Author Topic: Cube Droid Saves the Galaxy  (Read 23384 times)

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Offline leafy

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Re: Cube Droid Saves the Galaxy
« Reply #30 on: July 03, 2011, 02:17:37 am »
Looks amazingggggg ^^
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Offline Stefan Bauwens

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Re: Cube Droid Saves the Galaxy
« Reply #31 on: July 03, 2011, 05:07:50 am »
Looks great Ztrumpet. Although I must play the flash game again to know exactly how it works again.(I forgot a bit :P)


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Offline ztrumpet

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Re: Cube Droid Saves the Galaxy
« Reply #32 on: July 06, 2011, 07:57:54 pm »
Everything's going according to schedual.  Though I do not have a screenie for tonight, I worked on the level editor today.  Next up is either making a lot of menus or resuming work on my enemies.  I'm pretty sure that I'll have a full version out in a week. :)
« Last Edit: July 12, 2011, 07:41:01 pm by ztrumpet »

Offline ztrumpet

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Re: Cube Droid Saves the Galaxy
« Reply #33 on: July 12, 2011, 07:42:34 pm »
Here's how it's progressing.  The hardest code's behind me - that was getting the "cannons" to work.  I had the hardest time with them because of how dynamic everything is.  I think I can still have a completed version on Friday.
For the record, it's at 8444 bytes, so I'm going to have to make it an App soon.
« Last Edit: July 12, 2011, 07:42:42 pm by ztrumpet »

Offline leafy

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Re: Cube Droid Saves the Galaxy
« Reply #34 on: July 12, 2011, 08:27:55 pm »
Wow I love the cannons! ^^
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Offline ztrumpet

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Re: Cube Droid Saves the Galaxy
« Reply #35 on: July 12, 2011, 09:02:28 pm »
Oh, one more thing I keep forgetting to mention:  The game actually runs a little slower than those screenies suggest - those are close to as fast as it can run, but since it's about 130% of the real speed I'm slowing it down closer to the original's speed for the release.
This is also done to make the grayscale look even better and more even. ;D

Offline ztrumpet

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Re: Cube Droid Saves the Galaxy
« Reply #36 on: July 14, 2011, 05:30:56 pm »
Roller Saws work!
I still have on small bug to work out, and then I just have to add Guardians and the game engine is done.  I think I can still finish for the contest. :)

On a side note, I passed 10500 bytes of code today.

Here's a screenie:
Edit: Don't worry, the grayscale looks better on calc.
« Last Edit: July 14, 2011, 05:32:29 pm by ztrumpet »

Offline yunhua98

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Re: Cube Droid Saves the Galaxy
« Reply #37 on: July 14, 2011, 05:41:11 pm »
wow ztrumpet!  that looks great!
Do you think you'll release a demo for the contest of the full thing?

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Offline ztrumpet

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Re: Cube Droid Saves the Galaxy
« Reply #38 on: July 14, 2011, 06:01:59 pm »
Do you think you'll release a demo for the contest of the full thing?
I will have an entry.  The question is will it be the full thing or not.  Which is my question as well as yours.

Edit:  After thinking about it, it'll probably be a demo, but it'll probably have a lot of levels.
« Last Edit: July 14, 2011, 06:05:12 pm by ztrumpet »

Offline TIfanx1999

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Re: Cube Droid Saves the Galaxy
« Reply #39 on: July 14, 2011, 08:06:39 pm »
Looks really nice! Is the speed running at 6 Mhz or 15 Mhz?

Offline ztrumpet

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Re: Cube Droid Saves the Galaxy
« Reply #40 on: July 14, 2011, 09:10:17 pm »
Looks really nice! Is the speed running at 6 Mhz or 15 Mhz?
6 Mhz. :D

Offline TIfanx1999

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Re: Cube Droid Saves the Galaxy
« Reply #41 on: July 14, 2011, 09:48:16 pm »
Oh, very nice indeed! =)

Offline ztrumpet

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Re: Cube Droid Saves the Galaxy
« Reply #42 on: July 14, 2011, 11:31:21 pm »
My main engine is done!  (And it's 11000+ bytes)
This means that I will have a demo of sorts in the contest.  I have no idea how many levels I can have, but expect quite a few (12-18 or so).
This also means that Guardians are done, and they are scary to play against. ;D  It's really fun and terrifying to have them running for you... so how about a screenie showing that helpless feeling?

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Re: Cube Droid Saves the Galaxy
« Reply #43 on: July 15, 2011, 02:40:35 pm »
Looks really nice! Is the speed running at 6 Mhz or 15 Mhz?
6 Mhz. :D
Looking forward! ;D




Offline ztrumpet

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Re: Cube Droid Saves the Galaxy
« Reply #44 on: July 16, 2011, 01:24:57 am »
Well, Cube Droid kinda make it to Demo stage.  In the release there are 3 levels that work, two that somehow got screwed up, and a level editor.  Hopefully the editor will make up for the two levels that are messed up.
I figured you guys would like a screenie, so here we go:

Oh, and by the way, I'm going to finish this game sometime.  It will not end like this; I'm eventually going to have a full port with all 36 levels, and it won't have two that are just messed up. ;D

Edit: Since I have permission to upload the two levels that are messed up in my entry, I'll put them here.  This is what they were supposed to be. (Level 4 is A and Level 5 is B).  Thanks for playing. :D

Demo Download Link
« Last Edit: July 29, 2011, 11:22:04 am by ztrumpet »