Author Topic: Digimon Virtual Pet Idea  (Read 19742 times)

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Offline meishe91

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Re: Digimon Virtual Pet Idea
« Reply #45 on: April 07, 2010, 12:50:11 am »
Well where is the 64th exactly? I've just never seen a row that wouldn't turn on I guess ???
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Offline Quigibo

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Re: Digimon Virtual Pet Idea
« Reply #46 on: April 07, 2010, 01:39:27 am »
Come to think of it, I haven't seen any virtual pet programs for the TI's comparable to the real virtual pets.  Let me know if you need any extra help with the coding, this is a cool idea.
« Last Edit: April 07, 2010, 01:39:53 am by Quigibo »
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Offline meishe91

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Re: Digimon Virtual Pet Idea
« Reply #47 on: April 07, 2010, 01:42:53 am »
Ya, the only graphical one I saw was that Bunny Gochi one I mentioned in the first post but it is all home screen I think. Thanks for the offer :) I may have to (probably will :P) take you up on that offer sometime.
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Offline DJ Omnimaga

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Re: Digimon Virtual Pet Idea
« Reply #48 on: April 07, 2010, 01:50:09 am »
Well where is the 64th exactly? I've just never seen a row that wouldn't turn on I guess ???
If you look very carefully at your calc LCD, you'll notice 64 rows of pixels :P (unless you got a TI-Nspire)

Offline meishe91

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Re: Digimon Virtual Pet Idea
« Reply #49 on: April 07, 2010, 01:58:23 am »
Oh ok, I see it now :P
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Offline Builderboy

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Re: Digimon Virtual Pet Idea
« Reply #50 on: April 07, 2010, 10:14:50 am »
Whats weird is that under no circumstance is the 64th row used by the TiOS at all ??? Maybe they liked odd numbers :P

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Re: Digimon Virtual Pet Idea
« Reply #51 on: April 07, 2010, 10:35:54 am »
I remember in xLIB you could actually store to row 64, though, in later versions. It made a pic of 779 bytes instead of 767. You had to store your sprites in another pic, overwrite LCD with the spritesheet you want them on, then display on row 8 of it, and store with real(9 command. Do not store with Storepic nor open-save your file in another image editor cuz then the row may get erased.

Offline meishe91

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Re: Digimon Virtual Pet Idea
« Reply #52 on: April 07, 2010, 06:10:47 pm »
Whats weird is that under no circumstance is the 64th row used by the TiOS at all ??? Maybe they liked odd numbers :P

Ya, I've never seen it used anywhere :P One of us should get a job at TI as a programmer and make everything so we are able to use it better :P
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Offline Will_W

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Re: Digimon Virtual Pet Idea
« Reply #53 on: April 07, 2010, 06:13:37 pm »
It only uses 63 rows so they can place the x axis on the center pixel row.
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Offline meishe91

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Re: Digimon Virtual Pet Idea
« Reply #54 on: April 07, 2010, 06:16:52 pm »
I'm going to assume they just tossed the run indicator in for that purpose too, so they had an excuse to not leave to rows unusable.
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Offline Will_W

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Re: Digimon Virtual Pet Idea
« Reply #55 on: April 07, 2010, 06:18:16 pm »
the run indicator isn't tossed in, it has a very important purpose, but graphing only uses 95 pixels instead of 96 for that reason also.
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Offline meishe91

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Re: Digimon Virtual Pet Idea
« Reply #56 on: April 07, 2010, 06:20:26 pm »
Is the important purpose to show that the program is running? Because depending on the case it isn't that necessary and looks bad if you're going for a professional look. But anywho.
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Offline DJ Omnimaga

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Re: Digimon Virtual Pet Idea
« Reply #57 on: April 07, 2010, 06:30:48 pm »
Always remember that in ASM you can use all 96x64, though. Even using xLIB you can, except the run indicator, unless disabled, will show over the stuff at the top right.

For BASIC there are various tools to disable the run indicator, except if you use archive/unarchive commands, it's enabled back.

Offline Will_W

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Re: Digimon Virtual Pet Idea
« Reply #58 on: April 07, 2010, 06:34:51 pm »
The run indicator indicates the current state, it tells you that it hasn't crashed.  It's pretty important even though it looks unprofessional in games.
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Re: Digimon Virtual Pet Idea
« Reply #59 on: April 07, 2010, 06:44:34 pm »
the thing, though, in BASIC, is that it's supposed to be impossible to crash a game. I assume it could be useful to make it easier to know if a program exited prematurely or is in paused mode, though.