Author Topic: Contest Entry: Clones  (Read 7686 times)

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Offline Michael_Lee

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Contest Entry: Clones
« on: May 17, 2011, 03:06:52 pm »
Well, I've started a project I'm tenatively naming 'Clones.'

Basically, you are a blob with the ability to clone yourself, and switch between controlling any of your clones.

I'm probably going to focus on the puzzle-solving aspect of this.
My website: Currently boring.

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Axe Interpreter
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   > Internet version: On hold until I can make my website less boring/broken.

Offline Spyro543

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Re: Contest Entry: Clones
« Reply #1 on: May 17, 2011, 05:56:53 pm »
Hooray for vague!

Anyway, this sounds like it would be fun.

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Re: Contest Entry: Clones
« Reply #2 on: May 17, 2011, 07:04:40 pm »
Hmm this seems interesting. Will there be a limit of useable clones in one level such as requiring to collect food or something? This would be an interesting puzzle, that's for sure.

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Re: Contest Entry: Clones
« Reply #3 on: May 17, 2011, 08:16:42 pm »
hmm that's a very good concept you have there :D it sounds like your entry is going to stand out (and probably in a good way) due to the inventiveness -- good luck, bet you'll do exceptionally well with this one :D

Offline Michael_Lee

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Re: Contest Entry: Clones
« Reply #4 on: May 18, 2011, 06:33:10 pm »
Walljumping FTW!

Now that I have basic physics down, it's time to get started on a more sophisticated mapping engine...
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline Deep Toaster

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Re: Contest Entry: Clones
« Reply #5 on: May 18, 2011, 06:36:28 pm »
Ah, phoo, another awesome physics platformer.

Great job on it so far :D Just killin' my chances.

EDIT: I don't think I've seen any TI games with wall-jumping yet. Nice!
« Last Edit: May 18, 2011, 06:36:50 pm by Deep Thought »




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Re: Contest Entry: Clones
« Reply #6 on: May 18, 2011, 07:16:45 pm »
Can you clone infinetely? This looks great!
In-progress: Graviter (...)

Offline Michael_Lee

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Re: Contest Entry: Clones
« Reply #7 on: May 18, 2011, 07:20:53 pm »
Ah, phoo, another awesome physics platformer.

Great job on it so far :D Just killin' my chances.

EDIT: I don't think I've seen any TI games with wall-jumping yet. Nice!
Thanks!
I don't know what it is about wall-jumping, but for some reason, it makes me really happy.

Can you clone infinetely? This looks great!
Well, I start to run out of memory at about 42 clones.  Currently, I could compress what I have, and manage to squeeze about 70-80 clones total, but I don't want to go to that extreme just yet :)
« Last Edit: May 18, 2011, 07:21:02 pm by Michael_Lee »
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

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Re: Contest Entry: Clones
« Reply #8 on: May 18, 2011, 08:12:58 pm »
Ah, phoo, another awesome physics platformer.

Great job on it so far :D Just killin' my chances.

EDIT: I don't think I've seen any TI games with wall-jumping yet. Nice!
Thanks!
I don't know what it is about wall-jumping, but for some reason, it makes me really happy.
Me too.  It's really fun to watch.  Nice work! ;D

Offline Deep Toaster

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Re: Contest Entry: Clones
« Reply #9 on: May 18, 2011, 08:20:39 pm »
Ah, phoo, another awesome physics platformer.

Great job on it so far :D Just killin' my chances.

EDIT: I don't think I've seen any TI games with wall-jumping yet. Nice!
Thanks!
I don't know what it is about wall-jumping, but for some reason, it makes me really happy.

Oh, it does :D
« Last Edit: May 18, 2011, 08:20:47 pm by Deep Thought »




Offline Spyro543

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Re: Contest Entry: Clones
« Reply #10 on: May 18, 2011, 08:38:57 pm »
Wow this is SO cool!!

Offline ralphdspam

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Re: Contest Entry: Clones
« Reply #11 on: May 18, 2011, 09:47:47 pm »
Looks really nice!  :)

Wow, I should really get started. X.x
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Offline ZippyDee

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Re: Contest Entry: Clones
« Reply #12 on: May 18, 2011, 09:52:23 pm »
That looks awesome! I really like the wall jumping, though It seems to me like the initial stall is a little long. Even so, it looks fantastic! You'll definitely have to incorporate some cloning limitations in the actual puzzles though! :P

Edit: Also, I like how the gray fill floats between clones when you switch control, but when they're all the way across the screen it gets kind of tedious. You may want to make it skip frames as the distance increases.
« Last Edit: May 18, 2011, 09:55:32 pm by ZippyDee »
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Re: Contest Entry: Clones
« Reply #13 on: May 19, 2011, 02:47:08 am »
This looks great Michael_Lee! Good luck with the contest!


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Re: Contest Entry: Clones
« Reply #14 on: May 20, 2011, 01:49:29 pm »
Very good looking!  I'm excited for this year's contest, all of them look like tons of fun to play.