Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
About
Team
Rules
Stats
Status
Sitemap
Chat
Downloads
Forum
News
Our Projects
Major Community Projects
Recent Posts
Unread Posts
Replies
Tools
SourceCoder3
Other Things...
Omnimaga Radio
TI-83 Plus ASM File Unsquisher
Z80 Conversion Tools
IES TI File Editor
Free RAM areas
Comprehensive Getkeyr table
URL Shortener
Online Axe Tilemap Editor
Help
Contact Us
Change Request
Report Issue/Bug
Team
Articles
Members
View the memberlist
Search For Members
Buddies
Login
Register
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Donkey Kong
« previous
next »
Print
Pages: [
1
]
2
Go Down
Author
Topic: Donkey Kong (Read 5544 times)
0 Members and 1 Guest are viewing this topic.
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
Donkey Kong
«
on:
March 25, 2007, 03:53:00 pm »
Ok, I'm working with papersnowman on a new project now, donkey kong. It will be a tilemapped side-scroller. I have written the scrolling engine so far. It masks the tilemapped foreground on top of a rotating background. I will later release the engine so it can be used by anyone.
PS: Pardon the choppyness of the SS, calccapture is just hateful like that
EDIT: I've timed the engine to about 500,000 CC's per frame, giving it a framerate of about 12. This isn't too bad, but I'll definitely come back to it, making optimizations wherever I can.
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Donkey Kong
«
Reply #1 on:
March 25, 2007, 04:48:00 pm »
donkey kong arcade, donkey kong gb, donkey kong country, which one? (there are lots)
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
Donkey Kong
«
Reply #2 on:
March 25, 2007, 04:50:00 pm »
Sorry, my bad. The Donkey Kong Country (SNES) level-set, but the B&W look of Donkey Kong Land (GB)
Logged
necro
LV9
Veteran (Next: 1337)
Posts: 1295
Rating: +17/-2
+3 vaporal mustache
Donkey Kong
«
Reply #3 on:
March 25, 2007, 10:58:00 pm »
yay for donkey kong country...hope to see explosive barrels and hidden bananas. I can make sprites if you need...
Logged
I'm like a woot burger with awesome fries
VB.Net, C#, C++, Java, Game Maker
graywolf
Guest
Donkey Kong
«
Reply #4 on:
March 26, 2007, 10:43:00 am »
I remember playing that on my GameBoy. Sounds awesome and the scrolling is nice
. Are you drawing the sprites?
Logged
Liazon
Guest
Donkey Kong
«
Reply #5 on:
March 26, 2007, 10:45:00 am »
Sounds good. Glad to see you back!
Logged
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
Donkey Kong
«
Reply #6 on:
March 26, 2007, 06:45:00 pm »
Ok, I got a bit of an update, but it's not much. I converted to an app, because I don't believe in forcing someone to run 10k programs 0.0 . Also, I have made a few platform tiles, including slopes. I also have a better rendition of the rotating background thing I talked about earlier. It is a bit choppier now, because I had to use PTI instead of VTI, since this is an app, but you can still see what's goin' on. Hope you guys like it!
Special thanks to DWEdit, since I'm using his bubble splash screen.
Logged
graywolf
Guest
Donkey Kong
«
Reply #7 on:
March 27, 2007, 11:50:00 am »
It looks great! The text becomes blurred, but I guess it's the tiles that matter.
Logged
Liazon
Guest
Donkey Kong
«
Reply #8 on:
March 27, 2007, 12:25:00 pm »
Well, it is an animated screen shot from an emu.
This may or may not help, but in PTI, if you open up the debugger interface, you'll see in the bottom left an area that says LCD Physics. Tweaking the percentages might help reduce the blur, but unfortunately, the rate that PTI takes frame for .gifs is fixed iirc.
Logged
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Donkey Kong
«
Reply #9 on:
March 27, 2007, 12:34:00 pm »
Nice screenshots!
This looks like it will end up being really awesome.
Logged
bfr's website -
http://bfr.tifreakware.net
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
Donkey Kong
«
Reply #10 on:
March 27, 2007, 01:51:00 pm »
To Liazon: i didn't use pti's screen capture, pti takes really small pics. This is calccapture screening pti.
Update: I've made some optimizations, and cut the routine down to 450,000 CC's giving it a framerate of about 13 fps. The speed increase is a bit noticable in this pic.
Logged
josephmarin
LV4
Regular (Next: 200)
Posts: 186
Rating: +0/-0
Shiny, lets be bad guys
Donkey Kong
«
Reply #11 on:
April 23, 2007, 09:52:00 pm »
Wow, very nice. I hope to be entertained for hours with this ^_^ The screenshots are looking nice, too.
Logged
Burn the land, boil the sea, you can't take the sky from me
Halifax
LV9
Veteran (Next: 1337)
Posts: 1334
Rating: +2/-1
Donkey Kong
«
Reply #12 on:
April 24, 2007, 08:36:00 am »
What is your routine to measure FPS.
Logged
There are 10 types of people in this world-- those that can read binary, and those that can't.
bfr
LV8
Addict (Next: 1000)
Posts: 819
Rating: +4/-0
Donkey Kong
«
Reply #13 on:
April 24, 2007, 10:36:00 am »
Cool. I guess I notice a *slight* speed difference.
Logged
bfr's website -
http://bfr.tifreakware.net
Jon
LV5
Advanced (Next: 300)
Posts: 278
Rating: +0/-0
Donkey Kong
«
Reply #14 on:
April 24, 2007, 11:39:00 am »
Halifax: 6 million divided by 450,000
Logged
Print
Pages: [
1
]
2
Go Up
« previous
next »
Omnimaga
»
Forum
»
Calculator Community
»
Other Calc-Related Projects and Ideas
»
TI Z80
»
Donkey Kong