0 Members and 1 Guest are viewing this topic.
That looks really nice! If you do indeed use Lbl/Gotos in your program, there are ways to fix the memory leak without restructuring code if you really dont want to go through the hassle. I do recomend it though, if you plan to be adding a lot of more code like battle animations and such, as it can both make your code so much easier to read, and a lot faster.
Lbl 1Repeat A<2Goto 1End
Quote from: Builderboy on April 22, 2010, 11:39:24 pmThat looks really nice! If you do indeed use Lbl/Gotos in your program, there are ways to fix the memory leak without restructuring code if you really dont want to go through the hassle. I do recomend it though, if you plan to be adding a lot of more code like battle animations and such, as it can both make your code so much easier to read, and a lot faster.Yeah, I use tons of lbl/gotos etc, I noticed it slows down for me after a while too. So that's why ?Also yes I'm planning for a dungeon and another town perhaps. The battle animations seem like a nice idea!
Quote from: Cinaed666 on April 23, 2010, 01:37:09 amQuote from: Builderboy on April 22, 2010, 11:39:24 pmThat looks really nice! If you do indeed use Lbl/Gotos in your program, there are ways to fix the memory leak without restructuring code if you really dont want to go through the hassle. I do recomend it though, if you plan to be adding a lot of more code like battle animations and such, as it can both make your code so much easier to read, and a lot faster.Yeah, I use tons of lbl/gotos etc, I noticed it slows down for me after a while too. So that's why ?Also yes I'm planning for a dungeon and another town perhaps. The battle animations seem like a nice idea!Cool ^^. If I was you, I would probably only have one town if you're gonna have just one dungeon, though, unless the enemy level range suddently increased somewhere in the dungeon and that the 2nd village had weapons the first 1st doesn't