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hmm, that control layout seems a bit awkward. maybe a dual arrowpad setup would work better? something like this:left/right: rotateup/down: move forward, backalpha/stat: strafe left-rightmode/apps: strafe up-downxt<theta>n: shootand how much larger did the LUT make it?edit: oh, and i really like how this is turning out. it's the type of game that could be fantastic with good ai =)
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