Author Topic: Dimension Shift  (Read 37869 times)

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Offline yunhua98

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Re: Axe Shift: Contest Entry 2011
« Reply #30 on: May 25, 2011, 02:34:20 pm »
amazing.

btw, could you make it jump a little higher?  other wise I might have to think to beat it...

jk.  But yeah, the game looks greaat and fast.  can you shift yet?  :D

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Offline Darl181

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Re: Axe Shift: Contest Entry 2011
« Reply #31 on: May 25, 2011, 03:22:12 pm »
I'm writing the stuff for that right now.  (well, lunch break atm but I have math class next so yeah)
Actually it's kind of a lol b/c when I first started I thought I would have to adapt all the If statements to work for both modes and it would be overly conplicated.  At least, until it occurred to me to just switch the types and put DrawInv before and after the DispGraph :P

Incidentally, about how much pause is equal to a DrawInv?  Pause 50?

EDIT: I'm not sure if in the end it will be possible to have a starting point in the solid parts.  First priority is shifting, then menu, options, then stuff that the game can still be notable without.

I'm also debating over whether I should make mock grayscale for this (a la one-buffer animated sprites)
« Last Edit: May 25, 2011, 03:26:14 pm by Darl181 »
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Offline Freyaday

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Re: Axe Shift: Contest Entry 2011
« Reply #32 on: May 25, 2011, 05:13:35 pm »
I've played Shift, and there's no grey in it anywhere
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Offline Darl181

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Re: Axe Shift: Contest Entry 2011
« Reply #33 on: May 25, 2011, 06:25:50 pm »
Doesn't mean it has to stay just like the original. ;)
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Offline Freyaday

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Re: Axe Shift: Contest Entry 2011
« Reply #34 on: May 25, 2011, 06:33:59 pm »
Ok. :)
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Offline leafy

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Re: Axe Shift: Contest Entry 2011
« Reply #35 on: May 25, 2011, 06:34:50 pm »
One thing that concerns me is getting the player exactly on top of the blocks to shift.
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Offline Darl181

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Re: Axe Shift: Contest Entry 2011
« Reply #36 on: May 25, 2011, 06:36:39 pm »
What I'm testing for is if both "feet" have something solid below them.  It doesn't have to be precisely lined up or anything, unless it's just one block.
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Offline leafy

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Re: Axe Shift: Contest Entry 2011
« Reply #37 on: May 25, 2011, 08:58:19 pm »
Yeah I was talking about the 1 block scenarios, but I don't think with this game there should be many of those.
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Offline Darl181

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Re: Axe Shift: Contest Entry 2011
« Reply #38 on: May 25, 2011, 09:02:24 pm »
Unless someone wanted to make a really evil levelset :P
But yeah.

Once I finish the actual shifting, I think I'll start mapping out the levels from the flash game.

Also: menu mockup.  Layout similar to the Tio menu for now, I'm thinking of making the "SHIFT" vertical and on the right, with the buttons/options on the left like in the 3rd one.

EDIT: jump height is lower. yay
« Last Edit: May 25, 2011, 09:04:39 pm by Darl181 »
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Offline leafy

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Re: Axe Shift: Contest Entry 2011
« Reply #39 on: May 25, 2011, 09:12:15 pm »
Nice menu. When you shift, are you going to make a screen flipping animation?
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Offline Darl181

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Re: Axe Shift: Contest Entry 2011
« Reply #40 on: May 25, 2011, 09:14:24 pm »
I've been thinking on how to do that...
Probably one of two things:
1)fading to gray then fading back to "shifted"

2) line going across the screen, like ↓
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Offline leafy

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Re: Axe Shift: Contest Entry 2011
« Reply #41 on: May 25, 2011, 09:15:18 pm »
I think you should go with Builder's way, it'll look much nicer. Unless you can somehow find some screen rotating command xD
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Offline Darl181

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Re: Axe Shift: Contest Entry 2011
« Reply #42 on: May 25, 2011, 09:19:19 pm »
Code: [Select]
For(A,0,31)
Exch(A*12+L6,768-(A*12)+L6,12)
DispGraph
End
Probably buggy, but I'm thinking something like that, somehow reversing the lines as it goes.
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Offline Builderboy

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Re: Axe Shift: Contest Entry 2011
« Reply #43 on: May 25, 2011, 10:28:21 pm »
How about some sort of effect like this?  It was like what I originally did for my Shift, but it ended up being too slow and memory intensive with Xlib

Offline Darl181

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Re: Axe Shift: Contest Entry 2011
« Reply #44 on: May 25, 2011, 10:33:35 pm »
0.o
Something like that would be awesomeness, but I was wondering if it would be possible to flip it horizontally as well.
I guess horizontal flipping isn't really needed tho...
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