Author Topic: Detonate  (Read 11323 times)

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Offline LincolnB

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Re: Detonate
« Reply #15 on: July 28, 2011, 06:02:17 pm »
Is this written in Axe or ASM?
Axe.  I should've mentioned that. ;)
Great! Always good to see more axe programmers :D
How about more Axe 'programs'. ;)  I've been an Axe programmer since 0.0.5 and supported it from the beginning. :)

Sorry to nitpick like that, but I just wanted to make sure that you didn't think I was new to Axe. ;)

right, what I meant was, it's always fun for me to find out about more Axe programmers. It's nice to know we're part of something big.
« Last Edit: July 28, 2011, 06:03:15 pm by buttsfredkin »
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline ztrumpet

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Re: Detonate
« Reply #16 on: July 28, 2011, 06:09:29 pm »
Is this written in Axe or ASM?
Axe.  I should've mentioned that. ;)
Great! Always good to see more axe programmers :D
How about more Axe 'programs'. ;)  I've been an Axe programmer since 0.0.5 and supported it from the beginning. :)

Sorry to nitpick like that, but I just wanted to make sure that you didn't think I was new to Axe. ;)

right, what I meant was, it's always fun for me to find out about more Axe programmers. It's nice to know we're part of something big.
Ah, okay.

Yeah, I've made several games in Axe over the last year or so.  Many of them can be found in my sig. :)  (Axe Snake, Spider, and Jump! are the most significant.  Well, those and Cube Droid.)
« Last Edit: July 28, 2011, 06:10:03 pm by ztrumpet »

Offline LincolnB

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Re: Detonate
« Reply #17 on: July 28, 2011, 06:10:43 pm »
Is this written in Axe or ASM?
Axe.  I should've mentioned that. ;)
Great! Always good to see more axe programmers :D
How about more Axe 'programs'. ;)  I've been an Axe programmer since 0.0.5 and supported it from the beginning. :)

Sorry to nitpick like that, but I just wanted to make sure that you didn't think I was new to Axe. ;)

right, what I meant was, it's always fun for me to find out about more Axe programmers. It's nice to know we're part of something big.
Ah, okay.

Yeah, I've made several games in Axe over the last year or so.  Many of them can be found in my sig. :)  (Axe Snake, Spider, and Jump! are the most significant.  Well, those and Cube Droid.)

Cool. You know, making giant quote pyramids is a hobby of mine.
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline TIfanx1999

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Re: Detonate
« Reply #18 on: July 29, 2011, 02:33:47 am »
@Ztrumpet: Level editors are always welcome! =)

Offline ztrumpet

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Re: Detonate
« Reply #19 on: December 12, 2011, 05:19:05 pm »
*Bump*

I worked on the level editor today, and this means progress is resuming on this game.  Yay!
« Last Edit: December 12, 2011, 05:19:38 pm by ztrumpet »

Offline aeTIos

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Re: Detonate
« Reply #20 on: December 13, 2011, 02:53:02 pm »
Grreeatt
I'm not a nerd but I pretend:

Offline DJ Omnimaga

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Re: Detonate
« Reply #21 on: December 27, 2011, 02:57:05 am »
This looks great. I haven't seen this project before. Is it available in the downloads section too btw?
« Last Edit: December 27, 2011, 02:57:28 am by DJ_O »

Offline ztrumpet

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Re: Detonate
« Reply #22 on: December 28, 2011, 11:33:57 am »
This looks great. I haven't seen this project before. Is it available in the downloads section too btw?
Not yet, but I'm aiming for a release on the 31st.  I'll be able to make that deadline pretty easily if I can code all of the menus today.

Offline annoyingcalc

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Re: Detonate
« Reply #23 on: December 28, 2011, 02:43:26 pm »
hopefully you realease it then and it seems like an awesome game
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Offline ztrumpet

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Re: Detonate
« Reply #24 on: December 30, 2011, 07:34:30 pm »
I'm sorry, but I will not be able to finish this by tomorrow night due to family activities.  Because of this, I'm going to aim for the Cemetech contest instead.  Since I am done with much of the programming (but none of the level design), I feel pretty confident I'll have it done for then.  Sorry about that.

Offline DJ Omnimaga

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Re: Detonate
« Reply #25 on: December 30, 2011, 07:48:12 pm »
Good luck, I hope you can release it in time for that X.x