0 Members and 1 Guest are viewing this topic.
The flipping looks fantastic with the only suggestion being that it could be a bit faster...(maybe don't draw every frame, or something. Maybe you can just change a value somewhere...I don't know how that transition works )As Shannon Monroe, one of the Senior Production Managers of Disney Interactive, once told me when looking at some animation and video that I did a while ago (No, seriously. He was really cool about it all...)Quote from: Shannon MonroeSomething to always keep in mind when creating transitions is what we call the "DVD Title Rule":No matter how fantastic your animation looks the first time, there is no denying that there is an inverse relationship between the wow factor and the just-open-the-damn-menu factor of the transition.Hearing that made me realize just how correct he was, and has led me to cut down on transition times in a lot of things I've made. Please don't take this as me saying, "It's boring. Get it over with faster," but rather that I'm saying, "This transition looks fabulous, but don't let it eat up your gameplay!" There's a point where you know the solution already and you just want to get through to the next level as fast as possible, without having to wait for shift transitions.Either way, the whole thing looks fantastic. I especially like the effectiveness of that sprite! It works much better than I'd have imagined it would.
Something to always keep in mind when creating transitions is what we call the "DVD Title Rule":No matter how fantastic your animation looks the first time, there is no denying that there is an inverse relationship between the wow factor and the just-open-the-damn-menu factor of the transition.
You can make the flipping animation twice as fast by changing this line:-128-2→θTo this:-128-4→θ
In other news, Frey continues kicking unprecedented levels of ass.
Perhaps an option as to which animation to use?
For L3→DispGraph, wouldn't that show nothing but the char?
Also, I kind of have to use pt-change unless I used DrawInv (unless there's some other method for it)
Perhaps an option to choose the skip rate. i.e, choose 0, 1, 2, 3, or 4 for the -128-#→θ code.