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Omnimaga
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Continuity 2
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Topic: Continuity 2 (Read 8233 times)
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aeTIos
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Continuity 2
«
on:
December 20, 2011, 05:36:29 am »
Ohai guys,
You can't have missed my huge (and super awful) userbar proclaiming "Continuity". I continued (no pun) it from my old contest project. The original game can be played at
http://www.continuitygame.com/playcontinuity/
. However, I am adding lots of things from Continuity 2: The Continuation, which is written for iOS. ($0,99 or €0,69 in the apple store)
Screenie+exec+sauce attached.
«
Last Edit: December 21, 2011, 04:44:13 am by aeTIos
»
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Stefan Bauwens
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Re: Continuity 2
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Reply #1 on:
December 20, 2011, 05:39:12 am »
Good luck! Maybe in time for cemetech contest?
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aeTIos
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Re: Continuity 2
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Reply #2 on:
December 20, 2011, 05:41:03 am »
^^ no, not cemetech.
*points at download
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Hayleia
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Re: Continuity 2
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Reply #3 on:
December 20, 2011, 06:10:48 am »
That would be hard to do the screen shifts, but awesome if you make it
Good luck !
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aeTIos
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Re: Continuity 2
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Reply #4 on:
December 20, 2011, 09:49:53 am »
Uh, I did that already ^^ so I know how to tackle it
This is the latest screenie from continuity 1:
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Last Edit: December 20, 2011, 09:57:34 am by aeTIos
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annoyingcalc
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Re: Continuity 2
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Reply #5 on:
December 20, 2011, 11:32:29 am »
Nice!
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aeTIos
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Re: Continuity 2
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Reply #6 on:
December 21, 2011, 04:38:47 am »
I don't have a link cable now so I can't give a screenie, but I made plenty progress
Scrolling, jumping, falling, and stuff works
you don't wanna see my code since its a huge mess, everything coded from scratch
Screenie asap!
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C0deH4cker
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Re: Continuity 2
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Reply #7 on:
December 21, 2011, 09:27:07 am »
This looks awesome! Ive bought and played continuity 2 from the appstore before, and it's a fun game. i want to know how you intend on implementing the tilt controls O.o
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aeTIos
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Re: Continuity 2
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Reply #8 on:
December 21, 2011, 09:27:51 am »
tilt controls, idk... Maybe I'll be omitting that. could you explain how it works?
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Re: Continuity 2
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Reply #9 on:
December 21, 2011, 09:37:31 am »
when you change the orientation (0°, 90°, 180°, 270°), the gravity switches so that whichever way it is that youre holding the device, gravity is down. also, if youre falling, you can change the gravity while in midair. Since only the 4 main orientations are used, you can probably use the numpad to simulate orientation switching, and just flip the screen but not the character.
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aeTIos
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Re: Continuity 2
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Reply #10 on:
December 21, 2011, 03:46:45 pm »
Thanks and I was already thinking of usin teh numpad.
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Re: Continuity 2
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Reply #11 on:
December 21, 2011, 05:30:26 pm »
i'm really curious to the screenie of this game
if it will be better than the first one, woew..
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aeTIos
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Re: Continuity 2
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Reply #12 on:
December 22, 2011, 06:27:00 am »
Added new executable +source
Try it out (btw, I remember now, it's DCS)
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Re: Continuity 2
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Reply #13 on:
December 22, 2011, 06:49:05 am »
Amazing, the animated sprite is perfect imo, and the scrolling i very fluently, so: good job
here's a screenie (i don't have dcs7, so i compiled it to no shell)
«
Last Edit: December 22, 2011, 06:49:15 am by Nick
»
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aeTIos
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Re: Continuity 2
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Reply #14 on:
December 22, 2011, 09:24:34 am »
Heck, I got the wrong title screen
Attached the good one.
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Continuity 2