Author Topic: Don't Step The White Tile - ClrDraw  (Read 3397 times)

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Offline ClrDraw

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Don't Step The White Tile - ClrDraw
« on: March 17, 2014, 11:18:04 pm »
For those of you who aren't familiar with this game, Don't Step The White Tile is currently one of the top free apps in the app store. Run along the dark tiles (using Y1 - Y5) as fast as you can to escape the shark!




You can download here: http://clrdraw.weebly.com/
« Last Edit: March 17, 2014, 11:20:25 pm by ClrDraw »
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Offline TheMachine02

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Re: Don't Step The White Tile - ClrDraw
« Reply #1 on: March 18, 2014, 07:39:22 am »
Seems pretty good  :D
I like the shark :p
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Re: Don't Step The White Tile - ClrDraw
« Reply #2 on: March 18, 2014, 07:43:36 am »
^that, nice shark :P

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Re: Don't Step The White Tile - ClrDraw
« Reply #3 on: March 18, 2014, 11:39:59 am »
such shark
so very nice
wow

but yeah this looks great :D
another great entry in you games library :D
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Re: Don't Step The White Tile - ClrDraw
« Reply #4 on: March 18, 2014, 03:38:38 pm »
Looks nice! But this looks very hard O.O (it reminds me Guitar Hero in hard mode)

Offline ClrDraw

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Re: Don't Step The White Tile - ClrDraw
« Reply #5 on: March 18, 2014, 11:47:58 pm »
Thanks everyone  ;D I took the shark from the actual game and photoshopped it so it would work on the calc.

Quote
Looks nice! But this looks very hard O.O (it reminds me Guitar Hero in hard mode)
Haha, it is a lot like guitar hero.
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Offline TIfanx1999

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Re: Don't Step The White Tile - ClrDraw
« Reply #6 on: March 19, 2014, 12:50:30 am »
Looks nice! But this looks very hard O.O (it reminds me Guitar Hero in hard mode)
My thoughts exactly. It basically comes off as a guitar hero clone. Not that that's a bad thing mind you. ;) 


Looks like you die if you make any mistakes though. Perhaps some sort of distance meter could be added as sort of a life bar (this could allow for longer levels too). Basically it starts out full, and if you make a mistake, it depletes. When it's fully depleted, the shark "catches" you. It could recover slowly over time until the end of level. Just an idea. Alternatively, you could use that Idea for an "endless" mode and have the "footsteps" come more frequently and/or faster the longer you go on.
« Last Edit: March 19, 2014, 12:55:19 am by Art_of_camelot »

Offline Juju

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Re: Don't Step The White Tile - ClrDraw
« Reply #7 on: March 19, 2014, 12:55:20 am »
That looks pretty crazy. But yeah it's kinda Guitar Hero-ish.

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Offline ClrDraw

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Re: Don't Step The White Tile - ClrDraw
« Reply #8 on: March 20, 2014, 09:50:19 am »
Quote
Looks like you die if you make any mistakes though. Perhaps some sort of distance meter could be added as sort of a life bar (this could allow for longer levels too). Basically it starts out full, and if you make a mistake, it depletes. When it's fully depleted, the shark "catches" you. It could recover slowly over time until the end of level. Just an idea. Alternatively, you could use that Idea for an "endless" mode and have the "footsteps" come more frequently and/or faster the longer you go on.
That's a good idea, but honestly, I think I'm done with this project. But if you want to edit it for yourself I can upload the axe source  :)
« Last Edit: March 20, 2014, 11:38:00 am by ClrDraw »
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Offline LDStudios

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Re: Don't Step The White Tile - ClrDraw
« Reply #9 on: March 28, 2014, 07:37:53 pm »
Stay tuned, this is coming to nspire :D