Author Topic: Demos  (Read 11438 times)

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Offline simplethinker

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Demos
« on: March 25, 2009, 11:36:07 pm »
It's finally demo time!  This version brings you levels 1-4 and 6-7 ported (mostly) from the original game.  Instructions for installation and game-play have been included in the readme.  For those of you who use WabbitEmu, I also added folders with the individual files instead of groups.

This game is designed primarily for the 83+SE or any 84-series.  It is playable on the 83+ but the speed is somewhat crappy.

Please post any comments and bug reports in this thread.  Suggestions and other questions should go here

Enjoy ;D



[edit] Unfortunately, I've discovered a small bug.  The game quits after level 6 (the 5th level you play) and not level 7. This can be fixed by going to prgmZEND and changing the line "If L>.5length(Str9" to "If L>1+.5length(Str9".

[another edit] Problem fixed. in v1.00b

[another another edit] Now I begin experimenting and (possibly) starting the conversion to the string tilemapper and thus this will be the last update for a while (i.e. savor the experience :P)
« Last Edit: March 26, 2009, 09:32:53 pm by simplethinker »
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Offline DJ Omnimaga

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Re: Demos
« Reply #1 on: March 26, 2009, 02:17:29 am »
wow awesome alerady a demo! I will try to install on my TI-Nspire as soon as I get the time (I don't want to use my 83+ since I alerady have something on it in the RAM) :)

Offline trevmeister66

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Re: Demos
« Reply #2 on: March 26, 2009, 02:40:46 am »
Wow. That is amazing so far. The speed is great, and you have lots of the tiles in already. Heh all that's left is more levels and enemies :D. Very nice
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Offline simplethinker

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Re: Demos
« Reply #3 on: March 26, 2009, 12:32:42 pm »
Thanks guys :)

wow awesome alerady a demo! I will try to install on my TI-Nspire as soon as I get the time (I don't want to use my 83+ since I alerady have something on it in the RAM) :)
I made it Wabbit friendly (don't need groups) :)

Wow. That is amazing so far. The speed is great, and you have lots of the tiles in already. Heh all that's left is more levels and enemies :D. Very nice
If you had read the readme you should have realized that there's one tile I'm missing :P (look at the very last sentence in Notes)
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Re: Demos
« Reply #4 on: March 26, 2009, 12:52:07 pm »
really? I'll try in wabbit when i get time then. Some xlib games has trouble with wabbit sometimes x.x

Offline skuller972

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Re: Demos
« Reply #5 on: March 26, 2009, 08:54:07 pm »
wait one second...
... ok done.
how does a TI-Nspire play TI-83+ games?
isnt it like 240x320 and TI 83+ like 96x64?
Then again, maybe not...
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Offline simplethinker

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Re: Demos
« Reply #6 on: March 26, 2009, 08:57:15 pm »
wait one second...
... ok done.
how does a TI-Nspire play TI-83+ games?
isnt it like 240x320 and TI 83+ like 96x64?
It has an "84+ mode" with a built-in emulator (at least that's what Wikipedia says).
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



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Offline kalan_vod

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Re: Demos
« Reply #7 on: March 26, 2009, 09:45:24 pm »
This is nice, just a little on the slow side. There are many optimizations, but this is true to all we do ;). Great work!

Offline trevmeister66

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Re: Demos
« Reply #8 on: March 26, 2009, 09:48:31 pm »
This is nice, just a little on the slow side. There are many optimizations, but this is true to all we do ;). Great work!
Slow? I thought it was going at a decent speed for what it had to do..
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Offline simplethinker

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Re: Demos
« Reply #9 on: March 26, 2009, 09:54:21 pm »
This is nice, just a little on the slow side. There are many optimizations, but this is true to all we do ;). Great work!
Finally someone who agrees with me :D (about the speed).  Most of it's just pieced together, and the only part I've spent a lot of time on optimizing is ZMOVE (pretty much the only time-sensitive part).  I'm still looking for the optimal way to organize the tiles and the messiness of that program shows it.
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Offline kalan_vod

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Re: Demos
« Reply #10 on: March 26, 2009, 10:50:43 pm »
Glad you did not take that as a insult, I should post up my 3 year old code of chips to show a different route to take in having actions.

Offline simplethinker

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Re: Demos
« Reply #11 on: March 26, 2009, 10:52:27 pm »
Glad you did not take that as a insult, I should post up my 3 year old code of chips to show a different route to take in having actions.
Yes.  Yes you should :)  I tried about three systems and this seems to be the most efficient so far.  Any ideas are welcome :)
« Last Edit: March 27, 2009, 12:53:12 am by simplethinker »
"We've all heard that a million monkeys banging on a million typewriters will eventually reproduce the entire works of Shakespeare. Now, thanks to the Internet, we know this is not true." -- Professor Robert Silensky



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Offline DJ Omnimaga

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Re: Demos
« Reply #12 on: March 26, 2009, 11:17:39 pm »
wait one second...
... ok done.
how does a TI-Nspire play TI-83+ games?
isnt it like 240x320 and TI 83+ like 96x64?
It has an "84+ mode" with a built-in emulator (at least that's what Wikipedia says).
84+ Silver edition to be exact. Over here the funny thing is that the Nspire is only $2 more expensive than the 84+SE, yet you get two calcs instead of just one and despite some minor compatibilities problems and some rare mem clears when turning the calc back on, it still does the job

Offline calc84maniac

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Re: Demos
« Reply #13 on: March 26, 2009, 11:55:17 pm »
wait one second...
... ok done.
how does a TI-Nspire play TI-83+ games?
isnt it like 240x320 and TI 83+ like 96x64?
It has an "84+ mode" with a built-in emulator (at least that's what Wikipedia says).
84+ Silver edition to be exact. Over here the funny thing is that the Nspire is only $2 more expensive than the 84+SE, yet you get two calcs instead of just one and despite some minor compatibilities problems and some rare mem clears when turning the calc back on, it still does the job
Though, I have noticed that it doesn't seem to be able to run at full 15MHz. :(
"Most people ask, 'What does a thing do?' Hackers ask, 'What can I make it do?'" - Pablos Holman

Offline kalan_vod

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Re: Demos
« Reply #14 on: March 27, 2009, 01:15:25 am »
Glad you did not take that as a insult, I should post up my 3 year old code of chips to show a different route to take in having actions.
Yes.  Yes you should :)  I tried about three systems and this seems to be the most efficient so far.  Any ideas are welcome :)
Well, if you plan on making this into a basic builder app then you will need to cram the programs into fewer ones (so it would run faster). I use one file for the actions, which uses If Then End but has Returns to get it back to the main program (it exits the If Then End prematurely, but the Return makes it close it). I have a total of 3 programs: Main (the engine), Actions, Data (which at the time only had level data, no hints).

If I add more actions it would become slower, but I had all non monster functions added and it ran fine.