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I'm assuming you're meaning the flipping stuff. Atm I'm planning on using an external appvar, unless using Zeros() makes it faster.
Yeah i probably spent a bit too much time on the splat If you watch closely, where the bits of splatter hit the walls/floor/ceiling, they "stick" there...Anyway got the problem with shifting fixed, and changed the control scheme (up jumps, 2nd shifts, alpha switches). Pretty much all that's left of the actual game is getting the flipping animation to work...