Author Topic: Cookie Clicker Axe development thread  (Read 19235 times)

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Offline chickendude

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Re: Cookie Clicker Axe development thread
« Reply #30 on: December 25, 2014, 09:03:04 pm »
I can't send the app to my calc with TiLP :/

It looks really great though.

Offline Sorunome

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Re: Cookie Clicker Axe development thread
« Reply #31 on: December 25, 2014, 09:03:53 pm »
Maybe it still needs to be signed?

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Offline JWinslow23

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Re: Cookie Clicker Axe development thread
« Reply #32 on: December 25, 2014, 11:05:27 pm »
Maybe it still needs to be signed?
Does Axe do it for you? If it doesn't, how do I sign it?
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Offline chickendude

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Re: Cookie Clicker Axe development thread
« Reply #33 on: December 26, 2014, 05:46:02 am »
I just compiled it from source and i've got to say that the first thing i noticed was that you can't use [2nd] to click, you've got to use [Enter] so i changed that in the code. I've also never used Axe before but i assume the size it mentions is the size in bytes of your code, if that's the case you've still got nearly 6,000 bytes left to fill out the app with.

Achievements/upgrades would be really great, but it's already a perfect game for class as you can set it down and let your cookies stock up (though the grayscale's gonna kill your batteries ;)). The thing i think it's missing most is upgrades, but it's already really great. I'm also impressed by how quickly you got this done! Nice work yet again :) I hope you don't drop this project just yet, but as always i'm looking forward to seeing your next project :D

EDIT: As i was typing that i got enough cookies to get a factory :D

Ah, and to answer your question, it looks like Axe includes RabbitSign, look in the Tools/Application Signer folder.
« Last Edit: December 26, 2014, 06:07:40 am by chickendude »

Offline Sorunome

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Re: Cookie Clicker Axe development thread
« Reply #34 on: December 26, 2014, 08:25:19 am »
Maybe it still needs to be signed?
Does Axe do it for you? If it doesn't, how do I sign it?
As far as I know it doesn't sign, but there is rabbitsign to sign it :)

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Offline chickendude

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Re: Cookie Clicker Axe development thread
« Reply #35 on: December 26, 2014, 08:39:00 pm »
Btw, i just bought an Antimatter last night but now my batteries are low :P

Offline JWinslow23

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Re: Cookie Clicker Axe development thread
« Reply #36 on: December 28, 2014, 11:11:24 am »
I just compiled it from source and i've got to say that the first thing i noticed was that you can't use [2nd] to click, you've got to use [Enter] so i changed that in the code. I've also never used Axe before but i assume the size it mentions is the size in bytes of your code, if that's the case you've still got nearly 6,000 bytes left to fill out the app with.

Achievements/upgrades would be really great, but it's already a perfect game for class as you can set it down and let your cookies stock up (though the grayscale's gonna kill your batteries ;)). The thing i think it's missing most is upgrades, but it's already really great. I'm also impressed by how quickly you got this done! Nice work yet again :) I hope you don't drop this project just yet, but as always i'm looking forward to seeing your next project :D

EDIT: As i was typing that i got enough cookies to get a factory :D

Ah, and to answer your question, it looks like Axe includes RabbitSign, look in the Tools/Application Signer folder.
I can't believe you even found the place in the code where it decides the click button lol :P I will make 2nd a 2nd click button (no pun intended). I also MIGHT add a button on the calc that disables grayscale. And hopefully I'll do upgrades, but I doubt it. I'm still working on this.

Also, thanks! Now I know how to sign apps.
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Offline JWinslow23

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Re: Cookie Clicker Axe development thread
« Reply #37 on: January 30, 2015, 02:03:04 pm »
Hey guys.

I have REALLY been procrastinating on all things calcs. School stress and holiday celebrations kinda got in the way, as well as my own lack of motivation and focus. :-\

I think I added new stuff to the version on my calc since my last release (which wasn't even a release at all), but I don't really feel motivated to add ANYTHING more to this game (besides a way to easily delete your save). So, at this point, I have the final version of the game on my calc right now, and I am the sole owner. As soon as I add a save-delete button (is it OK if there is no confirmation?), I will release it IF IT KILLS ME.

Also, if and only if I think there is something that I have the knowledge, time, and patience to add, I will add it. But for all intents and purposes, the next release will be the final release. Thank you for your support.
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Offline JWinslow23

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Re: Cookie Clicker Axe development thread
« Reply #38 on: February 02, 2015, 07:30:38 pm »
Bump.

"What took you so long?" Now, now, imaginary angry mob with torches and pitchforks, it's finally here. The final version of my game (unless I get some sort of kick in the pants to actually start to implement golden cookies).

I've added some new stuff, such as a way to disable grayscale with ALPHA, a "delete savegame" function with DEL, an alternate click button (use 2nd or ENTER), and some more entertaining news stories.

As usual, a screenie:


Source files and app attached (RabbitSign said it signed, is it coming out fine on your end?). Uses an axiom (used only for compiling).

News: game maker delays game update 1 year; "more like Coder of Sorry, Not Now..." News: obesity epidemic strikes nation; experts blame their own willpower. News: "is the media being run by the cookie industry?" says conspiracy theorist.
Did you know that "Ammonia Gas" rearranged is "As Omnimaga"?
Click here for the only set of games you'll ever need
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