Author Topic: Cube Droid Saves the Galaxy  (Read 23381 times)

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Offline Geekboy1011

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Re: Cube Droid Saves the Galaxy
« Reply #15 on: June 22, 2011, 04:31:25 pm »
Thanks, tloz.  I am as well. ;)

Omnimaga and I made the developer's website: http://www.bitsofbas.com/blog/post/24/a-couple-of-cube-droid-goodies  I figured it was cool enough to share, though it doesn't really count as progress of my own. ;D

Awesome and gluck with the animations

Offline ztrumpet

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Re: Cube Droid Saves the Galaxy
« Reply #16 on: June 24, 2011, 01:29:24 pm »
Alright, now that I've written all my display routines (finally - I had elusive bugs  <_< ) I can start programming at a much faster clip.

I started animating things with Cube Droid himself, and I figured since I think it looks so cool I'd share it with everyone.  As you can tell, I haven't implemented collision detection yet, but you get the picture. ;)

Edit: It looks like my Wabbit settings weren't quite right.  Oops. :(
« Last Edit: June 24, 2011, 01:30:00 pm by ztrumpet »

Offline Deep Toaster

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Re: Cube Droid Saves the Galaxy
« Reply #17 on: June 24, 2011, 03:25:24 pm »
Aah stop making awesome games everyone x.x




Offline ztrumpet

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Re: Cube Droid Saves the Galaxy
« Reply #18 on: June 25, 2011, 09:14:24 pm »
My stationary sprites are animated. ;D

What do you guys think?

Offline shmibs

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Re: Cube Droid Saves the Galaxy
« Reply #19 on: June 25, 2011, 10:06:20 pm »
dunno about everyone else, but i think that i approve.

Offline leafy

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Re: Cube Droid Saves the Galaxy
« Reply #20 on: June 25, 2011, 10:24:58 pm »
Looks awesome, greyscale looks pretty clean ^^ I'm guessing you can't walk through walls in the future :P
In-progress: Graviter (...)

Offline Munchor

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Re: Cube Droid Saves the Galaxy
« Reply #21 on: June 26, 2011, 06:35:03 am »
Looks awesome, greyscale looks pretty clean

Indeed it does, for four levels that's looking pretty clean :)

Offline ztrumpet

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Re: Cube Droid Saves the Galaxy
« Reply #22 on: June 26, 2011, 11:17:01 pm »
Looks awesome, greyscale looks pretty clean

Indeed it does, for four levels that's looking pretty clean :)
Thanks, guys. :D  It took me forever to get it this clean.  I'll reveal how I'm doing it (in pure Axe) after the contest is over. ;D



Update for today:
I got a ton done.  Collision detection works completely, batteries are collectible, crates move, and more.  My next task is keeping my animated battery/empty battery sprites from covering or interfering with how I'm displaying everything.

Screenie:

Offline Stefan Bauwens

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Re: Cube Droid Saves the Galaxy
« Reply #23 on: July 01, 2011, 04:39:55 am »
Looks great Ztrumpet!


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Offline Deep Toaster

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Re: Cube Droid Saves the Galaxy
« Reply #24 on: July 01, 2011, 12:50:13 pm »
Awesome, it's looking like the original! :D

Another Game I have to play when it comes out.
« Last Edit: July 01, 2011, 12:50:17 pm by Deep Thought »




Offline DJ Omnimaga

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Re: Cube Droid Saves the Galaxy
« Reply #25 on: July 01, 2011, 02:52:26 pm »
This really looks great. Definitively a lot of new great Axe games coming out.

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Re: Cube Droid Saves the Galaxy
« Reply #26 on: July 01, 2011, 04:37:30 pm »
This really looks great. Definitively a lot of new great Axe games coming out.
Contests are awesome for that reason ^^




Offline mrmprog

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Re: Cube Droid Saves the Galaxy
« Reply #27 on: July 01, 2011, 04:56:48 pm »
Axe has completely revolutionized calc gaming, allowing us to make epic stuff like this. 

Offline ztrumpet

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Re: Cube Droid Saves the Galaxy
« Reply #28 on: July 03, 2011, 01:05:39 am »
Alright, major updates tonight.  The main engine is complete except for the enemy code.  In other words, since the last screenie I have finished the graphics bugs, made teleport crates disappear, and arrows work, among other details.  Also, it is possible to end the level by going to the ship after collecting all of the batteries.
Anyway, enough words, how about some screenies!





Some more info:
Right now the executable is 6424 bytes, though some of that is just placeholders.  I think the final game will be an App.
It's running at 6 mhz, and unless I hit some unforeseen problem it will stay like that.

Let me know what you think. ;)

Offline Hayleia

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Re: Cube Droid Saves the Galaxy
« Reply #29 on: July 03, 2011, 02:14:01 am »
That looks a lot like a game that I like very much: Robbox. So...
your game is Awesome
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