Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
crimson warefare 2010
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: crimson warefare 2010 (Read 8882 times)
0 Members and 1 Guest are viewing this topic.
Geekboy1011
The Oneironaut
Donator
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +119/-2
Dream that Awakening dream
crimson warefare 2010
«
on:
January 10, 2010, 12:29:56 pm »
ok figured new year new topic and also needed to consoladate my notes as there spread between here and uti and it gets confusing
menu prog by Ti-Newb under construction
almost complete optimization is all that remains (i think
)
attached are the programs run in this screenie
this screenie show one of the few possible title screens available ill make screenies of a few other later(only 2 others i think)
it also shows the map select screen with there dificulty in stars and there tiles there as well currently only practice cna be selected(srry for the spaz while selecting it i forgot only second selects)
here is a alternate splashe screen
and teh final alternate(bit more gray flashyness in teh flames as there is a nothere mask thing added)
currently i am rewriting the battle engine which is now based on a matrix field for easier access to troop locations ect.
(the battle map in teh screenie above is old and not going to be used
)
my old storage idea was well not though out so any good ideas for the storage of 20+ units on a matrx grid is well apriciated
here are teh sprites made by NecroF-_-ckk
the battlefield
the battlefield alternate
the rest of the sprites are located
here!
«
Last Edit: February 10, 2010, 12:46:26 am by Geekboy1011
»
Logged
+1/-0 karm for this message
Ti-newb
LV4
Regular (Next: 200)
Posts: 180
Rating: +3/-0
Re: crimson warefare 2010
«
Reply #1 on:
January 10, 2010, 01:31:22 pm »
Okay, Geekboy, First of all, the beginning of ur prgm is good, dont touch it.
Layout:
so After the Animation parts are done, go directly into a Repeat Getkey= 105 or Getkey = 45 (105= enter, 45 = clear.. and if u want, u can throw in "2nd")
This entire Repeat will hold The Menu'ish Map Selector.
Now all you need is an Idle Stage so it doesnt constantly run through the entire prgm, so what id do is..
Getkey->G
If Ans
Then
-The whole entire selector-
So if the user doesnt press anything, ur prgm wont even bother looking at the other stuff making it slightly faster.
Now for ur selector, you only get the Key Presses Left and Right.. So you only have to look for the values 24(Left) and 26(Right).
currently, u have 3 options you can select, so we'll list the option on the very left.. Option1, Middle as Option2, and the last as Option 3..
--Option1--Option2--Option3...
You will now have 3 parts in ur selector prgm..
If A=1:Then (This is Island 1)
If A=2:Then (This is Island 2.. The middle one)
If A=3:Then (This is Island 3)
So to even start getting to those parts, you have the Getkeys.. so first of all right after:
Getkey->G
If Ans
Then
(G=26)-(G=24)+A->A (Make Sure A is = 2 (the middle island) Before the Selector Section even stars.. So do 1->A right after animation is done.
By doing G=26 ect, if they press Left, A will go down one.. Getting us to.. If A=1:Then.. where we will display the Selector.. and so on.. PM me for more help (Especially with Erasing the Selector)
«
Last Edit: January 10, 2010, 01:32:44 pm by Ti-newb
»
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: crimson warefare 2010
«
Reply #2 on:
January 10, 2010, 02:43:16 pm »
wow looks nice, I like the title screen and other stuff, good work so far
Logged
JoeyBelgier
LV7
Elite (Next: 700)
Posts: 545
Rating: +25/-21
Joey
Re: crimson warefare 2010
«
Reply #3 on:
January 10, 2010, 02:44:05 pm »
cool to see progress
Logged
Ti-newb
LV4
Regular (Next: 200)
Posts: 180
Rating: +3/-0
Re: crimson warefare 2010
«
Reply #4 on:
January 10, 2010, 08:17:31 pm »
Here, ive finally created room in the Menu.
Now i can start adding in the Sprite Availability
Logged
Geekboy1011
The Oneironaut
Donator
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +119/-2
Dream that Awakening dream
Re: crimson warefare 2010
«
Reply #5 on:
January 11, 2010, 11:06:48 am »
looks amazing Ti-Newb i like it although i was thinking a bit different i think this will work
(ill explain what i though on irc later
)
Logged
Ti-newb
LV4
Regular (Next: 200)
Posts: 180
Rating: +3/-0
Re: crimson warefare 2010
«
Reply #6 on:
January 17, 2010, 12:10:43 am »
k, geek, help =_= (4th time posting this post)
EDIT Geek-Done .. is fixed menu and is faster thanks to Ti-Freak8xp on IRC
«
Last Edit: January 17, 2010, 12:50:50 am by Ti-newb
»
Logged
Ti-newb
LV4
Regular (Next: 200)
Posts: 180
Rating: +3/-0
Re: crimson warefare 2010
«
Reply #7 on:
February 08, 2010, 09:58:34 pm »
-Bump- Soz for doubleposting
Here it is, Sprites finally in. If the Read-Me doesnt explain enough, comment here and ask, i'll continue to add to it.
Ohhh crap!! Sorry, PrgmMenu is the one with the loading thingys and PrgmLoad is the one without.. Haha my bad
«
Last Edit: February 08, 2010, 10:07:19 pm by Ti-newb
»
Logged
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: crimson warefare 2010
«
Reply #8 on:
February 09, 2010, 02:07:49 am »
Cool I will check it when I get time ^^
Logged
Galandros
LV9
Veteran (Next: 1337)
Posts: 1140
Rating: +42/-10
Re: crimson warefare 2010
«
Reply #9 on:
February 09, 2010, 09:56:24 am »
Looks really cool the screen shots.
Continue and happy progress!
Logged
Hobbing in calculator projects.
ztrumpet
The Rarely Active One
CoT Emeritus
LV13
Extreme Addict (Next: 9001)
Posts: 5712
Rating: +364/-4
If you see this, send me a PM. Just for fun.
Re: crimson warefare 2010
«
Reply #10 on:
February 09, 2010, 04:59:27 pm »
Looks nice! Great work!
«
Last Edit: February 09, 2010, 04:59:33 pm by ztrumpet
»
Logged
If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
65%
Axe
Demo
Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
|
Homescreen Map Editor
|
Key Group Check
|
Oasis
Ti-newb
LV4
Regular (Next: 200)
Posts: 180
Rating: +3/-0
Re: crimson warefare 2010
«
Reply #11 on:
February 09, 2010, 08:30:16 pm »
I am currently finding bugs. And I've found 1 bug so far =D il update it all later. But if u find any bugs, u can post it or PM or IRC me. If u have questions u can also PM post and irc me too.
Logged
Geekboy1011
The Oneironaut
Donator
LV11
Super Veteran (Next: 3000)
Posts: 2031
Rating: +119/-2
Dream that Awakening dream
Re: crimson warefare 2010
«
Reply #12 on:
February 09, 2010, 09:58:02 pm »
ok screenies
also updated first post with this
edit didnt update first post its put of time to be abled to edit X.x any way i can edit it again ??
«
Last Edit: February 09, 2010, 10:03:08 pm by Geekboy1011
»
Logged
+1/-0 karm for this message
DJ Omnimaga
Clacualters are teh gr33t
CoT Emeritus
LV15
Omnimagician (Next: --)
Posts: 55943
Rating: +3154/-232
CodeWalrus founder & retired Omnimaga founder
Re: crimson warefare 2010
«
Reply #13 on:
February 10, 2010, 12:01:19 am »
I like it ^^
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
crimson warefare 2010