Author Topic: David's Contest Entry  (Read 5325 times)

0 Members and 1 Guest are viewing this topic.

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
David's Contest Entry
« on: June 01, 2011, 05:16:54 pm »
I still haven't got a name, but here's a preview of what my entry will look like, it's a platformer (no scrolling).

You can see the collision and movements are pretty much finished and I also added wall jump :)

Enemies are finished too, but I'll try to add moving enemies as soon as I can.



Note: The numbers are for debugging.

What do you think? There's not much to say I know, but I'm just posting now that the engine is ready.
« Last Edit: June 01, 2011, 05:17:18 pm by Scout »

Offline Aichi

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 290
  • Rating: +76/-3
    • View Profile
    • Devrays
Re: David's Contest Entry
« Reply #1 on: June 01, 2011, 06:44:30 pm »
Very nice screenshot, these platforms look like greenscale.  O.O
Are you going to change the velocity / gravity? These jumps are pretty high.
What will make your platformer special? Does the protagonist can do something special?
Good luck. :)

Offline leafy

  • CoT Emeritus
  • LV10 31337 u53r (Next: 2000)
  • *
  • Posts: 1554
  • Rating: +475/-97
  • Seizon senryakuuuu!
    • View Profile
    • keff.me
Re: David's Contest Entry
« Reply #2 on: June 01, 2011, 07:01:32 pm »
Increase gravity, walljumping itself can be a great puzzle-maker but you may want to add other stuff, especially as it's not scrolling.
In-progress: Graviter (...)

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: David's Contest Entry
« Reply #3 on: June 02, 2011, 02:54:30 am »
Yeah it's pretty much lacking "oooh shiny" functions for now, but thanks.

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: David's Contest Entry
« Reply #4 on: June 02, 2011, 03:33:13 am »
What makes the grey things different?
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline JosJuice

  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1344
  • Rating: +66/-14
    • View Profile
Re: David's Contest Entry
« Reply #5 on: June 02, 2011, 06:45:29 am »
Why is there green? O.O

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: David's Contest Entry
« Reply #6 on: June 02, 2011, 09:08:51 am »
wxwabbitemu's colours are not perfect, ok?

Ashbad

  • Guest
Re: David's Contest Entry
« Reply #7 on: June 02, 2011, 09:11:15 am »
yeah, it's most likely because he saved it as a .gif with certain settings.  I don't think it's that big of a deal :P

Anyways, looking Awesome, Scout!  From what I can tell, there's no point to the game ATM, but the physics engine is actually pretty nice.  Great work, can't wait to see more :D

Offline Munchor

  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 6199
  • Rating: +295/-121
  • Code Recycler
    • View Profile
Re: David's Contest Entry
« Reply #8 on: June 02, 2011, 10:25:40 am »
yeah, it's most likely because he saved it as a .gif with certain settings.

That's not right, I just didn't use Wabbitemu, nor its default GIF Recorder. I used wxwabbitemu with Byzanz.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: David's Contest Entry
« Reply #9 on: June 07, 2011, 11:40:53 pm »
Looks nice David. Also the green color sometimes happens when I edit a calc screenshot in VirtualDub then save it as GIF.