Author Topic: Digimon Virtual Pet Idea  (Read 20075 times)

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Offline meishe91

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Re: Digimon Virtual Pet Idea
« Reply #15 on: April 04, 2010, 05:00:03 pm »
Ya, it can be a real hassle. Glad I remembered there were ways to do stuff on the computer :P

About how to program it, ya I haven't decided what would be best. I mean if I/we did it in BASIC just about everyone could possibly help but I don't know how the speed would be. If I/we did it in Axe I think we could open up a lot more realistic touch to it. I don't know. I'll have to think about it. (A major part that would contribute to the decision is implementing things like the feeding, pooping, cleaning, fighting, training, etc. engines and all. Moving I think should be pretty easy though.)
« Last Edit: April 04, 2010, 05:03:50 pm by meishe91 »
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Offline lolje

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Re: Digimon Virtual Pet Idea
« Reply #16 on: April 04, 2010, 05:22:13 pm »
Ya, it can be a real hassle. [...]

Oh sorry, that wasn't my intention :-[...

Quote
A major part that would contribute to the decision is implementing things like the feeding, pooping, cleaning, fighting, training, etc. engines and all
*rofl*
« Last Edit: April 04, 2010, 05:23:13 pm by lolje »
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Offline meishe91

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Re: Digimon Virtual Pet Idea
« Reply #17 on: April 04, 2010, 05:24:51 pm »
Ya, it can be a real hassle. [...]

Oh sorry, that wasn't my intention :-[...

Quote
A major part that would contribute to the decision is implementing things like the feeding, pooping, cleaning, fighting, training, etc. engines and all
*rofl*

Umm...I'm sorry but I'm not sure I exactly know what you're referring to in what context.
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Offline lolje

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Re: Digimon Virtual Pet Idea
« Reply #18 on: April 04, 2010, 05:32:12 pm »
Ya, it can be a real hassle. [...]

Oh sorry, that wasn't my intention :-[...

Quote
A major part that would contribute to the decision is implementing things like the feeding, pooping, cleaning, fighting, training, etc. engines and all
*rofl*

Umm...I'm sorry but I'm not sure I exactly know what you're referring to in what context.

well, dict.cc says
hassle = to pressurize

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Offline meishe91

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Re: Digimon Virtual Pet Idea
« Reply #19 on: April 04, 2010, 05:40:03 pm »
Oh, so you're German? Sorry, when I said "hassle" I was using it in reference to making the sprites on the calc, as in it was hard (I don't know if that cleared that up). I wasn't saying it to what you said or using the definition "to pressurize." Sorry about the confusion.

And thanks for the way to possibly organize things, it could help in the future. But in regards to the menu things. It depends which way be go, but ideally there shouldn't be any if we do a port because there weren't any in the original hand-held devices. I think there would just be a splash screen and then go to the game (if any menu probably just a simple "continue/reset" one, nothing major) but thanks for the offer :)
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Offline lolje

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Re: Digimon Virtual Pet Idea
« Reply #20 on: April 04, 2010, 05:50:10 pm »
Yes, I'm german, But I get your point - I just wasn't thinking about a port...
So  far, so good. I'll come back tomorrow...  ;)
lolje
« Last Edit: April 04, 2010, 05:52:35 pm by lolje »
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Offline meishe91

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Re: Digimon Virtual Pet Idea
« Reply #21 on: April 04, 2010, 05:51:15 pm »
Ah ok.
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Offline jsj795

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Re: Digimon Virtual Pet Idea
« Reply #22 on: April 04, 2010, 08:32:01 pm »
It was I who wanted to try the tamagochi... What I wanted to do was actually use the internal clock that the TI84+ has and make it so that it runs even if you are not running the program (actually, what it's supposed to do is to compare the time you last turned off the program with the time you are turning on the program, calculate what your character's stat is supposed to be (such as hunger), and update it.
Well, I never really did anything, it was just a concept.

I think this is going to be pretty cool! I love the sprites too. Btw, are you thinking about implementing link feature, to allow the digimons to fight? or even get marry ;D ? It would be epic!


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline meishe91

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Re: Digimon Virtual Pet Idea
« Reply #23 on: April 04, 2010, 08:35:06 pm »
Oh ok, that would have been cool and would be cool if I/we could implement that type of thing into this (maybe like two versions, one without clock and one with). But ya right now this is just a concept mainly but hopefully I can work on it some or something.

About linking, ya I was planning on it because that would be cool. Though I don't remember the Digimon getting married part :P
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Offline meishe91

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Re: Digimon Virtual Pet Idea
« Reply #24 on: April 06, 2010, 12:09:12 am »
So I found my the Digitmon device thing that I'm trying to emulate...there are a lot of sprites that need to be created if I want it to be legit :P
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Offline DJ Omnimaga

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Re: Digimon Virtual Pet Idea
« Reply #25 on: April 06, 2010, 01:02:47 am »
How many approximately do you think? I wonder if it will fit on regular 83+?

Offline meishe91

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Re: Digimon Virtual Pet Idea
« Reply #26 on: April 06, 2010, 01:13:10 am »
Well...there a lot haha. I haven't been able to see each character (there are fifteen including the egg) but it looks like each one has three different basic movements while walking around (and then just the same sprites but reversed). So just by that estimate there are forty-four sprites for the walking sequence stuff alone. Then there is eating, fighting, healing, and all that stuff. Which I'm guessing there might be about two sprites per thing but I'm not sure. So in total I'm thinking there are a total of at least seventy-five sprites at the least.
So, I'm gonna probably safely assume this will best be attempted in Axe as it will mostly likely be the fastest (aside from doing it straight in ASM which I'm not really ready for that :P). I'm not even sure how to really do it in Axe but ya. We'll see what happens. Definitely going to be a feat in itself and a challenge.

One idea I had for the sprites though in Axe is that since you can offset the data (I believe? Correct me if I'm wrong.) you could put all the characters data in one place and then write the algorithms to call it back. I honestly think the sprites will be the hardest thing to do.

Please put you're input in, I would really like to hear what you guys have to think and need suggestions.

« Last Edit: April 06, 2010, 01:43:40 am by meishe91 »
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Offline jsj795

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Re: Digimon Virtual Pet Idea
« Reply #27 on: April 06, 2010, 09:41:01 am »
hmm... if there are 75 sprites, and about 15 can fit in one picture file, you only need 5 picture files, isn't it?
I think 5 picture files are not too bad, especially with xlib you can keep the pictures archived. Well, I think Axe also can be good too, but since I never used Axe yet (having other projects to do on the calc) I really can't tell you. Well, no matter what platform, good luck!


Spoiler For funny life mathematics:
1. ROMANCE MATHEMATICS
Smart man + smart woman = romance
Smart man + dumb woman = affair
Dumb man + smart woman = marriage
Dumb man + dumb woman = pregnancy
2. OFFICE ARITHMETIC
Smart boss + smart employee = profit
Smart boss + dumb employee = production
Dumb boss + smart employee = promotion
Dumb boss + dumb employee = overtime
3. SHOPPING MATH
A man will pay $2 for a $1 item he needs.
A woman will pay $1 for a $2 item that she doesn't need.
4. GENERAL EQUATIONS & STATISTICS
A woman worries about the future until she gets a husband.
A man never worries about the future until he gets a wife.
A successful man is one who makes more money than his wife can spend.
A successful woman is one who can find such a man.
5. HAPPINESS
To be happy with a man, you must understand him a lot and love him a little.
To be happy with a woman, you must love her a lot and not try to understand her at all.
6. LONGEVITY
Married men live longer than single men do, but married men are a lot more willing to die.
7. PROPENSITY TO CHANGE
A woman marries a man expecting he will change, but he doesn't.
A man marries a woman expecting that she won't change, and she does.
8. DISCUSSION TECHNIQUE
A woman has the last word in any argument.
Anything a man says after that is the beginning of a new argument.

Girls = Time * Money (Girls are a combination of time and money)
Time = Money (Time is money)
Girls = Money squared (So, girls are money squared)
Money = sqrt(Evil) (Money is also the root of all evil)
Girls = sqrt(Evil) squared (So, girls are the root of all evil squared)
Girls = Evil (Thus, girls are evil)
*Girls=Evil credit goes to Compynerd255*

Offline DJ Omnimaga

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Re: Digimon Virtual Pet Idea
« Reply #28 on: April 06, 2010, 01:48:50 pm »
I'm not sure if Axe sprites are easier or harder, but one thing to consider is that in Axe, there are no subprogram support yet, meaning your game is limited in size, and with xLIB, the player is forced to carry a huge 16 KB APP on his calc to play the game. If the sprites are 16x16 you can fit 15 on a pic if done on the computer and 18 if on calc (most comp softwares get rid of column 95 :/). So with 75 16x16 sprites you would need 5 pics. If they're like 24x24 you can fit 8 per pic if done on calc and 6 if done on the PC. In this case it would be 10 pics if done on calc and 13 pics if sprites are done on PC.

Offline meishe91

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Re: Digimon Virtual Pet Idea
« Reply #29 on: April 06, 2010, 05:52:00 pm »
Well I have absolutely no experience with either xLib (well I messed with it a long time ago but got nowhere) or Axe (but I have read the files and plan to go over peoples programs) so either way I'd be starting from scratch haha. I just figured Axe would be faster in terms of speed. I really need input from people on their opinions and such.

I'm not sure if Axe sprites are easier or harder, but one thing to consider is that in Axe, there are no subprogram support yet, meaning your game is limited in size, and with xLIB, the player is forced to carry a huge 16 KB APP on his calc to play the game. If the sprites are 16x16 you can fit 15 on a pic if done on the computer and 18 if on calc (most comp softwares get rid of column 95 :/). So with 75 16x16 sprites you would need 5 pics. If they're like 24x24 you can fit 8 per pic if done on calc and 6 if done on the PC. In this case it would be 10 pics if done on calc and 13 pics if sprites are done on PC.

That went way over my head. What do you mean by on calc and on PC exactly? And with the storing multiple pics to one picture file, didn't understand that either.

The sprites are at most 16x16 by the way.
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