Author Topic: Doodle Jump  (Read 10485 times)

0 Members and 5 Guests are viewing this topic.

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Doodle Jump
« on: December 07, 2010, 11:06:47 pm »
Here's my version of Doodle Jump.  The jetpack doesn't really work yet and while you can kill the little blobs, you can't die from touching them yet, so its really like a Papi Jump ATM.  ;)  Press 2nd to shoot, and left and right to move, you can wrap around the screen, but that part is really sensitive, so be careful.  ;)

A0DOODLE is the Source and DOODLEJP is the compiled version.  (Yes I have to start my programs with "A0" to keep them at the top XD)

Thanks to Qwerty.55 for helping with stopping the sprite erasing.   :thumbsup:

Screenie attached

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Doodle Jump
« Reply #1 on: December 07, 2010, 11:07:27 pm »
That looks great.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline willrandship

  • Omnimagus of the Multi-Base.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2953
  • Rating: +98/-13
  • Insert sugar to begin programming subroutine.
    • View Profile
Re: Doodle Jump
« Reply #2 on: December 07, 2010, 11:08:31 pm »
not bad..... Gravity seems a little lacking. It looks really nice otherwise!

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Doodle Jump
« Reply #3 on: December 07, 2010, 11:08:57 pm »
thanks, and also thanks for your help.

not bad..... Gravity seems a little lacking. It looks really nice otherwise!
yeah, very simple physics.  :P
« Last Edit: December 07, 2010, 11:09:35 pm by yunhua98 »

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline AngelFish

  • Is this my custom title?
  • Administrator
  • LV12 Extreme Poster (Next: 5000)
  • ************
  • Posts: 3242
  • Rating: +270/-27
  • I'm a Fishbot
    • View Profile
Re: Doodle Jump
« Reply #4 on: December 07, 2010, 11:09:35 pm »
It wasn't an accident  ._.

Joking, I rated it back up.
∂²Ψ    -(2m(V(x)-E)Ψ
---  = -------------
∂x²        ℏ²Ψ

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Doodle Jump
« Reply #5 on: December 08, 2010, 04:25:40 am »
THis looks interesting, can't wait to see more development on this. :)

Offline calcdude84se

  • Needs Motivation
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2272
  • Rating: +78/-13
  • Wondering where their free time went...
    • View Profile
Re: Doodle Jump
« Reply #6 on: December 08, 2010, 05:52:45 pm »
I agree with DJ. I can't wait to see where this goes!
Who needs an iPod Touch/iPhone, anyway? ;D
"People think computers will keep them from making mistakes. They're wrong. With computers you make mistakes faster."
-Adam Osborne
Spoiler For "PartesOS links":
I'll put it online when it does something.

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Doodle Jump
« Reply #7 on: December 08, 2010, 06:21:08 pm »
yeah, as soon as I can make a decent accelerometer...  ;D

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Deep Toaster

  • So much to do, so much time, so little motivation
  • Administrator
  • LV13 Extreme Addict (Next: 9001)
  • *************
  • Posts: 8217
  • Rating: +758/-15
    • View Profile
    • ClrHome
Re: Doodle Jump
« Reply #8 on: December 08, 2010, 06:36:02 pm »
Nice, love the graphics :thumbsup: Are you planning to include the themes that the iPhone version has?




Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Doodle Jump
« Reply #9 on: December 08, 2010, 07:25:37 pm »
I love it :D I did notice the gravity doesn't have acceleration, are you planning to add it?  If so i can be of assistance :D I know a lot about acceleration ^^

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Doodle Jump
« Reply #10 on: December 08, 2010, 10:39:41 pm »
sure, thanks, I know you're great at physics, but I'm not going to be available until sunday afternoon, so I guess we could wait til then or whenever you and I both have time.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline Builderboy

  • Physics Guru
  • CoT Emeritus
  • LV13 Extreme Addict (Next: 9001)
  • *
  • Posts: 5673
  • Rating: +613/-9
  • Would you kindly?
    • View Profile
Re: Doodle Jump
« Reply #11 on: December 08, 2010, 10:41:20 pm »
Sunday is the day before finals D: Sometime after Tuesday is good for me

Offline Michael_Lee

  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1019
  • Rating: +124/-9
    • View Profile
Re: Doodle Jump
« Reply #12 on: December 08, 2010, 10:44:50 pm »
I especially like it when you die, with that transition screen.
Although returning to homescreen every time seems a bit inconvenient.

Maybe you could try to add some 'bounce' to your character?  The movement feels... a little linear to me.
My website: Currently boring.

Projects:
Axe Interpreter
   > Core: Done
   > Memory: Need write code to add constants.
   > Graphics: Rewritten.  Needs to integrate sprites with constants.
   > IO: GetKey done.  Need to add mostly homescreen IO stuff.
Croquette:
   > Stomping bugs
   > Internet version: On hold until I can make my website less boring/broken.

Offline yunhua98

  • You won't this read sentence right.
  • LV11 Super Veteran (Next: 3000)
  • ***********
  • Posts: 2718
  • Rating: +214/-12
  • Go take a dive in the River Lethe.
    • View Profile
Re: Doodle Jump
« Reply #13 on: December 08, 2010, 10:57:56 pm »
Sunday is the day before finals D: Sometime after Tuesday is good for me

yeah, same, but I was planning to spend the morning studying, as I said though, whenever you're availible.  ;)

Spoiler For =====My Projects=====:
Minor setback due to code messing up.  On hold for Contest.
<hr>
On hold for Contest.


Spoiler For ===Staff Memberships===:






Have you seen any good news-worthy programs/events?  If so, PM me with an article to be included in the next issue of CGPN!
The Game is only a demo, the code that allows one to win hasn't been done.
To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
Signature Last Updated: 12/26/11
<hr>

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: Doodle Jump
« Reply #14 on: December 08, 2010, 10:59:14 pm »
Btw I didn't check all of the screenshot and missed the title screen, it looks pretty great. :D