Author Topic: Dimension Shift  (Read 37036 times)

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Offline Darl181

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Re: Dimension Shift: Contest Entry 2011
« Reply #195 on: July 11, 2011, 03:44:30 pm »
Stuff.
Down key picks up object, as well as [math]
Explodable tiles (normal tiles are indestructible)
  Explosion in normal tiles, just lines
  Explosion in explodable tiles, dots--"debris" or whatever
[Y=] in-game causes quick restart
Visual object respawn point (doesn't show in-game but in editor)
Options in editor..
   Allow shifting
   Allow switching
   Enable object thing
   Random message thing
Menu is in source code, just a big giant comment block for now
Fixed some random graphic glitches in editor
Under-the-hood stuff, runs faster
Level is kept archived, preparing for multiple-level support


I've been working on a sort of main menu for the editor, kind of like the Tio one but it looks cleaner
Idk what options to make for the game...
Still haven't put in animated tiles..

What I plan on doing next: either..
  switches and doors or
  multiple object things (come to think of it it's pretty much already done that way, using  a GDB (easily migratable to L1 or something)

Also need to make tile selector more responsive at some point, it's pretty obvious atm how you need to hold down 2nd or clear to make stuff happen

So yeah, expect some more stuff in the near future :)

EDIT: btw in the options screen, there's these pixels that change on top.  Ignore them, that was for debugging.
« Last Edit: July 11, 2011, 06:11:43 pm by Darl181 »
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Offline leafy

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Re: Dimension Shift: Contest Entry 2011
« Reply #196 on: July 11, 2011, 04:00:35 pm »
Sounds awesome ^^ This project looks really great.
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Offline Compynerd255

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Re: Dimension Shift: Contest Entry 2011
« Reply #197 on: July 11, 2011, 05:00:43 pm »
Okay, now that looks awesomely cool! I can't wait to see more! One suggestion: draw concentric circles along with lines in the explosions, because it looks even better that way. The explosions still look awesome, though.

Also: what is the difference between shifting and switching?
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Offline ZippyDee

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Re: Dimension Shift: Contest Entry 2011
« Reply #198 on: July 11, 2011, 05:57:42 pm »
Okay, now that looks awesomely cool! I can't wait to see more! One suggestion: draw concentric circles along with lines in the explosions, because it looks even better that way. The explosions still look awesome, though.

Also: what is the difference between shifting and switching?
I completely agree. I think maybe just one or two circles would look best.
And yes...what is the difference between shifting and switching?
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Offline Darl181

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Re: Dimension Shift: Contest Entry 2011
« Reply #199 on: July 11, 2011, 06:01:47 pm »
Shifting is when you go into the ground as if it's air, and air becomes ground.


Switching is going from one "dimension" to another.  What you see in the screenies above this post is switching.


They can be used together for puzzles and stuff.


All of these screenies are old btw. Actually, they happen to be in order, oldest to newest.  Woo.  Still old =P

And yeah, I had the circles in originally but then took them out for the dots, then made the dots exclusive :P
I'll put them back in and see how they look.  It might be the circles for just the indestructible blocks, so both explosions take about the same amount of time without having to manipulate the For() loop..
« Last Edit: July 11, 2011, 06:05:59 pm by Darl181 »
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Offline ZippyDee

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Re: Dimension Shift: Contest Entry 2011
« Reply #200 on: July 11, 2011, 06:59:45 pm »
WHOA WAIT, WHAT??? THIS IS BOTH??? THAT JUST MADE IT 19028739432 TIMES MORE AWESOME!!

I thought you had ditched the first concept entirely. I was interpreting "Dimension Shift" to be referring to "Shifting Dimensions," not "Shift and Dimensions"
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Offline Darl181

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Re: Dimension Shift: Contest Entry 2011
« Reply #201 on: July 11, 2011, 07:04:46 pm »
Yes, it's both. ;)
That is, if they're both enabled via the options.

The reason you haven't seen much shifting lately is b/c shifting and the object bug when put together for now, and I've been working mostly on the object stuff :P

EDIT: just had an idea for shifting+objects...so I might fix that up soon.  I'd just need to write some subroutines or something specifically for the objects and a bunch of if-statements... :)
« Last Edit: July 11, 2011, 10:46:49 pm by Darl181 »
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Offline Darl181

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Re: Dimension Shift: Contest Entry 2011
« Reply #202 on: July 14, 2011, 04:28:33 pm »
I'm close to having this stuff done enough...just need to debug this random thing with location storage and write up a system for the objects in solid area (pretty much just copying If statements and changing numbers)

As for levels, expect one included level and a level editor.  That's about the amount of time I have. :P
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Offline TIfanx1999

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Re: Dimension Shift: Contest Entry 2011
« Reply #203 on: July 14, 2011, 08:15:39 pm »
I think it might be a good idea to try to squeeze out another level or two for inclusion with your entry. Regardless though, it's still a cool looking game. =)

Offline JustCause

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Re: Dimension Shift: Contest Entry 2011
« Reply #204 on: July 14, 2011, 08:16:45 pm »
WHOA WAIT, WHAT??? THIS IS BOTH??? THAT JUST MADE IT 19028739432 TIMES MORE AWESOME!!
Seconded so very, very much. I hope you manage to get everything polished before the contest deadline! GO DARL!
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Offline fb39ca4

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Re: Dimension Shift: Contest Entry 2011
« Reply #205 on: July 14, 2011, 08:47:16 pm »
Your avatar should be put on an actual flag.

Offline Darl181

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Re: Dimension Shift: Contest Entry 2011
« Reply #206 on: July 14, 2011, 09:09:33 pm »
Lol thanks..

I'm getting closer to figuring this out I think.  At least, when I recall the values later one of them is correct (the other is 0) :P
btw it slows down big time when there's more than, say, 2 objects.  So what I might do (if I have enough time to put in the menu and make an options thing) is put in an option to run in full speed mode.

EDIT:
Ok, I'm going to start banging my head on a wall whenever I think of these bugs in retrospect.  It was as simple as using the wrong var in a For() loop and it overwrote a var x.x
EDIT2: FIXED! :w00t:
« Last Edit: July 15, 2011, 01:24:31 am by Darl181 »
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Offline TIfanx1999

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Re: Dimension Shift: Contest Entry 2011
« Reply #207 on: July 15, 2011, 02:46:57 am »
It's great that you were able to catch it. I hate stupid bugs like that where you keep trying to rewrite or fix the code only to realize it was something something simple. XD

Offline Darl181

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Re: Dimension Shift: Contest Entry 2011
« Reply #208 on: July 15, 2011, 01:35:53 pm »
Yeah...
Just did an all-nighter.
Editor now has a main menu and support for up to 100 levels.  Game has same compatibilities.
The fancy menu thing from before, done.
Help section on-calc, controls and such

The game weighs in at about 20K bytes now O.O
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Offline Darl181

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Re: Dimension Shift: Contest Entry 2011
« Reply #209 on: July 22, 2011, 05:46:58 pm »
Almost done with the level selector.
It's somewhat like the TWHG one, as in it loads the level and displays a scaled-down version of it.
Working good so far, tho it's about 1kb.  The current level select is prolly about 400.

I think I'm going to put this out for optimization, because unless I get the filesize down a bit I'm going to have to shelve it soon :/
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