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Crystal Defenders - Cancelled
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Topic: Crystal Defenders - Cancelled (Read 17526 times)
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Silver Shadow
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Crystal Defenders - Cancelled
«
on:
January 31, 2010, 10:39:32 am »
I'm making a port of Crystal Defenders for the 83+ family. It will also work on the Nspire 84+ emu.
It will be made in asm with the help of Axe Parser, a promising new compiled language that uses Basic-like syntax and transforms it into asm. For more info about Axe Parser,
click here.
For more info about Crystal Defenders, visit these:
http://en.wikipedia.org/wiki/Crystal_Defenders
http://www.crystaldefenders.jp/na/trailers.html
If all goes well, a beta will be expected at the end of Easter Holidays.
«
Last Edit: April 03, 2010, 08:47:07 am by Silver Shadow
»
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Raylin
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Re: Crystal Defenders
«
Reply #1 on:
January 31, 2010, 10:56:46 am »
I shall rise up to the task! Hopefully...
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ztrumpet
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Re: Crystal Defenders
«
Reply #2 on:
January 31, 2010, 10:59:10 am »
Wow, that looks really, really cool. I would like to help with spriting, but I don't think my sprites are good enough.
It looks really nice!
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Galandros
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Re: Crystal Defenders
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Reply #3 on:
January 31, 2010, 11:06:51 am »
Wonderful. The speed is good. But try to find optimize further because you still need to add many things.
This is a Tower Defence and RPG mix. But it seems really good. I was thinking in doing an open battle RPG system. The trailer looks like my concept but in a strict tower defence road map.
I will try to come with some sprites, too.
Keep up.
«
Last Edit: January 31, 2010, 11:09:23 am by Galandros
»
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{AP}
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Re: Crystal Defenders
«
Reply #4 on:
January 31, 2010, 11:08:47 am »
I'm fairly good at spriting and have some time. Contact me on one of my IMs to talk more about it.
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DJ Omnimaga
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Re: Crystal Defenders
«
Reply #5 on:
January 31, 2010, 01:20:50 pm »
Sounds promising, now if only I could see how it looks like (screenshot is blank)
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{AP}
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Re: Crystal Defenders
«
Reply #6 on:
January 31, 2010, 01:27:04 pm »
It's the new Wabbitemu screenshot. Weird colors and all that.
Doesn't look too bad.
Silver Shadow, if you give me the files, I'll record a screenshot for you.
(Also, I got the request on YIM, but took awhile to notice it. Still getting used to Raptr.)
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DJ Omnimaga
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Re: Crystal Defenders
«
Reply #7 on:
January 31, 2010, 01:33:16 pm »
For me, I see absolutely nothing in it. At first the cursor is white, then dissapears, then nothing else happens. I opened it in Opera, Quicktime and Windows image preview, and exact same thing happens.
Btw {AP} are you on YIM atm because you show as offline on the forums (see the yahoo icon) and I think you last went there half a year ago
? I wonder if Raptr has offline messages support too?
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JoeyBelgier
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Re: Crystal Defenders
«
Reply #8 on:
January 31, 2010, 07:37:18 pm »
If you need another spriter => I might be able to help
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DJ Omnimaga
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Re: Crystal Defenders
«
Reply #9 on:
February 01, 2010, 04:37:06 am »
Also I just remembered: There's a Xbox Live Arcade version avaliable too. I should hop on my 360 and download it at one point.
I also moved this to its own subforum.
«
Last Edit: February 01, 2010, 04:42:55 am by DJ Omnimaga
»
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Silver Shadow
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Re: Progress
«
Reply #10 on:
February 01, 2010, 07:15:37 am »
Quote from: DJ Omnimaga on February 01, 2010, 04:37:06 am
I also moved this to its own subforum.
Thanks.
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Builderboy
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Would you kindly?
Re: Progress
«
Reply #11 on:
February 01, 2010, 09:52:11 pm »
This looks good! Can't wait to see some more progress
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TIfanx1999
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Re: Progress
«
Reply #12 on:
February 01, 2010, 11:51:03 pm »
I loved Final Fantasy Tactic Advance, not sure how similar this is though,(looks more action based)but I'll give it a go. I'm curious though, what is the max number of enemies you plan on having on screen at once?
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Silver Shadow
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Re: Progress
«
Reply #13 on:
February 02, 2010, 03:05:27 pm »
Well, I dunno, it really depends on the speed. But if it's quick, I might add a VERY large number of enemies.
EDIT: I added the last version of the program in the first post. You can now quit the program by pressing [Mode] (that's the only thing you can do
). I also slightly improved the GUI, but it now stopped working correctly on Celtic III. Guess Iambian should really repair the real(12 command...
«
Last Edit: February 02, 2010, 03:09:31 pm by Silver Shadow
»
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DJ Omnimaga
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Re: Progress
«
Reply #14 on:
February 02, 2010, 03:37:09 pm »
Nice will check when I get some time ^^
And yeah I agree when Celtic dev is resumed, Real(12 should probably be the priority cuz it still breaks in some programs like Super Mario Smash Dance and the menu engine I created in 2007 for the defunct ROL4 project
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Crystal Defenders - Cancelled