Author Topic: DROD8x - a TI-8X clone of DROD using Axe (now with demo!)  (Read 4103 times)

0 Members and 1 Guest are viewing this topic.

Offline defmenge

  • LV3 Member (Next: 100)
  • ***
  • Posts: 40
  • Rating: +5/-0
    • View Profile
DROD8x - a TI-8X clone of DROD using Axe (now with demo!)
« on: June 18, 2011, 10:04:24 am »
EDIT: Demo version download: http://adrian.diabetes-im-alter.de/drod8x/DROD.8xk

Some of you may have already read about this project, now I'm going to announce it 'officially'. :P
DROD8x is a clone of the puzzle game DROD (Deadly Rooms of Death). This name is a temporary working title and will be changed before the project is released to avoid possible problems concerning copyright/trademark infringement. DROD8x is written in Axe and will be compiled as a Flash App, despite the screenshot showing an assembly program.

Basically, the game is a turn-based puzzle game about clearing out dungeons filled with roaches and other monsters, using your "Really Big Sword". Everytime you move one step, wait or turn your sword, all other monsters move a step as well. If a monster steps onto you, you die and have to restart the room from the beginning or the last checkpoint.

Custom level support and of course a level editor will be included. Rooms are divided into 12x12 squares, with each square being represented by 5x5 greyscale pixels (3-level grey). A level will be able to contain up to 8x8 rooms, and a hold is going to support up to 16 levels. Currently, I've got basic room drawing, player movement, the AI for roaches and collision checking working. This is what the game currently looks like:


Most of what can be seen in the animated GIF is temporary and will be improved (UI, room graphics) or replaced completely (death message).
It is targeted mainly at DROD players who are already familiar with the game and want to play it during class/long car trips/etc., but the game's mechanics are rather simple and shouldn't be too hard to understand.

Thanks to:
Quigibo, for the almighty Axe Parser, without it, this project would have to be written in terribly slow Basic or terribly complex Asm.
merthsoft, for TokenIDE, without it, I would get lost in my own code. ;)
NekoMithos, for his support and beta testing. (he's not registered on this forum)
Caravel Games, for creating such an awesome game.

All kinds of feedback are appreciated. :)
« Last Edit: July 01, 2011, 04:50:47 pm by defmenge »
Spoiler For DROD8x:
Status: Pre-Alpha "ROACHIE" - Progress: 20%
[=====] Graphics: 100% (full greyscale tileset)
[==== ] Tilemapping: 80% (maps load successfully, additional tile data not implemented yet)
[=    ] Storage formats: 20% (planned: segmentable holds, composed of levels, made of up to [presumably] 8x8 rooms)
[==   ] Monsters: 40% (roaches and roach queen AI working; planned: eyes, wubbas, golems and possibly more)
[     ] Gameplay Elements: 0% (walls and floors only)
[     ] GUI: 0% (very bare in-game GUI)
[=    ] Editor: 20% (integrated basic editor)
Project is currently on hold due to lots of homework and tests.

Offline yrinfish

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 138
  • Rating: +8/-0
  • Zark, I'm not dead
    • View Profile
    • yrinthings
Re: DROD8x - a TI-8X clone of DROD using Axe
« Reply #1 on: June 18, 2011, 03:54:02 pm »
Cool!! I want it on my calc!! Link please?
I need help with Random (x86 Happy), pm me if you want to help :D
LOOK IN MY SPOILER, MY SIG IS UPDATED (almost) EVERY DAY
Spoiler For MiniTale:
No mini competition please, teamwork is better :D
I suggest we do not use "MiniCraft" as the name:
Notch has asked us to not do that.
It will get changed to "MiniTale"
@Hayleia, you don't _have to_ organize :P
THIS POST IS IN MY SIG TOO

Details
Language: Axe
Platform: TI 83+

Things we'll need to do/make
Draw the sprites saintrunner is working on this
A save file format.
A level generator.
A Tilemapper.
Some sort of AI.
Crafting system.

People on it (AFAIK)
annoyingcalc
saintrunner
Hayleia (your avatar is really cool btw)
epic7
Blue Raven
yrinfish

Useful info
For those who are going to work on this
General Program Structure
Spoiler For Spoiler:

:.Sprite Data
:.Other Data
:
:.Main menu
:.Option Start Game->init
:.Option How To Play->help
:.Option About->crdt
:
:.BEGIN init
:.Save file is present?
:.yes->strt
:.no->lgen
:.END init
:
:.BEGIN lgen
:.Make appvar appvMCSAVE
:.create 7 levels
:.edit for sky, mines, deep mines, nether
:.END lgen
:
:.BEGIN strt

~~~~ working on this ~~~~

Tiles
Spoiler For Spoiler:
Wheat
Water
Tree
Stone
Stairs
Sapling
Sand
Rock
Ore
Lava
InfiniteFall
Hole
HardRock
Grass
Flower
Farm
Dirt
Cloud
CloudCactus
Cactus

Biomes
Spoiler For Spoiler:
--Sky
Cloud
--Surface
Forest
Meadow
Plains
Cliffs
Mountain
Desert
Ocean
--Underground
Mines
Deep Mines
Nether

Items
Spoiler For Spoiler:
--Tools
Pick
Axe
Hoe
Shovel
--Weapon
Sword
--Utilities
Pow Glove
Workbench
Furnace
Lantern
Anvil
Oven
Chest
--Resources
Apple
Bread
Cloth
Slime
Wood
Seeds
Wheat
Acorn
Cactus
Flower
Cloud
Dirt
Stone
Sand
Coal
Iron Ore
Gold Ore
Gem
Glass
Iron
Gold
Spoiler For More...:
Spoiler For About me:

No, I didn't lie!!


quotes:HERE

And even more:


[07:53:14] <+Frey> Y'know, when people descend from my heavens , they're never Chuck Norris
[07:53:55] <+Frey> I usually get another catgirl or an angel pops down for a visit
[07:54:06] <+Frey> Some angels are really nice
[07:54:33] <+Frey> Some are into the whole "scare the locals" bit
[07:54:54] <+Frey> And some just absent minded
[07:55:38] * +david_ has nothing to do
[07:55:40] <+Frey> It's the absentminded ones you gotta look out for, because the'yre the ones that forget they're 40ft tall
[07:56:04] <+Frey> They're also the ones that forget about social taboos, like nudity
[07:56:28] <+Frey> Have you ever tryed to explain to an angel...anything?
[07:56:45] <+Frey> They don't listenunless they want to
[07:57:16] <+Frey> And don't learn unless they think they don't know
[07:57:51] <+Frey> Except for the nice ones, they're nice
[07:59:27] <+OmnomIRC> (O)<yrinfish> lol
[07:59:32] <+Frey> And they're all so pretty!
[07:59:38] <+Frey> It's ridiculous
[07:59:44] <+OmnomIRC> (O)<yrinfish> I hate PUSHES, THEY HAUNT ME
[08:00:06] <+Frey> Want an angel to come over and exorcise them?
[08:00:36] <+OmnomIRC> (O)<yrinfish> or, more specific: the fact that sometimes, happy outputs: pushes != pops
[08:00:47] <+OmnomIRC> (O)<yrinfish> I know why
[08:01:01] <+OmnomIRC> (O)<yrinfish> and I can solve it by adding a lookahead
[08:01:10] <+OmnomIRC> (O)<yrinfish> But I don't want to
[08:01:24] <+OmnomIRC> (O)<yrinfish> but continue your story
[08:01:35] <+OmnomIRC> (O)<yrinfish> lol
[08:03:13] <+Frey> Ok, so one day, I was walking to the school bus, and, long story short, got my life saved by an angel
[08:03:27] <+Frey> This one was a scary one
[08:03:42] <+Frey> Same height/age as me
[08:04:14] <+Frey> OMG She was the scariest person I had ever met
[08:04:28] <+Frey> She made the entire football team pee their pants
[08:04:43] <+Frey> I was so glad she was on my side
[08:05:04] <+Frey> Right up until she tryed to enter the bathroom with me
[08:05:37] <+OmnomIRC> (O)<yrinfish> lool
[08:05:45] <+Frey> After a muchness of arguing, I finally got through to her
[08:05:56] <+Patrick-D> is this a rap song?
[08:06:06] <+OmnomIRC> (O)<aeTIos> idk
[08:06:09] <+Frey> She tap danced outside my stall the entire time, though
[08:10:04] <+Frey> She was in all my classes too, which was weird, especially as they were all advanced courses and she joined in the middle of the semester
[08:10:28] <+Frey> Even the teachers were scared of her
[08:10:45] <+Frey> Note that she was gorgeous
[08:12:09] <+Frey> So, this angel and I, we managed to stop the apocalypse
[08:12:48] <+Frey> And she kissed me before going back,
[08:13:08] <+Frey> To heaven, but as it turns out that kiss sealed her to Earth
[08:13:47] <+Frey> We still don't know what to do


lol:

[11:30:53] <DThought> <OmnomIRC> (O)<yrinfish> 2 guests are looking at my topic
[11:30:53] <DThought> <OmnomIRC> (O)<yrinfish> I wonder who they are
[11:30:53] <DThought> <OmnomIRC> (O)<yrinfish> where they live
[11:30:53] <DThought> <OmnomIRC> (O)<yrinfish> how old they are
[11:30:55] <DThought> <OmnomIRC> (O)<yrinfish> What kind of jokes they make
[11:30:57] <DThought> <OmnomIRC> (O)<yrinfish> but it surprises me that theyre looking at my topic
[11:31:01] * DThought smacks yrinfish for stalking
[11:31:08] <yrinfish> lool
[11:31:14] <DThought> Whoa, why'd it include all the newlines?
[11:31:23] * calc84maniac  smacks DThought for talking
[11:31:28] * calc84maniac  runs

Crisps:

<OmnomIRC> (O)* Keoni29  Eating crisps
<OmnomIRC> (O)* yrinfish  asks keoni some
<OmnomIRC> (O)<Keoni29> 7$ shipping please
<OmnomIRC> (O)* yrinfish  gives
<OmnomIRC> (O)<Keoni29> It will arrive in 3 days
<OmnomIRC> (O)<yrinfish> Thank you
<OmnomIRC> (O)* Keoni29  Wonders if he wants some dip
<OmnomIRC> (O)<yrinfish> chili please
<OmnomIRC> (O)<Qwerty.55> Adobe, last time I updated one of your products, the changes broke half of the documents using it.
<OmnomIRC> (O)<Keoni29> :(
<OmnomIRC> (O)<Qwerty.55> Why the hell would I update anything else from you?
<OmnomIRC> (O)* yrinfish  kicks adobe
<OmnomIRC> (O)* yrinfish  runs
<OmnomIRC> (O)* Qwerty.55  runs with him
<OmnomIRC> (O)<Keoni29> I have guacamole :S
<OmnomIRC> (O)<Keoni29> I have guacamole :S
<OmnomIRC> (O)* yrinfish  likes that too
<OmnomIRC> (O)* Keoni29  yay
<OmnomIRC> (O)* yrinfish
<OmnomIRC> (O)<Keoni29> http://www.tinyurl.com/guacamole.jar
<OmnomIRC> (O)<Keoni29> :3
<OmnomIRC> (O)<yrinfish> 404
<OmnomIRC> (O)<yrinfish> no foooooooooooooooooooooooouwaaaaaaaaaaaaaaaaahnd
<OmnomIRC> (O)<Keoni29> <3 no shit
<OmnomIRC> (O)<Keoni29> You cant download jars of guacamole
<OmnomIRC> (O)<Keoni29> I have an idea!
<OmnomIRC> (O)<yrinfish> loool
<yrinfish> that came too late ;)
<OmnomIRC> (O)<Qwerty.55> Actually, I just realized why Adobe's update breaks everything.
<yrinfish> tell me
<yrinfish> again too late
<OmnomIRC> (O)<Keoni29> Buy yourself some :3
<yrinfish> that was to keoni
<yrinfish> lOLoL
<yrinfish> :D
<OmnomIRC> (O)<Qwerty.55> It's a security update and if you can't run anything, you obviously can't get infected by anything in those documents.
<OmnomIRC> (O)<Keoni29> Then I pay one dip
<OmnomIRC> (O)<Keoni29> Do you have paypal?
<OmnomIRC> (O)<Keoni29> :S
<OmnomIRC> (O)<yrinfish> nope
<OmnomIRC> (O)<yrinfish> lol
<OmnomIRC> (O)<yrinfish> hm, I could get some crisps
<OmnomIRC> (O)<yrinfish> it is too late to do that here
<OmnomIRC> (O)<yrinfish> main europe
* jkag ([email protected]) has joined #omnimaga
* Netbot45 gives voice to jkag
<OmnomIRC> (O)<yrinfish> MUSIC YAY
<OmnomIRC> (O)<Keoni29> Well the shops are closed here too
<OmnomIRC> (O)<Keoni29> 21:45
<OmnomIRC> (O)<yrinfish> where?
<OmnomIRC> (O)<Keoni29> Gwt+0
<OmnomIRC> (O)<Keoni29> The netherlands
<OmnomIRC> (O)<yrinfish> huh? loool
<OmnomIRC> (O)<yrinfish> hallo keoni, hoe gaat het? continue in english please
<OmnomIRC> (O)<Keoni29> :S
<OmnomIRC> (O)<yrinfish> really stupid dutch sentence^

Languages:
1308401677 <yrinfish> I'm dutch
1308401679 <yrinfish> lol
1308401687 <p2> Oh.
1308401702 <yrinfish> So I need to learn german
1308401705 <yrinfish> and french
1308401712 <yrinfish> and English
1308401717 <yrinfish> and Dutch
1308401724 <yrinfish> and Greek
1308401728 <yrinfish> and Latin
1308401739 <p2> I must learn french and English.
1308401739 <yrinfish> and Spanish
1308401749 <Spyro543> Y=sin(x+yrinfish)*>9000
NOTE: these are all the languages I have chosen to learn!
Spoiler For Info:

Spoiler For Projects:
Happy    [.---------] A C-like programming language for the z80 in js. REWRITING THE WHOLE THING, GOOD IDEAS NEEDED
DionJump [======----] Paused, but there is an update
Corona   [----------] Not enough time... If you need inspiration?
LGETC    [======----] getchar() LUT, useful and not too big. Waits for keyboard input and returns ASCII char

Spoiler For yrinthings tools:
stringLength Get the length in pixels of a small-font string.
safeText Html-ify a piece of text.

Offline defmenge

  • LV3 Member (Next: 100)
  • ***
  • Posts: 40
  • Rating: +5/-0
    • View Profile
Re: DROD8x - a TI-8X clone of DROD using Axe
« Reply #2 on: June 18, 2011, 04:18:18 pm »
It's currently under heavy development, I doubt that you could do anything with what I have done so far. :P
At this very moment, I am working on multiple monsters at once, which caused lots of problems that have to be fixed before I can continue with anything else. Currently the roaches leave "trails" behind and don't seem to be affected by the sword, also they go through each other and visually merge into one roach.
Spoiler For DROD8x:
Status: Pre-Alpha "ROACHIE" - Progress: 20%
[=====] Graphics: 100% (full greyscale tileset)
[==== ] Tilemapping: 80% (maps load successfully, additional tile data not implemented yet)
[=    ] Storage formats: 20% (planned: segmentable holds, composed of levels, made of up to [presumably] 8x8 rooms)
[==   ] Monsters: 40% (roaches and roach queen AI working; planned: eyes, wubbas, golems and possibly more)
[     ] Gameplay Elements: 0% (walls and floors only)
[     ] GUI: 0% (very bare in-game GUI)
[=    ] Editor: 20% (integrated basic editor)
Project is currently on hold due to lots of homework and tests.

Offline yrinfish

  • LV4 Regular (Next: 200)
  • ****
  • Posts: 138
  • Rating: +8/-0
  • Zark, I'm not dead
    • View Profile
    • yrinthings
Re: DROD8x - a TI-8X clone of DROD using Axe
« Reply #3 on: June 18, 2011, 05:14:37 pm »
Ok, but if you want help, just ask me or anybody here, WE LOVE TO HELP!!

That's not a joke.

EDIT: why an app? I don't like apps, do you need that much space?
« Last Edit: June 18, 2011, 05:15:52 pm by yrinfish »
I need help with Random (x86 Happy), pm me if you want to help :D
LOOK IN MY SPOILER, MY SIG IS UPDATED (almost) EVERY DAY
Spoiler For MiniTale:
No mini competition please, teamwork is better :D
I suggest we do not use "MiniCraft" as the name:
Notch has asked us to not do that.
It will get changed to "MiniTale"
@Hayleia, you don't _have to_ organize :P
THIS POST IS IN MY SIG TOO

Details
Language: Axe
Platform: TI 83+

Things we'll need to do/make
Draw the sprites saintrunner is working on this
A save file format.
A level generator.
A Tilemapper.
Some sort of AI.
Crafting system.

People on it (AFAIK)
annoyingcalc
saintrunner
Hayleia (your avatar is really cool btw)
epic7
Blue Raven
yrinfish

Useful info
For those who are going to work on this
General Program Structure
Spoiler For Spoiler:

:.Sprite Data
:.Other Data
:
:.Main menu
:.Option Start Game->init
:.Option How To Play->help
:.Option About->crdt
:
:.BEGIN init
:.Save file is present?
:.yes->strt
:.no->lgen
:.END init
:
:.BEGIN lgen
:.Make appvar appvMCSAVE
:.create 7 levels
:.edit for sky, mines, deep mines, nether
:.END lgen
:
:.BEGIN strt

~~~~ working on this ~~~~

Tiles
Spoiler For Spoiler:
Wheat
Water
Tree
Stone
Stairs
Sapling
Sand
Rock
Ore
Lava
InfiniteFall
Hole
HardRock
Grass
Flower
Farm
Dirt
Cloud
CloudCactus
Cactus

Biomes
Spoiler For Spoiler:
--Sky
Cloud
--Surface
Forest
Meadow
Plains
Cliffs
Mountain
Desert
Ocean
--Underground
Mines
Deep Mines
Nether

Items
Spoiler For Spoiler:
--Tools
Pick
Axe
Hoe
Shovel
--Weapon
Sword
--Utilities
Pow Glove
Workbench
Furnace
Lantern
Anvil
Oven
Chest
--Resources
Apple
Bread
Cloth
Slime
Wood
Seeds
Wheat
Acorn
Cactus
Flower
Cloud
Dirt
Stone
Sand
Coal
Iron Ore
Gold Ore
Gem
Glass
Iron
Gold
Spoiler For More...:
Spoiler For About me:

No, I didn't lie!!


quotes:HERE

And even more:


[07:53:14] <+Frey> Y'know, when people descend from my heavens , they're never Chuck Norris
[07:53:55] <+Frey> I usually get another catgirl or an angel pops down for a visit
[07:54:06] <+Frey> Some angels are really nice
[07:54:33] <+Frey> Some are into the whole "scare the locals" bit
[07:54:54] <+Frey> And some just absent minded
[07:55:38] * +david_ has nothing to do
[07:55:40] <+Frey> It's the absentminded ones you gotta look out for, because the'yre the ones that forget they're 40ft tall
[07:56:04] <+Frey> They're also the ones that forget about social taboos, like nudity
[07:56:28] <+Frey> Have you ever tryed to explain to an angel...anything?
[07:56:45] <+Frey> They don't listenunless they want to
[07:57:16] <+Frey> And don't learn unless they think they don't know
[07:57:51] <+Frey> Except for the nice ones, they're nice
[07:59:27] <+OmnomIRC> (O)<yrinfish> lol
[07:59:32] <+Frey> And they're all so pretty!
[07:59:38] <+Frey> It's ridiculous
[07:59:44] <+OmnomIRC> (O)<yrinfish> I hate PUSHES, THEY HAUNT ME
[08:00:06] <+Frey> Want an angel to come over and exorcise them?
[08:00:36] <+OmnomIRC> (O)<yrinfish> or, more specific: the fact that sometimes, happy outputs: pushes != pops
[08:00:47] <+OmnomIRC> (O)<yrinfish> I know why
[08:01:01] <+OmnomIRC> (O)<yrinfish> and I can solve it by adding a lookahead
[08:01:10] <+OmnomIRC> (O)<yrinfish> But I don't want to
[08:01:24] <+OmnomIRC> (O)<yrinfish> but continue your story
[08:01:35] <+OmnomIRC> (O)<yrinfish> lol
[08:03:13] <+Frey> Ok, so one day, I was walking to the school bus, and, long story short, got my life saved by an angel
[08:03:27] <+Frey> This one was a scary one
[08:03:42] <+Frey> Same height/age as me
[08:04:14] <+Frey> OMG She was the scariest person I had ever met
[08:04:28] <+Frey> She made the entire football team pee their pants
[08:04:43] <+Frey> I was so glad she was on my side
[08:05:04] <+Frey> Right up until she tryed to enter the bathroom with me
[08:05:37] <+OmnomIRC> (O)<yrinfish> lool
[08:05:45] <+Frey> After a muchness of arguing, I finally got through to her
[08:05:56] <+Patrick-D> is this a rap song?
[08:06:06] <+OmnomIRC> (O)<aeTIos> idk
[08:06:09] <+Frey> She tap danced outside my stall the entire time, though
[08:10:04] <+Frey> She was in all my classes too, which was weird, especially as they were all advanced courses and she joined in the middle of the semester
[08:10:28] <+Frey> Even the teachers were scared of her
[08:10:45] <+Frey> Note that she was gorgeous
[08:12:09] <+Frey> So, this angel and I, we managed to stop the apocalypse
[08:12:48] <+Frey> And she kissed me before going back,
[08:13:08] <+Frey> To heaven, but as it turns out that kiss sealed her to Earth
[08:13:47] <+Frey> We still don't know what to do


lol:

[11:30:53] <DThought> <OmnomIRC> (O)<yrinfish> 2 guests are looking at my topic
[11:30:53] <DThought> <OmnomIRC> (O)<yrinfish> I wonder who they are
[11:30:53] <DThought> <OmnomIRC> (O)<yrinfish> where they live
[11:30:53] <DThought> <OmnomIRC> (O)<yrinfish> how old they are
[11:30:55] <DThought> <OmnomIRC> (O)<yrinfish> What kind of jokes they make
[11:30:57] <DThought> <OmnomIRC> (O)<yrinfish> but it surprises me that theyre looking at my topic
[11:31:01] * DThought smacks yrinfish for stalking
[11:31:08] <yrinfish> lool
[11:31:14] <DThought> Whoa, why'd it include all the newlines?
[11:31:23] * calc84maniac  smacks DThought for talking
[11:31:28] * calc84maniac  runs

Crisps:

<OmnomIRC> (O)* Keoni29  Eating crisps
<OmnomIRC> (O)* yrinfish  asks keoni some
<OmnomIRC> (O)<Keoni29> 7$ shipping please
<OmnomIRC> (O)* yrinfish  gives
<OmnomIRC> (O)<Keoni29> It will arrive in 3 days
<OmnomIRC> (O)<yrinfish> Thank you
<OmnomIRC> (O)* Keoni29  Wonders if he wants some dip
<OmnomIRC> (O)<yrinfish> chili please
<OmnomIRC> (O)<Qwerty.55> Adobe, last time I updated one of your products, the changes broke half of the documents using it.
<OmnomIRC> (O)<Keoni29> :(
<OmnomIRC> (O)<Qwerty.55> Why the hell would I update anything else from you?
<OmnomIRC> (O)* yrinfish  kicks adobe
<OmnomIRC> (O)* yrinfish  runs
<OmnomIRC> (O)* Qwerty.55  runs with him
<OmnomIRC> (O)<Keoni29> I have guacamole :S
<OmnomIRC> (O)<Keoni29> I have guacamole :S
<OmnomIRC> (O)* yrinfish  likes that too
<OmnomIRC> (O)* Keoni29  yay
<OmnomIRC> (O)* yrinfish
<OmnomIRC> (O)<Keoni29> http://www.tinyurl.com/guacamole.jar
<OmnomIRC> (O)<Keoni29> :3
<OmnomIRC> (O)<yrinfish> 404
<OmnomIRC> (O)<yrinfish> no foooooooooooooooooooooooouwaaaaaaaaaaaaaaaaahnd
<OmnomIRC> (O)<Keoni29> <3 no shit
<OmnomIRC> (O)<Keoni29> You cant download jars of guacamole
<OmnomIRC> (O)<Keoni29> I have an idea!
<OmnomIRC> (O)<yrinfish> loool
<yrinfish> that came too late ;)
<OmnomIRC> (O)<Qwerty.55> Actually, I just realized why Adobe's update breaks everything.
<yrinfish> tell me
<yrinfish> again too late
<OmnomIRC> (O)<Keoni29> Buy yourself some :3
<yrinfish> that was to keoni
<yrinfish> lOLoL
<yrinfish> :D
<OmnomIRC> (O)<Qwerty.55> It's a security update and if you can't run anything, you obviously can't get infected by anything in those documents.
<OmnomIRC> (O)<Keoni29> Then I pay one dip
<OmnomIRC> (O)<Keoni29> Do you have paypal?
<OmnomIRC> (O)<Keoni29> :S
<OmnomIRC> (O)<yrinfish> nope
<OmnomIRC> (O)<yrinfish> lol
<OmnomIRC> (O)<yrinfish> hm, I could get some crisps
<OmnomIRC> (O)<yrinfish> it is too late to do that here
<OmnomIRC> (O)<yrinfish> main europe
* jkag ([email protected]) has joined #omnimaga
* Netbot45 gives voice to jkag
<OmnomIRC> (O)<yrinfish> MUSIC YAY
<OmnomIRC> (O)<Keoni29> Well the shops are closed here too
<OmnomIRC> (O)<Keoni29> 21:45
<OmnomIRC> (O)<yrinfish> where?
<OmnomIRC> (O)<Keoni29> Gwt+0
<OmnomIRC> (O)<Keoni29> The netherlands
<OmnomIRC> (O)<yrinfish> huh? loool
<OmnomIRC> (O)<yrinfish> hallo keoni, hoe gaat het? continue in english please
<OmnomIRC> (O)<Keoni29> :S
<OmnomIRC> (O)<yrinfish> really stupid dutch sentence^

Languages:
1308401677 <yrinfish> I'm dutch
1308401679 <yrinfish> lol
1308401687 <p2> Oh.
1308401702 <yrinfish> So I need to learn german
1308401705 <yrinfish> and french
1308401712 <yrinfish> and English
1308401717 <yrinfish> and Dutch
1308401724 <yrinfish> and Greek
1308401728 <yrinfish> and Latin
1308401739 <p2> I must learn french and English.
1308401739 <yrinfish> and Spanish
1308401749 <Spyro543> Y=sin(x+yrinfish)*>9000
NOTE: these are all the languages I have chosen to learn!
Spoiler For Info:

Spoiler For Projects:
Happy    [.---------] A C-like programming language for the z80 in js. REWRITING THE WHOLE THING, GOOD IDEAS NEEDED
DionJump [======----] Paused, but there is an update
Corona   [----------] Not enough time... If you need inspiration?
LGETC    [======----] getchar() LUT, useful and not too big. Waits for keyboard input and returns ASCII char

Spoiler For yrinthings tools:
stringLength Get the length in pixels of a small-font string.
safeText Html-ify a piece of text.

Offline defmenge

  • LV3 Member (Next: 100)
  • ***
  • Posts: 40
  • Rating: +5/-0
    • View Profile
Re: DROD8x - a TI-8X clone of DROD using Axe
« Reply #4 on: June 18, 2011, 07:16:02 pm »
Ah thanks, I will ask here when I will need help. ;)

Also, I will make it an app as I *will* need 16 KB, the compiled code is 6 KB already and I will have to compile into an app soon.
Spoiler For DROD8x:
Status: Pre-Alpha "ROACHIE" - Progress: 20%
[=====] Graphics: 100% (full greyscale tileset)
[==== ] Tilemapping: 80% (maps load successfully, additional tile data not implemented yet)
[=    ] Storage formats: 20% (planned: segmentable holds, composed of levels, made of up to [presumably] 8x8 rooms)
[==   ] Monsters: 40% (roaches and roach queen AI working; planned: eyes, wubbas, golems and possibly more)
[     ] Gameplay Elements: 0% (walls and floors only)
[     ] GUI: 0% (very bare in-game GUI)
[=    ] Editor: 20% (integrated basic editor)
Project is currently on hold due to lots of homework and tests.

Offline defmenge

  • LV3 Member (Next: 100)
  • ***
  • Posts: 40
  • Rating: +5/-0
    • View Profile
Re: DROD8x - a TI-8X clone of DROD using Axe
« Reply #5 on: July 01, 2011, 04:48:32 pm »
Time for another update, this time with a demo! ;)
(aah I hope I uploaded the correct version :P)

There have been lots of improvements lately: multiple monsters in a room work correctly, monsters can actually be killed with your sword, the AI for Roach Queens is implemented (they don't lay eggs yet though) and there is a very basic level editor! Also, I had to start compiling it into an app because memory wasn't sufficient anymore for having the source, the compiled program and the temporary savefile AppVar in RAM.
Right now, the level editor is integrated into the main app but it will be an external program later. The reason for that is that testing and debugging monster AIs and certain cases is much faster and easier this way.

I've uploaded a demo of the current state of DROD8x. When you start up the app, the first thing you'll see is the level editor. Move the cursor with the arrow keys and place tiles/monsters using the [Y=]~[TRACE] keys (Floor, Wall, Roach, Roach Queen). [DEL] removes all tiles from the level, [CLEAR] exits the editor and [ENTER] plays the level. Note that the levels are not saved yet and you can not restart the room once you die because I can't find a good way to exit the main loop. A lot of code will have to be moved around until I get that working.

After you press [ENTER] in the editor, the game will start up with the player being in the top left corner. Use the number keys to move orthogonally and diagonally, rotate your sword clockwise/counterclockwise with the [(] and [)] keys or press [CLEAR] to exit. Everytime you make a move, all roaches in the room move a step towards you (and all roach queens away from you). Try to prevent the roaches from killing you by smiting them with your sword, as they will not step on the tile it is on. You 'win' when you cleared the room from all monsters, nothing happens when you do so though, yet. :P

Here are some screenshots of what it looks like now:


Note that I'm working on the greyscale lag when making a move, I'll add a "DispGraphr" into the calculation loop, I was just too lazy to do that and recompile/re-sign it/make new screens now :P. Also, the minimap in the bottom left was made for testing purposes and will be replaced with a map displaying the nearby explored 3x3 rooms and whether they are cleared or not.

Known bugs:
- Roach queens don't move correctly when going straight up or down.
- Sometimes a single roach does not follow you when another roach is killed in the same turn.

DEMO DOWNLOAD LINK (hosted by me to prevent overloading Omnimaga's server space with unnecessarily many updates :P):
http://adrian.diabetes-im-alter.de/drod8x/DROD.8xk
« Last Edit: July 01, 2011, 05:08:58 pm by defmenge »
Spoiler For DROD8x:
Status: Pre-Alpha "ROACHIE" - Progress: 20%
[=====] Graphics: 100% (full greyscale tileset)
[==== ] Tilemapping: 80% (maps load successfully, additional tile data not implemented yet)
[=    ] Storage formats: 20% (planned: segmentable holds, composed of levels, made of up to [presumably] 8x8 rooms)
[==   ] Monsters: 40% (roaches and roach queen AI working; planned: eyes, wubbas, golems and possibly more)
[     ] Gameplay Elements: 0% (walls and floors only)
[     ] GUI: 0% (very bare in-game GUI)
[=    ] Editor: 20% (integrated basic editor)
Project is currently on hold due to lots of homework and tests.

Offline mrmprog

  • LV7 Elite (Next: 700)
  • *******
  • Posts: 559
  • Rating: +35/-1
    • View Profile
Re: DROD8x - a TI-8X clone of DROD using Axe (now with a demo!)
« Reply #6 on: July 01, 2011, 04:53:37 pm »
Wow, this game looks nice. I can see that with bigger rooms you could get some serious puzzles.

Offline XVicarious

  • LV6 Super Member (Next: 500)
  • ******
  • Posts: 485
  • Rating: +45/-28
  • I F**king Love Twisty Puzzles
    • View Profile
    • XVicarious
Re: DROD8x - a TI-8X clone of DROD using Axe (now with demo!)
« Reply #7 on: July 01, 2011, 04:56:20 pm »
Wow. Looks very impressive! God it reminds me I need to start working as well. I'll try the demo later as I have work to do also. Good work so far, keep it up.

Offline defmenge

  • LV3 Member (Next: 100)
  • ***
  • Posts: 40
  • Rating: +5/-0
    • View Profile
Re: DROD8x - a TI-8X clone of DROD using Axe (now with demo!)
« Reply #8 on: July 01, 2011, 04:56:49 pm »
Wow, this game looks nice. I can see that with bigger rooms you could get some serious puzzles.
Thanks. :)
The real DROD does indeed feature (much) bigger rooms, however, 5x5 sprites are already kind of indistinguishable, and the code is already adapted to 12x12 rooms. I already made some basic room designs that could be further developed into actual puzzles. I am also planning to add more gameplay elements which will allow for more challenging rooms. :P

EDIT:
Wow. Looks very impressive! God it reminds me I need to start working as well. I'll try the demo later as I have work to do also. Good work so far, keep it up.
Thanks for your feedback as well. ;)
« Last Edit: July 01, 2011, 06:38:57 pm by defmenge »
Spoiler For DROD8x:
Status: Pre-Alpha "ROACHIE" - Progress: 20%
[=====] Graphics: 100% (full greyscale tileset)
[==== ] Tilemapping: 80% (maps load successfully, additional tile data not implemented yet)
[=    ] Storage formats: 20% (planned: segmentable holds, composed of levels, made of up to [presumably] 8x8 rooms)
[==   ] Monsters: 40% (roaches and roach queen AI working; planned: eyes, wubbas, golems and possibly more)
[     ] Gameplay Elements: 0% (walls and floors only)
[     ] GUI: 0% (very bare in-game GUI)
[=    ] Editor: 20% (integrated basic editor)
Project is currently on hold due to lots of homework and tests.

Offline defmenge

  • LV3 Member (Next: 100)
  • ***
  • Posts: 40
  • Rating: +5/-0
    • View Profile
Re: DROD8x - a TI-8X clone of DROD using Axe (now with demo!)
« Reply #9 on: August 25, 2011, 08:43:36 am »
Sorry about the lack of updates recently, I couldn't work on DROD for about a month due to Axe Parser being unstable (luckily no code got lost), and because I rewrote most of the code for Axe 1.x, I couldn't revert to an old version. Also, now I have to find back into my own confusing code, get familiar with all memory locations again etc. :P

What I've managed to do is to split DROD up into an editor app and a game app, and the map is now actually saved into the AppVar "DH Test" when you use the editor. Also, I've smoothened out roach movement a bit if there are lots of monsters in a room at once (later on this can be turned off in the settings). In addition, the roach queens' weird movement behaviour should be fixed now, they will now move as expected, and all roaches should now move if another one was killed in the same turn.

No screenshots this time, because not much has changed, really. :P
The controls of the new editor are the same as the controls of the old integrated one:
Arrows to move cursor, [Y=]-[GRAPH] to place tiles/monsters, DEL to clear the level, CLEAR to quit without saving, ENTER to save and quit.

New known bugs: Roach queens may randomly turn into roaches, not much is known about the bug.

Download links: DROD - DRODEdit
« Last Edit: August 25, 2011, 08:44:14 am by defmenge »
Spoiler For DROD8x:
Status: Pre-Alpha "ROACHIE" - Progress: 20%
[=====] Graphics: 100% (full greyscale tileset)
[==== ] Tilemapping: 80% (maps load successfully, additional tile data not implemented yet)
[=    ] Storage formats: 20% (planned: segmentable holds, composed of levels, made of up to [presumably] 8x8 rooms)
[==   ] Monsters: 40% (roaches and roach queen AI working; planned: eyes, wubbas, golems and possibly more)
[     ] Gameplay Elements: 0% (walls and floors only)
[     ] GUI: 0% (very bare in-game GUI)
[=    ] Editor: 20% (integrated basic editor)
Project is currently on hold due to lots of homework and tests.

Offline DJ Omnimaga

  • Clacualters are teh gr33t
  • CoT Emeritus
  • LV15 Omnimagician (Next: --)
  • *
  • Posts: 55943
  • Rating: +3154/-232
  • CodeWalrus founder & retired Omnimaga founder
    • View Profile
    • Dream of Omnimaga Music
Re: DROD8x - a TI-8X clone of DROD using Axe (now with demo!)
« Reply #10 on: August 25, 2011, 11:20:37 pm »
First time I see this topic. Hmm interesting concept. I like the look as well. I haven't got time to try it but from the screenshots it looks pretty fun to play :)

Offline LincolnB

  • Check It Out Now
  • LV9 Veteran (Next: 1337)
  • *********
  • Posts: 1115
  • Rating: +125/-4
  • By Hackers For Hackers
    • View Profile
Re: DROD8x - a TI-8X clone of DROD using Axe (now with demo!)
« Reply #11 on: August 26, 2011, 04:55:36 pm »
Also, I will make it an app as I *will* need 16 KB, the compiled code is 6 KB already and I will have to compile into an app soon.

Instead of making it an app, you might be interested in Crabcake Axiom, written by Hot_Dog. It's a utility that allows you to create larger-than-8kb assembly programs (including Axe Parser)
Completed Projects:
   >> Spacky Emprise   >> Spacky 2 - Beta   >> Fantastic Sam
   >> An Exercise In Futility   >> GeoCore

My Current Projects:

Projects in Development:
In Medias Res - Contest Entry

Talk to me if you need help with Axe coding.


Spoiler For Bragging Rights:
Not much yet, hopefully this section will grow soon with time (and more contests)



Offline defmenge

  • LV3 Member (Next: 100)
  • ***
  • Posts: 40
  • Rating: +5/-0
    • View Profile
Re: DROD8x - a TI-8X clone of DROD using Axe (now with demo!)
« Reply #12 on: August 29, 2011, 02:43:31 pm »
First time I see this topic. Hmm interesting concept. I like the look as well. I haven't got time to try it but from the screenshots it looks pretty fun to play :)
Thanks for the feedback, though the concept isn't mine, this game is a calc clone of DROD; I did make the sprites and UI design myself though. :D
I think I posted this topic just after you left Omnimaga for some time, which is why you didn't see it until I updated/bumped it. ;)

Also, I will make it an app as I *will* need 16 KB, the compiled code is 6 KB already and I will have to compile into an app soon.
Instead of making it an app, you might be interested in Crabcake Axiom, written by Hot_Dog. It's a utility that allows you to create larger-than-8kb assembly programs (including Axe Parser)
I've heard of Crabcake, but as far as I know, the program still has to be in RAM to be executed (please correct me if I'm wrong about that ^^; ), and hold/level files will be rather large as the levels grow. Also, I remember reading MirageOS doesn't like Crabcake programs, and even though many people on Omnimaga seem to recommend using DoorsCS instead, I believe MOS is still the most widespread shell among most calc gamers.
Spoiler For DROD8x:
Status: Pre-Alpha "ROACHIE" - Progress: 20%
[=====] Graphics: 100% (full greyscale tileset)
[==== ] Tilemapping: 80% (maps load successfully, additional tile data not implemented yet)
[=    ] Storage formats: 20% (planned: segmentable holds, composed of levels, made of up to [presumably] 8x8 rooms)
[==   ] Monsters: 40% (roaches and roach queen AI working; planned: eyes, wubbas, golems and possibly more)
[     ] Gameplay Elements: 0% (walls and floors only)
[     ] GUI: 0% (very bare in-game GUI)
[=    ] Editor: 20% (integrated basic editor)
Project is currently on hold due to lots of homework and tests.