Author Topic: Crystal Defenders - Screenshots  (Read 8739 times)

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Offline Silver Shadow

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Crystal Defenders - Screenshots
« on: February 01, 2010, 06:52:27 am »
Enjoy!

And here's an animated one done by {AP}:
« Last Edit: June 05, 2010, 04:54:12 pm by DJ Omnimaga »
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Offline {AP}

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Re: Screenshots
« Reply #1 on: February 01, 2010, 12:22:33 pm »
Here's an screenie of the current progress.


Offline DJ Omnimaga

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Re: Screenshots
« Reply #2 on: February 01, 2010, 02:32:24 pm »
Nice you beaten me up to it {AP} :P

But yeah nice so far ^^, will there be different maps?

Offline ztrumpet

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Re: Screenshots
« Reply #3 on: February 01, 2010, 04:19:20 pm »
Very nice!  I'm really astounded with how cool that simple screenie is. ;D

Offline Builderboy

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Re: Screenshots
« Reply #4 on: February 01, 2010, 09:53:13 pm »
Wow that looks awesome!  Especialy for a Basic/xLib game O.O  The movmenet is very cool :D

Offline Silver Shadow

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Re: Screenshots
« Reply #5 on: February 02, 2010, 03:10:37 pm »
I see you used CIII... In the new version I've just posted, Celtic III doesn't display correctly anymore. :(

EDIT:
Nice you beaten me up to it {AP} :P

But yeah nice so far ^^, will there be different maps?
Yeah, I plan to make 8 different maps, with different scenery.
« Last Edit: February 02, 2010, 03:31:14 pm by Silver Shadow »
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Offline DJ Omnimaga

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Re: Screenshots
« Reply #6 on: February 02, 2010, 03:43:22 pm »
Looks nice as always :)

That makes me wonder: since the game is for 15 MHz calcs, do you think 83+SE support should be ditched? I hear fewer and fewer people saying they own one and they've been discontinued for almost 6 years now. Seems like today, most people have 84+ and Nspire calcs and some still have 83+

Offline ztrumpet

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Re: Screenshots
« Reply #7 on: February 02, 2010, 04:39:50 pm »
DJ, what does he gain with the 83+se support gone?  I do not think that's a good idea, as it's another calc that can't be used to play this game.

Offline {AP}

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Re: Screenshots
« Reply #8 on: February 02, 2010, 06:49:36 pm »
He gains use of the time function.
That's about it.

My new project is most likely going to have to do the same thing. Accurate timing is just too important in some games.

Offline TIfanx1999

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Re: Screenshots
« Reply #9 on: February 02, 2010, 07:35:14 pm »
Well, the 83+SE is the only 15MHZ calc I have.

Offline Hot_Dog

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Re: Screenshots
« Reply #10 on: February 02, 2010, 07:37:42 pm »
Quote
Well, the 83+SE is the only 15MHZ calc I have.

Same here.  I don't have the investment to get any of the newer models

Offline ztrumpet

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Re: Screenshots
« Reply #11 on: February 02, 2010, 08:31:17 pm »
The 83+se is the only calc I have with full xRam, if that's an issue.

Offline DJ Omnimaga

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Re: Screenshots
« Reply #12 on: February 02, 2010, 11:19:55 pm »
Aaah ok, didn't realise that many people here still had one. I figured most didn't because most of you have been around for a short amount of time, like way after it got discontinued. It's hard to find a 83+SE these days. I guess if there's enough demand then a 83+SE version should be done.

Offline Silver Shadow

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Re: Screenshots
« Reply #13 on: February 03, 2010, 02:58:51 pm »
I WILL do an 83+ version. The clock is just as a gadget, so that you don't overplay the game too much. It doesn't play any role in anything other than the GUI on the left, so it won't be a problem to remove it. Right now I only have the 84+ version 'cuz I don't want too much program versions on my calc and getting them all mixed up.

EDIT: @ {AP} could you possibly make a screenie of the newer version? Or anyone else quick enough. :P
« Last Edit: February 03, 2010, 03:07:53 pm by Silver Shadow »
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Re: Screenshots
« Reply #14 on: February 03, 2010, 04:33:42 pm »
Where is the newer version?  I'll help once I find it. ;D