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Crystal Defenders - Cancelled
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Topic: Crystal Defenders - Cancelled (Read 17661 times)
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Silver Shadow
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Re: Progress
«
Reply #15 on:
February 07, 2010, 03:16:51 pm »
Now that Quigibo is going to have sprites in the new Axe Parser version, I'm going to try making my game from now on using that awesome program!
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Former Coder of Tomorrow
Quigibo
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Re: Progress
«
Reply #16 on:
February 07, 2010, 07:22:56 pm »
Its going to be a while before games can fully be coded in AP. It will be several more releases before I finish pointers, which are used for data storage in arrays and grids, the same way you use "Lists". Plus I've got loads to do with automatic optimization and I have to build an actual GUI. The first stable beta release probably won't be ready for about 2-3 months, assuming no unforeseeable problems.
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___Axe_Parser___
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DJ Omnimaga
Clacualters are teh gr33t
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Re: Progress
«
Reply #17 on:
February 07, 2010, 07:48:07 pm »
Yeah I understand, such projects can take a while. I think for now, Silver, you should maybe do both versions at once, in case you are severly limited in the AP version or if Quigibo got very busy and couldn't progress for a month or two (i hope not)
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TIfanx1999
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Re: Progress
«
Reply #18 on:
February 08, 2010, 10:44:09 am »
You could put Crystal Defenders on hold and work on other things at the moment. Wether you are programming or not, you can still work on graphics and plan maps (scenarios?) out.
«
Last Edit: February 08, 2010, 10:45:02 am by Art_of_camelot
»
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DJ Omnimaga
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Re: Progress
«
Reply #19 on:
February 08, 2010, 01:41:18 pm »
Or just finish the TI-BASIC version maybe and then do an Axe version.
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Silver Shadow
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Re: Progress
«
Reply #20 on:
February 08, 2010, 02:09:34 pm »
Yeah, I'll finish the BASIC version before I do the Axe one.
And on a side note, I'm restarting from scratch. And no, not because I forgot to backup.
I just want to recode the game engine so that it would be more user-friendly (as you've surely noticed, it crurrently takes a very long time to detect any keypress).
To practice myself a bit with BASIC Builder, I think I'll try to pack up "Age of Culture II" with it.
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DJ Omnimaga
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Re: Progress
«
Reply #21 on:
February 08, 2010, 02:40:11 pm »
Yeah that might be an idea. Rewrites can be good, providing you don't rewrite your game like 5 or 6 times and never finish it
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Silver Shadow
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Re: Progress
«
Reply #22 on:
February 22, 2010, 09:04:38 am »
I have very sad news: my PC broke down :'(, so I won't be able to come on Omnimaga in the near future, nor on any kind of internet communication (e-mail, IRC, etc...) :'(. My PC was sent for repairs, and I don't know how long this may take
. I'm writing this post from my mom's PC, and I doubt that she will let me use it as regularly as I did mine...
However, this doesn't mean that I won't work on Crystal Defenders: I still have my calc, and I'm currently working on the Axe version. Once I'll have my PC again, be ready to expect a working demo!
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DJ Omnimaga
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Re: Progress
«
Reply #23 on:
February 22, 2010, 01:48:08 pm »
As said in the other topic I hope you can get it repaired soon and return. It would suck if you left for good or something
. I hope you don't lose anything. I would recommend grouping your game or sending it on another calc/school computer asap if you can
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ztrumpet
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Re: Progress
«
Reply #24 on:
February 22, 2010, 03:20:57 pm »
Ouch again, but I'm glad this is getting worked on! Good luck!
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trevmeister66
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Re: Progress
«
Reply #25 on:
February 22, 2010, 08:30:20 pm »
Sorry to hear about your PC... but Im glad you will still be making progress on your game!
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Silver Shadow
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Re: Progress
«
Reply #26 on:
February 28, 2010, 01:30:06 am »
Apparently, repairing my PC will cost more than buying a new one... :'(
So I finally found a way to post on Omnimaga: I activated the Internet option on my mobile phone. However, I only have access to the mobile version, which is very hard to use, even though the browser on my phone could support the PC version... Maybe DJ could make an "advanced" mobile theme? But with very little images, since it takes ages to load them with an EDGE connection...
And also, since Axe doesn't support lists/matrices, and I can't find another way to do my game engine, I'll have to wait for the new version of Axe.
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DJ Omnimaga
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Re: Progress
«
Reply #27 on:
February 28, 2010, 01:50:46 am »
Ouch
, I guess that's what happens when not living in USA
over here if for example RAM broke and needs to be replaced, or HDD died, it costs like half the price of a new computer to repair your PC, same if you didn't have a copy of Windows and need them to reinstall one. When you buy a new PC Windows is preinstalled. I hope you can get a new computer, tho
Glad you found a way to post on Omni, though. However, Idk how to make themes for mobile. Eeems would probably have to do it. For now, if you want to browse the site in mobile mode (which won't show any image/screenshots) you can use
http://www.omnimaga.org/index.php?wap2
or
http://www.omnimaga.org/index.php?imode
Eeems had a mobile theme for SMF, but it only works on SMF 2.0 beta
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ztrumpet
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Re: Progress
«
Reply #28 on:
February 28, 2010, 09:39:04 am »
Ouch.
Good luck on Crystal Defenders!
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If I'm wrong, please correct me!
Unfinished Projects:
Elmgon
14%
Basic
Movement Demo
Homescreen Game Pack
80%
Basic
Latest Release
Cube Droid Saves the Galaxy
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Axe
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Detonate
70%
Axe
Completed Projects:
Exodus
|
Midnight
|
Drifter
|
Axe Snake
|
Jump!
|
Factory Theta
|
Spider
|
Plot Drop
|
Papi Jump
|
Numb3rs
|
Nibbler
|
Boost
|
Duel Tile Map Editor
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Homescreen Map Editor
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Key Group Check
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Builderboy
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Would you kindly?
Re: Progress
«
Reply #29 on:
February 28, 2010, 12:16:10 pm »
Gah that sucks
I'm interested to see the mobile version, for some reason it isn't triggered on my iTouch o.O it's sooo cool that your using axe for your game though, can't wait for an update
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Crystal Defenders - Cancelled