx

tell them my brilliant idea ;D

Offline DJ Omnimaga

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Re: Clash of Dimensions
« Reply #23 on: August 28, 2010, 06:09:45 pm »
Nice. Do you use some sort of compression? I used some in ROL3 and Illusiat 13 for file saving. Illusiat 13 save file was so incredibly large before compression, because your inventory can hold 100 items.

Offline xXepicxXXxfailXx

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Re: Clash of Dimensions
« Reply #24 on: August 28, 2010, 06:15:21 pm »
Nice. Do you use some sort of compression? I used some in ROL3 and Illusiat 13 for file saving. Illusiat 13 save file was so incredibly large before compression, because your inventory can hold 100 items.
I plan to, if time permits.

And qazz42's brilliant idea: A puzzle.
It would consists of rocks or large boulders that you must move to progress, but there would be so many and so heavy that there is a certain order they must be done in. Quite clever. I'm still thinking of a way to put this in qazz42. Thanks again.
brittle < soggy < cool < awesome < socco < epic < crunchy < hard rock < metal < punx rawk < chuck norris < divide by 0

For free expression of art, music, photos,  games, and more, visit this site.

Clash of Dimensions progress:
FINISHED!

Offline DJ Omnimaga

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Re: Clash of Dimensions
« Reply #25 on: August 28, 2010, 06:16:31 pm »
That would be cool. Puzzles spice up that kind of game a lot sometimes (as long as they aren't as hard to solve as the ones in Donut Quest)

Offline xXepicxXXxfailXx

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Re: Clash of Dimensions
« Reply #26 on: August 28, 2010, 06:25:37 pm »
That would be cool. Puzzles spice up that kind of game a lot sometimes (as long as they aren't as hard to solve as the ones in Donut Quest)
As far as I know, most puzzles are easy enough so that you might not need the walkthrough, however there is one puzzle that was so hard, I had to dumb it down twice.  :P

In Clash II, I plan for there to be a difficulty level for puzzles.

brittle < soggy < cool < awesome < socco < epic < crunchy < hard rock < metal < punx rawk < chuck norris < divide by 0

For free expression of art, music, photos,  games, and more, visit this site.

Clash of Dimensions progress:
FINISHED!

Offline xXepicxXXxfailXx

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Re: Clash of Dimensions
« Reply #27 on: September 04, 2010, 10:26:53 am »
*bump

Finished and sent in to Kerm. Now I'm just waiting for results.
brittle < soggy < cool < awesome < socco < epic < crunchy < hard rock < metal < punx rawk < chuck norris < divide by 0

For free expression of art, music, photos,  games, and more, visit this site.

Clash of Dimensions progress:
FINISHED!

Offline tloz128

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Re: Clash of Dimensions
« Reply #28 on: September 04, 2010, 10:34:23 am »
wait, I'm sorry I'm a bit confused-
did you mean you finished the puzzles or the entire game?
« Last Edit: September 04, 2010, 10:37:38 am by tloz128 »
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Offline xXepicxXXxfailXx

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Re: Clash of Dimensions
« Reply #29 on: September 04, 2010, 12:28:31 pm »
wait, I'm sorry I'm a bit confused-
did you mean you finished the puzzles or the entire game?
The ENTIRE game!

Very Late Edit: Well, the game has been out for quite some time, I kinda forgot I posted about it at omni... It got 2nd in the contest.
Download it here
« Last Edit: September 30, 2010, 09:49:44 pm by xXepicxXXxfailXx »
brittle < soggy < cool < awesome < socco < epic < crunchy < hard rock < metal < punx rawk < chuck norris < divide by 0

For free expression of art, music, photos,  games, and more, visit this site.

Clash of Dimensions progress:
FINISHED!