Author Topic: [Project] Sniper 101.  (Read 39772 times)

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Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #225 on: February 04, 2011, 10:44:07 am »
Check the routines thread.
« Last Edit: February 04, 2011, 11:54:22 am by Happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
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Offline ruler501

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Re: [Project] Sniper 101.
« Reply #226 on: February 04, 2011, 01:13:51 pm »
Is there going to be a version of this for the Nspire? That would be amazing. this looks great by the way
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #227 on: February 04, 2011, 03:25:47 pm »

I don't know how to code for C.
And thanks.
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline ruler501

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Re: [Project] Sniper 101.
« Reply #228 on: February 04, 2011, 03:31:27 pm »
Who knows maybe someone else will do it
*ruler starts looking around
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #229 on: February 04, 2011, 03:49:45 pm »
The game isn't good enough to port.
btw,  what version are you looking at?the one with a shop, or the nice small version that I realized can be heavily optimized
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________

Offline ruler501

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Re: [Project] Sniper 101.
« Reply #230 on: February 04, 2011, 04:43:48 pm »
I was talking about the version someone else had improved. I don't remember who it was but It was mostly your game I believe. I remembered the thread on that and looked through it. The game looked wonderful
I currently don't do much, but I am a developer for a game you should totally try out called AssaultCube Reloaded download here https://assaultcuber.codeplex.com/
-----BEGIN GEEK CODE BLOCK-----
Version: 3.1
GCM/CS/M/S d- s++: a---- C++ UL++ P+ L++ E---- W++ N o? K- w-- o? !M V?
PS+ PE+ Y+ PGP++ t 5? X R tv-- b+++ DI+ D+ G++ e- h! !r y

Offline DJ Omnimaga

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Re: [Project] Sniper 101.
« Reply #231 on: February 05, 2011, 02:40:20 am »
Spoiler For offtopic:
If you need the code in assembly, I am sure we have it on revsoft
I remember seeing a screenshot from Zelda using it:


Wait, where can I find that program? (Not the routine for zooming, but the program as a whole. Is it an in-progress game? What is this I don't even.)

Sorry to hear about Calc of Duty happybobjr. I would send you my calc if I could. :)
The program in the spoiler can't be downloaded, but it's Spencer's Zelda project at www.revsoft.org . It seems dormant, though...
Not really,  I just can't get motivated [/lies]

[truth] I have rewriten Calc of duty 3 times.  none of them worked.  I deleted them.  I finally tried my stable version it didn't work...  It turns out my I/O port is messed up....
So i work on COD whenever I have two other 84+'s
[/truth]

should i clean my I/O port?
I see, sorry to hear about your link port. Maybe cleaning it could work but again I'm not sure. X.x

Offline Happybobjr

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Re: [Project] Sniper 101.
« Reply #232 on: October 16, 2011, 12:31:24 am »
Ok so I am really frustrated with my rolling ball game right now, and i need long amounts of time w/o interruptions to work on it, so i picked this back up.


To you newer members, this game was made when I was first learning axe so there were many problems... such as optimizing like you would ti-basic :P
In the past hour or so I have reworked much of the code so it can now run on a regular ti-83+.   I have optimized it by several hundred bytes and some more will be shaved off soon.

Right now I am just working on making things better before I screw around with gameplay or anything.

BTW: can someone remove the poll (or edit it to be blank)?  This was before my account got deleted so I doesn't recognize it as mine
« Last Edit: October 16, 2011, 08:32:15 am by Happybobjr »
School: East Central High School
 
Axe: 1.0.0
TI-84 +SE  ||| OS: 2.53 MP (patched) ||| Version: "M"
TI-Nspire    |||  Lent out, and never returned
____________________________________________________________