Author Topic: What about a Dual-layer ASCII char combination database?  (Read 2543 times)

0 Members and 1 Guest are viewing this topic.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
What about a Dual-layer ASCII char combination database?
« on: February 09, 2010, 04:41:54 am »
I really love the look of games like Elmgon and Serenity. It is amazing what you can do with pure BASIC without losing much speed now and I kinda wish I could do stuff like this myself. But here comes the problem: figuring out good dual layer ASCII character combination is mega hard. I can't come up with anything good myself, because there are so many combinations to test, not to mention the layers can be offset to create different effects or like in Serenity/Elmgon get rid of spaces between characters.

So what I was wondering, it's if someone or multiple people could post good ASCII character combinations here, or write a program to do so, and describe what the created character could be used for, and if the second layer needs to be offset by 1 or not. Maybe a program could be created containing all chars combinations in 4 strings: two for no offsets (with spaces between each chars on tilemaps) and two for 1 px offset (no spaces).
« Last Edit: February 09, 2010, 04:48:06 am by DJ Omnimaga »

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: What about a Dual-layer ASCII char combination database?
« Reply #1 on: February 09, 2010, 10:33:47 am »
I think Weargoose had a sheet with all the combination possible made from all the single character tokens, I'll see if i can go find it...

Offline mapar007

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 550
  • Rating: +28/-5
  • The Great Mata Mata
    • View Profile

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: What about a Dual-layer ASCII char combination database?
« Reply #3 on: February 09, 2010, 12:46:23 pm »
Yeah, altough it's extremly huge and hard to find anything in there...

It also doesn't do Serenity-style graphics...

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: What about a Dual-layer ASCII char combination database?
« Reply #4 on: February 09, 2010, 05:09:16 pm »
Excellent idea!  I don't have many good combos yet, but one of my favorites (Serenity style) is E, d.  It's the main sprite in my Elmgon Movement Engine Screenies. :D