Author Topic: Cydia  (Read 12545 times)

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Offline DJ Omnimaga

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Re: Cydia
« Reply #15 on: February 21, 2010, 10:24:16 pm »
That said, I still remember once Netham45 Opera colors were totally screwed up, tho x.x, all sites colors were different x.x

Offline Zera

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Re: Cydia
« Reply #16 on: February 22, 2010, 09:35:17 am »
Very nice. Reminds me of the classic Ultima games, but with a pleasant twist. I was trying my hand at something similar, but never really got off the ground with it. (aside from planning and designing assets) I have too much of a visual way of thinking. Beyond planning something, I can't buckle-down and embrace the abstraction of actually coding it. Oh, well.

I think I posted a good portion of my resources there, so they're open to you if you want to work any of the ideas into your own projects. Anything I post is open to the public for re-use or modification.

Offline DJ Omnimaga

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Re: Cydia
« Reply #17 on: February 22, 2010, 01:50:23 pm »
Yeah the issue with game making is that you can be really dedicated to create your own game and may end up designing it completly. However, the coding part of it is another story for some people x.x. I myself don't like that part as much as the design part.

This is why on PC I used RPG Maker 2003 for simple RPGs and that it would be cool if such tool would come out for z80 calcs *pokes Tribal*

Offline Zera

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Re: Cydia
« Reply #18 on: February 22, 2010, 02:19:24 pm »
RPG Maker is too limited for my needs. If you need anything practical done -- or you need to reconfigure elements of the program -- you have to know a scripting language to mess with its functionality. It defeats the entire purpose. You can find some scripts available in fan communities, but it takes a lot of searching, and half of them are a pain to get them working properly.

Err, sorry for going off-topic for a moment there. :P

Offline DJ Omnimaga

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Re: Cydia
« Reply #19 on: March 21, 2010, 10:09:56 pm »
Well for PC the thing is that I tried many languages and it's just not my thing. I don't mind the RPG Maker 2003 engine since it lets you do a lot without having to code, but yeah it's a bit limited still. As for XP and VX, what I dislike is that almost all 2003 features were taken off and now you need to code them. It really defeats the point of the RPG maker.

That said, I wonder if this RPG project is still alive? :O

Offline Silver Shadow

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Re: Cydia
« Reply #20 on: March 22, 2010, 02:42:38 pm »
I was wondering, is your choice of naming it "Cydia" have anything to do with iPhones or iPod Touces?
Former Coder of Tomorrow


Offline AssemblyBandit

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Re: Cydia
« Reply #21 on: March 25, 2010, 09:37:14 pm »
Oh no, Ive been working on this on and off for a while. I started it about 8 years ago. I originally wrote it on the 85 written in ti basic. Unfortunately there was a memory leak or something (the 85 didnt have that much memory anyway), and it would give me a memory error when i tried to play it for testing after a while. i kinda got off of it for a couple of years then i decided to learn asm and got me an 86. The 86 was awesome for its time but back then ti didnt really give out any info on its calcs. With documents from ACZ and months of testing, i had pretty much documented a ton of things on it, including port info, rom calls, other little things in the os, and the unofficial instructions. Then about 2 years ago i decided to remake Cydia in assembly. i really had everything laid out for it except for the fighting routines. I was busy trying to draw all the enemies but eventually i just left it alone. i released my first game on ticalc.org and nobody seemed to interested in it anymore. Now i look at the code and theres a lot to go through. i really dont remember exactly what all my routines do, but ill figure it out. Im also going to do (hopefully) a major overhaul on the graphics and make the story more in depth. By the end of next month I will have an actual demo for it ready. Its kind of tough working with the smaller screen though. Its really going to be good though.  ;D

And about the RPG Maker, I designed the code for this game to be modular. All the routines that are for basic gameplay are in the main code. Basically I designed it so that maps were to be saved as strings of data that held everything specific about them in it. Map strings contain theyre own sprites for the map, the design of the map itself (which includes the spots where the f1 key would change to what kind of spot it was, such as 'Talk' or 'Take'), and all of the text for the npcs in there. That way once i got done with the main engine all i would have to do is design the maps and what kind of stuff was in there for the storyline and chests and stuff. I planned to release a mapmaker with it so that theyre could be user created quests or even whole games themselves. And you wouldnt have to code anything, just design what you wanted in the game. Ill try to have that done when i finish it. (ill create a generic one to help speed up the process of making maps for now.)
« Last Edit: March 25, 2010, 10:15:08 pm by AssemblyBandit »

Offline DJ Omnimaga

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Re: Cydia
« Reply #22 on: March 25, 2010, 09:46:51 pm »
I kinda miss the ACZ. I remember sometimes visiting their site, altough they were alerady dead, then they shut down. And yeah mem leaks in TI-BASIC were a pain to deal with back then. There was barely any doc explaining how to get around them back in the days. No optimizing tricks either. Notice how many 85/86 BASIC games are lower quality than some today 83+ ones. It sucks TI discontinued the 86 cuz it was awesome. I wish they did a 86+/86 Titanium or something, since it's more user-friendly than the TI-89 and the Nspire. Hopefully maybe someone will make a TI-86 emu for the Nspire one day so it may revive this model. There's one for the 83+SE but it's slow and it doesn't work on any 84+ released after APril 2007 :(

I am kinda glad you are still working on this. Could you link me to your ticalc profile, though? I got many calc models (I only really miss the 92+/v200) so I would be able to play it easily when I get some time. I even have a bunch of Casio calcs :P
« Last Edit: March 25, 2010, 09:57:13 pm by DJ Omnimaga »

Offline AssemblyBandit

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Re: Cydia
« Reply #23 on: March 25, 2010, 10:16:08 pm »
http://www.ticalc.org/cgi-bin/acct-view.cgi?userid=75011   my link to my profile on ticalc.org

Offline DJ Omnimaga

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Re: Cydia
« Reply #24 on: March 25, 2010, 10:21:47 pm »
aaah ok thanks ^^

I was surprised at the ID though, I was expecting a number in the 4 digits XD, but again, I started coding maybe 8.5 years ago and my ticalc account is not even that old (I registered there in November 2003... took 3 attempts before I stop failing at it, too)

Gonna check I guess

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Re: Cydia
« Reply #25 on: March 25, 2010, 10:24:22 pm »
im sure i have more on there, i just cant remember what they are.   ???

Offline DJ Omnimaga

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Re: Cydia
« Reply #26 on: March 25, 2010, 10:30:18 pm »
Oh lol ok x.x

I used to have all my games on ticalc.org but they have been gone since April 23th 2008. Eventually I might re-add most of them (starting with Illusiat, ROL, Reuben, XXR, Zelda and both Metroid games) but I was not planning to do so until Illusiat 13 is finished.

Offline ztrumpet

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Re: Cydia
« Reply #27 on: April 02, 2010, 11:47:12 am »
I kinda miss the ACZ. I remember sometimes visiting their site, altough they were alerady dead, then they shut down. And yeah mem leaks in TI-BASIC were a pain to deal with back then. There was barely any doc explaining how to get around them back in the days. No optimizing tricks either. Notice how many 85/86 BASIC games are lower quality than some today 83+ ones. It sucks TI discontinued the 86 cuz it was awesome. I wish they did a 86+/86 Titanium or something, since it's more user-friendly than the TI-89 and the Nspire. Hopefully maybe someone will make a TI-86 emu for the Nspire one day so it may revive this model. There's one for the 83+SE but it's slow and it doesn't work on any 84+ released after APril 2007 :(
I personally use my 86 for Chemistry, because I find it easier to use for Chem than 83 series calcs. ;D

AsmBandit, have you made any progress on this?  It looks like a neat game! :D

Offline AssemblyBandit

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Re: Cydia
« Reply #28 on: April 06, 2010, 09:41:43 pm »
Im going a little crazy with the graphics, Im trying to get the fight scenes to look good, but i think i might be overdoing it for now. Ill post a video soon.

Offline DJ Omnimaga

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Re: Cydia
« Reply #29 on: April 06, 2010, 11:12:08 pm »
Cool! I am curious what you will come up with. A lot of ASM RPGs lacks any good magic animations. They don't have to be complex but in many cases, the magic animations were just the entire screen flashing. In console games that used to happen on the NES too.