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Cool, that would be helpful And if you guys know exactly what arguments will be passed to the code, I have a novel idea for what to do All I have to do is make it chase the main character around, right? (that is what I had in mind for being able to do or help with). I could also potentially return collision detection info, as well.What I know I will need as arguments passed are:Size of the EnemyCoordinates of the enemySize of the playercoordinates of the playerAs for bullet code, I have no experience with that, really, but if it is only in 16 directions, I think I can handle that. What I would ideally like is:A buffer for bullets (no clue what size)A 768 byte scrap buffer
apart from bosses, the ai really isn't complex. enemies wander around, turning at random, and shoot/attack at random iff you are in front of them.