Author Topic: Digimon Virtual Pet Idea  (Read 19760 times)

0 Members and 1 Guest are viewing this topic.

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Digimon Virtual Pet Idea
« on: April 03, 2010, 09:29:26 pm »
So I was over on TIBD and was looking at their top rated games box thing on their front page and checked out Bunny Gotchi v1.7 and it made me think of the old Digimon Virtual Pet things (and I mean the original one: little square, cracked brick looking, three bottoned one that had like 16 digi's total) and got me thinking that it'd be pretty cool to port that to TI. I was just curious if anyone else had thought of this, especially now that Axe is out there. I think it'd be pretty freaking sweet and I've thought of way to pull it off in multiple ways. I'm no where near good enough to tackle this yet (but definitely will consider this when I become better or even just start planning this out now) so I figured I would post and see if anyone might want to do it (maybe I could help? Who knows :P). Thoughts?
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Raylin

  • Godslayer
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1392
  • Rating: +83/-25
  • I am a certifiable squirrel ninja.
    • View Profile
    • Ray M. Perry
Re: Digimon Virtual Pet Idea
« Reply #1 on: April 03, 2010, 10:32:21 pm »
I'm in.
Tell me what to do.
Bug me about my book.

Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm







Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Digimon Virtual Pet Idea
« Reply #2 on: April 03, 2010, 10:41:43 pm »
Umm...I have no clue lol. I don't even know where to really start with this.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Digimon Virtual Pet Idea
« Reply #3 on: April 03, 2010, 10:48:25 pm »
One person here had in mind to make such project and maybe even started it a while ago. However, I don't know what happened to it. It would be nice to see, though.

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Digimon Virtual Pet Idea
« Reply #4 on: April 03, 2010, 10:57:05 pm »
Interesting. Do you remember who it was?
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline Will_W

  • LV3 Member (Next: 100)
  • ***
  • Posts: 54
  • Rating: +1/-1
    • View Profile
Re: Digimon Virtual Pet Idea
« Reply #5 on: April 03, 2010, 11:03:29 pm »
DIGIMON!!!!!!! WOO!!!!!
I can make sprites.
ex de,hl
ld (hl),e
inc hl
ld (hl),d
ld a,(hl)

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Digimon Virtual Pet Idea
« Reply #6 on: April 03, 2010, 11:19:36 pm »
Well I just looked up an original image and just found an Agumon sprite and put it on my calc and it looks like they are 14x15 (or 15x15 if there is a blank space at the top/bottom). I don't know how big the others are...just thought I'd throw that out there.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Digimon Virtual Pet Idea
« Reply #7 on: April 03, 2010, 11:38:06 pm »
I don,t exactly remember who did it x.x sorry

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Digimon Virtual Pet Idea
« Reply #8 on: April 03, 2010, 11:41:42 pm »
No worries. I'm working on creating the original sprites right now...I'll post them up when I'm done.

Edit:
Ok, so I got all the basic sprites into a .bmp file. What is the easiest way to get the data from that file onto my calc? I saw in the downloads the Bitmap to z80 program but I'm not sure how to use the file/s it gives you. Help is well appreciated :)
« Last Edit: April 04, 2010, 03:58:39 am by meishe91 »
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Digimon Virtual Pet Idea
« Reply #9 on: April 04, 2010, 01:53:07 pm »
Well the BMP to z80 is more for z80 assembly and Axe Parser programming, since it outputs hex data. You need something like TI-Connect or Image Studio (in our downloads section) to convert sprites to 8xi file. Also don't use row 64 and column 96 of pixels, because those softwares will erase them. TI-Connect comes with a software that opens bmp, jpg and 8xi files, and lets you convert them.

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Digimon Virtual Pet Idea
« Reply #10 on: April 04, 2010, 03:43:46 pm »
Ya I know that what it did, I just wasn't sure how to use the programs for that purpose though (like how to use the information it gives you to get the sprites). But I'll try TI-Connect, I didn't know it can convert .bmp files.

Edit:
Got it onto the calc :D I'll upload what I created.
« Last Edit: April 04, 2010, 03:53:03 pm by meishe91 »
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Digimon Virtual Pet Idea
« Reply #11 on: April 04, 2010, 04:50:17 pm »
Wow pretty nice looking :D

Offline meishe91

  • Super Ninja
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2946
  • Rating: +115/-11
    • View Profile
    • DeviantArt
Re: Digimon Virtual Pet Idea
« Reply #12 on: April 04, 2010, 04:53:46 pm »
Thanks. Took forever to do because I was trying on the calc to do it but then somethings weren't looking right so I switched to Paint and did it there. That's why I was asking how to convert it.
Spoiler For Spoiler:



For the 51st time, that is not my card! (Magic Joke)

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Digimon Virtual Pet Idea
« Reply #13 on: April 04, 2010, 04:58:54 pm »
Oh wow I remember doing sprites on calc. I had no regular PC access when I did ROL3 and it took me 2.5 months just do do two sprite sheets where not even all of its 12x8 rows were used

Offline lolje

  • LV5 Advanced (Next: 300)
  • *****
  • Posts: 299
  • Rating: +2/-0
    • View Profile
Re: Digimon Virtual Pet Idea
« Reply #14 on: April 04, 2010, 04:59:17 pm »
You could write it in 84+ Basic utilizing xLIB, that would on the one hand ensure that as much people as possible are able to contribute, and on the other hand it would expand your possibilities to a level, from which almost everything is possible.

Oh and If you need help, I could e.g. take care about the menus - I love making menus  ;D


The Structure of the program could be like this:

Code: [Select]
[Launcher] (in RAM)
- copies the Sprite-Picture to Pic0 (in order to make it usable for the xLIB Sprite engine)
- sets up a list for the savegame
- contains the main menu
- copies the main subroutine (in Archive) via an xLIB-command into RAM and executes it.

[main subroutine] (in Archive, as XTEMP in RAM)
- manages the main function and calls other subroutines via xLIB-commands (if needed)


p.s.
The sprites definitely rock.
« Last Edit: April 04, 2010, 05:05:42 pm by lolje »
83+/84+ xLIB projects
Age of culture II (~89%)

Contact: [email protected]