Author Topic: Dimension Shift  (Read 36829 times)

0 Members and 3 Guests are viewing this topic.

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Dimension Shift
« on: May 18, 2011, 11:58:26 am »
EDIT: this was originally called "Extreme Tic-tac-Toe: Contest Entry"

Something like tic-tac-toe, but with sub-fields (a 3*3 grid for every square in the main board, maybe another layer beneath for a really long game) that you have to win to "gain" the larger square (put you mark on it, either an X or an O).  Maybe some fighting/arcade (or perhaps a random medley of simple arcade games) aspect or something fought against an AI or another player to gain the squares in the sub-fields can be added, or it could just be pure strategy.  Game is won if user gets three of their X/O in a row in the master grid.
↑↑ that.
I'm going to make it two-player in the entry, rather than stress myself over the AI.  I would try to do link play, tho I can't really test it with a casio cable atm :P
Expect to see a few random mini-games screenies in the near future. ;)

Also, more creative title pending...
« Last Edit: July 22, 2011, 05:47:14 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline BrownyTCat

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 420
  • Rating: +37/-8
    • View Profile
Re: Extreme Tic-Tac-Toe: Contest Entry
« Reply #1 on: May 18, 2011, 12:51:53 pm »
Something like tic-tac-toe, but with sub-fields (a 3*3 grid for every square in the main board, maybe another layer beneath for a really long game) that you have to win to "gain" the larger square (put you mark on it, either an X or an O).  Maybe some fighting/arcade (or perhaps a random medley of simple arcade games) aspect or something fought against an AI or another player to gain the squares in the sub-fields can be added, or it could just be pure strategy.  Game is won if user gets three of their X/O in a row in the master grid.
↑↑ that.
I'm going to make it two-player in the entry, rather than stress myself over the AI.  I would try to do link play, tho I can't really test it with a casio cable atm :P
Expect to see a few random mini-games screenies in the near future. ;)

Also, more creative title pending...
You have to solve the problem in Tic-Tac-Toe explained in War Games somehow.

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Extreme Tic-Tac-Toe: Contest Entry
« Reply #2 on: May 18, 2011, 04:30:04 pm »
This sounds pretty unique and pretty cool.  It also sounds slightly complex, so good luck! :)

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Extreme Tic-Tac-Toe: Contest Entry
« Reply #3 on: May 18, 2011, 06:40:58 pm »
You have to solve the problem in Tic-Tac-Toe explained in War Games somehow.
Can you elaborate on what that is a bit?  TIA

And yeah, this is going to be interesting to code.  I'm starting by making the little mini-games that'll determine the ownership of a square.  So far I've made a simple pong game, under 820 bytes ;D

I'll need to read up on how to do a sort of SHUMP, and idk what else from there.
What the hard part is is finding really simple games, easily made 2-player, which are small and fit into the contest rules, I'm not sure pong is one of those but oh well :P
Vy'o'us pleorsdti thl'e gjaemue

Offline BrownyTCat

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 420
  • Rating: +37/-8
    • View Profile
Re: Extreme Tic-Tac-Toe: Contest Entry 2011
« Reply #4 on: May 19, 2011, 01:12:49 pm »
You have to solve the problem in Tic-Tac-Toe explained in War Games somehow.
Can you elaborate on what that is a bit?  TIA

And yeah, this is going to be interesting to code.  I'm starting by making the little mini-games that'll determine the ownership of a square.  So far I've made a simple pong game, under 820 bytes ;D

I'll need to read up on how to do a sort of SHUMP, and idk what else from there.
What the hard part is is finding really simple games, easily made 2-player, which are small and fit into the contest rules, I'm not sure pong is one of those but oh well :P
Basically, look up "Tic-Tac-Toe impossible" or something.

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Axe Shift: Contest Entry 2011
« Reply #5 on: May 19, 2011, 10:41:15 pm »
Yeah, That can't really be guarded against unfortunately :P

As of yet, I haven't been able to do much for this.  For the game to have the real enjoyability it would need something other than just pure strategy and such, and I haven't been able to find any two-player puzzle games, small enough to fit in under 1K or so (which pretty much puts a platformer out of the question for this).  I'm thinking of changing ideas, maybe porting Shift to Axe (yes, I know it's already made with xLib) or something like that...

EDIT: Shift it is.  Couldn't easily find anything else that wasn't an smartphone app :P
V1: http://armorgames.com/play/751/shift
V2: http://armorgames.com/play/964/shift-2
V3: http://armorgames.com/play/1846/shift-3
« Last Edit: May 19, 2011, 11:22:16 pm by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Axe Shift: Contest Entry 2011
« Reply #6 on: May 20, 2011, 04:16:21 pm »
Shift's on the Apple App Store.  :P

but sounds good.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Axe Shift: Contest Entry 2011
« Reply #7 on: May 22, 2011, 12:00:34 am »
Shift is also free online, and soon also soon be on the calc in Axe as well as the existing xlib.
I'm debating whether to make this 4*4 or 8*8 atm...

*points to poll
« Last Edit: June 08, 2011, 02:17:39 am by Darl181 »
Vy'o'us pleorsdti thl'e gjaemue

Offline ztrumpet

  • The Rarely Active One
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5712
  • Rating: +364/-4
  • If you see this, send me a PM. Just for fun.
    • View Profile
Re: Axe Shift: Contest Entry 2011
« Reply #8 on: May 22, 2011, 09:57:43 am »
I vote for 5*5, like Portal and Graviter. :)

Offline TIfanx1999

  • ಠ_ಠ ( ͡° ͜ʖ ͡°)
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 6173
  • Rating: +191/-9
    • View Profile
Re: Axe Shift: Contest Entry 2011
« Reply #9 on: May 22, 2011, 04:23:29 pm »
Voted 8x8. :D Don't wait too long to decide though! D:

Ashbad

  • Guest
Re: Axe Shift: Contest Entry 2011
« Reply #10 on: May 22, 2011, 06:16:49 pm »
be original and go 3x3

Offline Jonius7

  • python! Lua!
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1918
  • Rating: +82/-18
  • Still bringing new dimensions to the TI-nspire...
    • View Profile
    • TI Stadium
Re: Axe Shift: Contest Entry 2011
« Reply #11 on: May 22, 2011, 06:52:07 pm »
8x8, like a extreme chessboard or checkerboard!
Programmed some CASIO Basic in the past
DJ Omnimaga Music Discographist ;)
DJ Omnimaga Discography
My Own Music!
My Released Projects (Updated 2015/05/08)
TI-nspire BASIC
TI-nspire Hold 'em
Health Bar
Scissors Paper Rock
TI-nspire Lua
Numstrat
TI-nspire Hold 'em Lua
Transport Chooser
Secret Project (at v0.08.2 - 2015/05/08)
Spoiler For Extra To-Be-Sorted Clutter:

Spoiler For Relegated Projects:
TI-nspire BASIC
Battle of 16s (stalled) | sTIck RPG (stalled) | Monopoly (stalled) | Cosmic Legions (stalled)
Axe Parser
Doodle God (stalled while I go and learn some Axe)

Offline Freyaday

  • The One And Only Serial Time Killing Catboy-Capoeirista-Ballerino
  • LV10 31337 u53r (Next: 2000)
  • **********
  • Posts: 1970
  • Rating: +128/-15
  • I put on my robe and pixel hat...
    • View Profile
Re: Axe Shift: Contest Entry 2011
« Reply #12 on: May 22, 2011, 06:53:58 pm »
Be super random and go with wooogedy*woogedy!
In other news, Frey continues kicking unprecedented levels of ass.
Proud member of LF#N--Lolis For #9678B6 Names


I'm a performer at heart; I stole it last week.
My Artwork!

Offline Darl181

  • «Yo buddy, you still alive?»
  • CoT Emeritus
  • LV12 Extreme Poster (Next: 5000)
  • *
  • Posts: 3408
  • Rating: +305/-13
  • VGhlIEdhbWU=
    • View Profile
    • darl181.webuda.com
Re: Axe Shift: Contest Entry 2011
« Reply #13 on: May 22, 2011, 09:00:40 pm »
Judging by the poll, 8*8 it is.  Now to start spriting and adapting.
Fortunately, Shift isn't very graphics-intensive so the only thing I'm going to have trouble with is making an 8*8 running person...:P
Anyway, I have a level editor written and debugged for 4*4 tiles, I just need to change the sprites and wacky fun random numbars and I'm set ;D
Vy'o'us pleorsdti thl'e gjaemue

Offline Spyro543

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1189
  • Rating: +74/-3
    • View Profile
Re: Axe Shift: Contest Entry 2011
« Reply #14 on: May 22, 2011, 09:21:23 pm »
w00t! Sounds fun! Shift is one of my fav online games! And now I really have to get an 84+ before the competition ends. And I'll have to learn Axe.