0 Members and 1 Guest are viewing this topic.
Ya, it can be a real hassle. [...]
A major part that would contribute to the decision is implementing things like the feeding, pooping, cleaning, fighting, training, etc. engines and all
Quote from: meishe91 on April 04, 2010, 05:00:03 pmYa, it can be a real hassle. [...]Oh sorry, that wasn't my intention ...QuoteA major part that would contribute to the decision is implementing things like the feeding, pooping, cleaning, fighting, training, etc. engines and all*rofl*
Quote from: lolje on April 04, 2010, 05:22:13 pmQuote from: meishe91 on April 04, 2010, 05:00:03 pmYa, it can be a real hassle. [...]Oh sorry, that wasn't my intention ...QuoteA major part that would contribute to the decision is implementing things like the feeding, pooping, cleaning, fighting, training, etc. engines and all*rofl*Umm...I'm sorry but I'm not sure I exactly know what you're referring to in what context.
I'm not sure if Axe sprites are easier or harder, but one thing to consider is that in Axe, there are no subprogram support yet, meaning your game is limited in size, and with xLIB, the player is forced to carry a huge 16 KB APP on his calc to play the game. If the sprites are 16x16 you can fit 15 on a pic if done on the computer and 18 if on calc (most comp softwares get rid of column 95 ). So with 75 16x16 sprites you would need 5 pics. If they're like 24x24 you can fit 8 per pic if done on calc and 6 if done on the PC. In this case it would be 10 pics if done on calc and 13 pics if sprites are done on PC.