Author Topic: Dimension Shift  (Read 36589 times)

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Offline Darl181

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Re: Dimension Shift: Contest Entry 2011
« Reply #120 on: June 08, 2011, 12:29:50 am »
Something like http://www.deviantart.com/download/112711679/Hypercube_by_hmn.jpg with a guy jumping on top of the boxes? That's what I had in mind
Something like this?
Draft 4 btw ;)
« Last Edit: June 08, 2011, 12:54:45 am by Darl181 »
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Offline DJ Omnimaga

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Re: Dimension Shift: Contest Entry 2011
« Reply #121 on: June 08, 2011, 12:32:15 am »
Wow nice title screen. :D

Offline Darl181

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Re: Dimension Shift: Contest Entry 2011
« Reply #122 on: June 08, 2011, 12:56:28 am »
Thanks, all ;D

My favorite so far.  Made the sprite-on-block thingy bigger and spent about 15 minutes cleaning it up.
The lines you see in the options selection area is my idea for a selector.

The only thing I don't really like about it is it looks like the player sprite's curving forward...I've been trying to fix that...almost there

EDIT: fixed minor error...debugging graphics-style :P
EDIT2: here we go...
Going to make program so I can have a calcified screenie tomorrow, with transition from the logo ;D
« Last Edit: June 08, 2011, 01:47:30 am by Darl181 »
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Offline DJ Omnimaga

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Re: Dimension Shift: Contest Entry 2011
« Reply #123 on: June 08, 2011, 01:09:18 am »
Nice, I actually like it larger like that. Does it rotate, by the way?

Offline Darl181

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Re: Dimension Shift: Contest Entry 2011
« Reply #124 on: June 08, 2011, 01:21:34 am »
If you mean the box and char then no, idk how that would be possible without using up a ton of memory, not to mention days of debugging x.x

Also if it rotated, I'd have to move it down some because in the rotation part of the sprite would overlap the title.
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Re: Dimension Shift: Contest Entry 2011
« Reply #125 on: June 08, 2011, 01:34:33 am »
Ah ok, I was just wondering :P

Offline aeTIos

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Re: Dimension Shift: Contest Entry 2011
« Reply #126 on: June 08, 2011, 03:27:23 am »
It looks really awesome!
I'm not a nerd but I pretend:

Offline ztrumpet

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Re: Dimension Shift: Contest Entry 2011
« Reply #127 on: June 08, 2011, 01:38:16 pm »
That looks pretty cool!  Nice job. ;D

If you're still looking for an image, you could always use an optical illusion like this:
Spoiler For Spoiler:
« Last Edit: June 08, 2011, 01:38:32 pm by ztrumpet »

Offline BrownyTCat

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Re: Dimension Shift: Contest Entry 2011
« Reply #128 on: June 08, 2011, 09:17:26 pm »
Something like http://www.deviantart.com/download/112711679/Hypercube_by_hmn.jpg with a guy jumping on top of the boxes? That's what I had in mind
Something like this?
Draft 4 btw ;)
Delicious eye-candy!

Offline Darl181

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Re: Dimension Shift: Contest Entry 2011
« Reply #129 on: June 08, 2011, 09:40:26 pm »
Just implemented to the splash screen.  Now to make it a usable menu :P

Spoiler For edit:
btw "DSSS" stands for Dimension Shift Splash Screen.  Just in case anyone was curious...
« Last Edit: June 08, 2011, 11:59:40 pm by Darl181 »
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Offline ztrumpet

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Re: Dimension Shift: Contest Entry 2011
« Reply #130 on: June 08, 2011, 09:44:21 pm »
That looks awesome.  Wonderful job.

Oh, and I know that this was kinda already decided, but I just thought of "Dimensional Shift" and like it even better. :D

Offline leafy

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Re: Dimension Shift: Contest Entry 2011
« Reply #131 on: June 08, 2011, 10:16:36 pm »
Love the transition into the menu. This is what makes polished games ^^
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Re: Dimension Shift: Contest Entry 2011
« Reply #132 on: June 08, 2011, 11:56:56 pm »
Holy bleeping bleepity bleep! I need to amp up the chrome on Nymless, orz.
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Re: Dimension Shift: Contest Entry 2011
« Reply #133 on: June 09, 2011, 12:01:43 am »
That is beautiful O.O

Stop giving me eyegasms so far ahead of time.




Offline Darl181

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Re: Dimension Shift: Contest Entry 2011
« Reply #134 on: June 09, 2011, 02:42:15 pm »
Ok, I'll try not to :P

Made it a working menu, then noticed something.
The whole starting sequence altogether is ~5500 bytes.  O.O
there's 768*3=2304 bytes of pic data, but that still leaves ~3200 bytes of stuff, and not much code..

EDIT: seems like Zeros() is adding to the program size... 3200-(768*2)=~1700 bytes of code.  Sounds a bit more likely, but i thought Zeros() didn't add on to the program size that much ???
« Last Edit: June 09, 2011, 02:43:53 pm by Darl181 »
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