Author Topic: Crystal Defenders - Cancelled  (Read 17681 times)

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Offline Silver Shadow

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Re: Crystal Defenders - Progress
« Reply #60 on: April 17, 2010, 03:40:30 pm »
The release of the beta will be slightly delayed because I need to first finish a school project involving programming a simulator of light trajectories near a black hole.
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Offline DJ Omnimaga

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Re: Crystal Defenders - Progress
« Reply #61 on: April 17, 2010, 04:38:39 pm »
At least I am happy this is still alive. I was getting worried you changed your mind again and decided to quit the project x.x, then after I PM you I discover about your post x.x

Good luck with your school project!

Offline Silver Shadow

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Re: Crystal Defenders - Progress
« Reply #62 on: April 17, 2010, 05:03:11 pm »
Thx.

Sadly, school starts in 2 days and my beta isn't in a releasable state yet, meaning that there is a high probability that I will be able to resume work on this only on the next (this means summer) holidays. However, don't despair yet, I might be able to find some free time for this. It all depends on the amount of schoolwork that I'll have to do.
« Last Edit: April 17, 2010, 05:03:50 pm by Silver Shadow »
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Offline DJ Omnimaga

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Re: Crystal Defenders - Progress
« Reply #63 on: April 17, 2010, 05:04:58 pm »
Ouch, I hope you get some free time and stuff x.x (like you did most of the school year). In college, end of school year exams were hectic because in addition to studying you had to finish like 3 projects or more at once x.x
« Last Edit: April 17, 2010, 05:05:40 pm by DJ Omnimaga »

Offline code241

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Re: Crystal Defenders - Progress
« Reply #64 on: May 09, 2010, 12:05:10 pm »
Hope you can get it done before the end of summer.

Offline Silver Shadow

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Re: Crystal Defenders - Progress
« Reply #65 on: May 09, 2010, 01:16:19 pm »
I'll surely will.

On a side note, I was thinking about renaming the project to something like Ultimate Defense, since making 8x8 sprites à la Final Fantasy is very difficult and I planned to do them differently.
I'm also planning to use the project as a showcase of the possibilites of Axe Parser. This involves rotating maps, zooming and out, and grayscale. Whether or not this will be included will depend on their speed and the difficulty of coding something like this.
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Offline DJ Omnimaga

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Re: Crystal Defenders - Progress
« Reply #66 on: May 09, 2010, 02:56:50 pm »
Mhmm those would be cool, I wonder how hard it would be to do? Regardless I hope this project stays alive :)

Offline Silver Shadow

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Crystal Defenders - Cancelled
« Reply #67 on: June 05, 2010, 03:13:21 pm »
I regret to announce that I abandon this project. Here are the reasons why:

-I was planning to make it with xLIB, but with the appearance of Axe Parser, better games became possible. With all Axe's possibilities, I wanted to do something really special.

-Let's face it: making 8x8 sprites à la Final Fantasy was an impossible task, and since I didn't want to have poor graphics, and not be happy with what I've done, I decided to abandon this project and do something else.


And don't worry, I'm not quitting calcs. I havn't announced anything yet, but know that I have a secret Axe Parser Contest entry in the works. And if all goes well, expect a teaser and more info on the 21st of June, since by then I will have finished all of my exams.
« Last Edit: June 06, 2010, 11:38:00 am by Silver Shadow »
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Offline DJ Omnimaga

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Re: Crystal Defenders - Cancelled
« Reply #68 on: June 05, 2010, 04:43:28 pm »
Aaah ok I was getting a bit worried when the project was not being worked on and when you started getting more and more into iPod touch, I feared you quitted calcs and soon the community.

WIll you eventually make a game similar to this, though?

I will prbly move those topics in the other projects section later

Offline Silver Shadow

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Re: Crystal Defenders - Cancelled
« Reply #69 on: June 05, 2010, 05:10:09 pm »
No idea. ATM, I need to focus on my exams, and after that I'll need to work on my contest entry.
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Offline DJ Omnimaga

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Re: Crystal Defenders - Cancelled
« Reply #70 on: June 05, 2010, 05:17:13 pm »
Aaah ok. Good luck in them. I hope you get more free time to code afterward.

Offline Geekboy1011

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Re: Crystal Defenders - Cancelled
« Reply #71 on: June 05, 2010, 10:49:20 pm »
sad to hear and good luck with axe ^^ and exams

Offline TIfanx1999

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Re: Crystal Defenders - Cancelled
« Reply #72 on: June 06, 2010, 10:24:02 am »
I regret to announce that I abandon this project. Here are the reasons why:

-I was planning to make it with xLIB, but with the appearance of Axe Parser, better games became possible. With all Axe's possibilities, I wanted to something really special.

-Let's face it: making 8x8 sprites à la Final Fantasy was an impossible task, and since I didn't want to have poor graphics, and not be happy with what I've done, I decided to abandon this project and do something else.


And don't worry, I'm not quitting calcs. I havn't announced anything yet, but know that I have a secret Axe Parser Contest entry in the works. And if all goes well, expect a teaser and more info on the 21st of June, since by then I will have finished all of my exams.
It's better to have made a decision and quit rather than to leave it up in the air for people to wonder about it's status. I certainly understand not being satisfied with 8X8 graphics as the can be very limiting. I'm excited to see what you're coming up with for the axe contest thought. ^^.

Offline DJ Omnimaga

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Re: Crystal Defenders - Cancelled
« Reply #73 on: June 07, 2010, 04:44:28 am »
I agree with Art Of Camelot. I prefer if people say the truth about their projects if they are no longer planning to work on them anymore, instead of giving false hope to people. THat happened too often on the old Omnimaga forums and on other sites I saw it happen too. I even remember "fake" projects x.x

Still sad to see this go, though :(

Offline ztrumpet

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Re: Crystal Defenders - Cancelled
« Reply #74 on: June 07, 2010, 03:14:22 pm »
This is saddening. :(  I was looking forward to this, but I see why you had to cancel it.  Good luck with your Axe entry and your exams. :D