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Omnimaga
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TI Z80
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Dimension Shift
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Topic: Dimension Shift (Read 36953 times)
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leafy
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Re: Shift+Dimension: Contest Entry 2011
«
Reply #90 on:
May 31, 2011, 10:41:29 pm »
Very cool. Hope you get player shifting done soon ^^
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Darl181
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Re: Shift+Dimension: Contest Entry 2011
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Reply #91 on:
May 31, 2011, 10:49:50 pm »
Player shifting, meaning...?
It works just as well as it did before, there's just a graphic limitation b/c of the 4 levels it looks like the player sprite is flipped or something. I'm thinking of filling in the middle of the "head" or something for clarity.
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Last Edit: June 01, 2011, 11:52:51 am by Darl181
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leafy
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Re: Shift+Dimension: Contest Entry 2011
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Reply #92 on:
May 31, 2011, 10:51:08 pm »
Oh never mind I see the player there ^^ very small it is.
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ztrumpet
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Re: Shift+Dimension: Contest Entry 2011
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Reply #93 on:
May 31, 2011, 10:57:31 pm »
Okay, that's tight. Nice job!
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Darl181
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Re: Shift+Dimension: Contest Entry 2011
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Reply #94 on:
June 01, 2011, 12:04:29 pm »
Changed sprite a bit. If only the grayscale didn't mess with the graphics while moving so much...
Shifting now speeds up every 4 shifts, for 3 speeds.
Also, I'm looking for a sort of new name for this, since it's more than just shift now (and it's not out of the question a third element will pop up)
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Last Edit: June 01, 2011, 12:07:07 pm by Darl181
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Stefan Bauwens
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Re: Shift+Dimension: Contest Entry 2011
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Reply #95 on:
June 01, 2011, 03:00:26 pm »
That looks awesome Darl. I also LOVE the death-scene. Good luck with it!
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Darl181
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Re: Shift+Dimension: Contest Entry 2011
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Reply #96 on:
June 01, 2011, 03:15:18 pm »
Thanks!
Debugging horizontal spikes atm...have to put in a bunch of exceptions...
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Last Edit: June 01, 2011, 10:39:50 pm by Darl181
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Darl181
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Re: Shift+Dimension: Contest Entry 2011
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Reply #97 on:
June 01, 2011, 08:06:30 pm »
Horizontal spikes somewhat debugged. Horizontal interaction is working, but as you can see pretty far into the screenie it's possible to jump up under the left line. You should also be able to safely stand on top of them as well.
I'm not sure if I mentioned before...
The way the splatter flies around is affected by the y-velocity, depending on how the boom was caused (spikes above, below, self-destruct, etc.)
Also it's changed by whether you're moving left or right or not.
EDIT: screenied a level being played that uses both shifting and switching.
Whee.
btw this is running at 6MHz
«
Last Edit: June 01, 2011, 08:18:39 pm by Darl181
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leafy
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Re: Shift+Dimension: Contest Entry 2011
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Reply #98 on:
June 01, 2011, 10:29:07 pm »
Awesome bro.
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Madskillz
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Re: Shift+Dimension: Contest Entry 2011
«
Reply #99 on:
June 01, 2011, 11:59:39 pm »
Wow, that screen flip effect is cool. Can't wait to see what else you come up with
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Darl181
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Re: Shift+Dimension: Contest Entry 2011
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Reply #100 on:
June 02, 2011, 12:08:03 am »
Actually I didn't make the effect, bboy had the idea and runer made it in his runer-optimized way.
I made the rest, tho
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Darl181
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Re: Shift+Dimension: Contest Entry 2011
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Reply #101 on:
June 02, 2011, 06:58:20 pm »
Debugged the spike things and made a new tile type. New tile is like the spikes, but no matter where you touch it you go boom.
EDIT: new tile can be inverted, when inverted it acts as a harmless solid block (unless you shift)
«
Last Edit: June 02, 2011, 06:59:33 pm by Darl181
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TIfanx1999
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Re: Shift+Dimension: Contest Entry 2011
«
Reply #102 on:
June 02, 2011, 07:44:13 pm »
Very nice! =)
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BrownyTCat
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Re: Shift+Dimension: Contest Entry 2011
«
Reply #103 on:
June 02, 2011, 08:26:59 pm »
Excuse me while I go scream into a pillow to exert the pressure the probable coding methods for this put on my brain.
(AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHGGG)
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Darl181
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THE Dimension Shift GAME?
«
Reply #104 on:
June 05, 2011, 05:56:07 pm »
I'm kind of deliberating between two different titles..."DimenShift" or "S2". DimenShift==cross of Dimension and Shift and S2=two S'es: Shift and Switch.
EDIT: or "Dimension Shift"
EDIT2: or "The Game"
«
Last Edit: June 05, 2011, 08:36:42 pm by Darl181
»
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Vy'o'us pleorsdti thl'e gjaemue
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Dimension Shift