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The player seems to be invisible when zoomed out.Is this intentional?
Data(X) ;First byte of the tilemapsData(XposStart,YposStart)Data(Level width,Level height)Data(Level offset) ; So if its 2*2, it'll be 4 bytes, and so on :)Hex code for all slidetiles (216 bytes each)
In other news, Frey continues kicking unprecedented levels of ass.