Author Topic: Dual Falldown  (Read 6476 times)

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Offline ztrumpet

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Dual Falldown
« on: October 03, 2010, 05:33:36 pm »
A few of you know I was working on a project called Dual Falldown.  Well, I got part way through the coding and I decided that it wasn't any fun at all.  So here's the source and the executable of the progress I made before this landed in the trash bin.  Use Y= and Window to move one and Trace and Zoom to move the other. :)

(Note: If you didn't understand that paragraph, it said "This is dead." :P )
« Last Edit: October 03, 2010, 05:34:03 pm by ztrumpet »

Offline Deep Toaster

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Re: Dual Falldown
« Reply #1 on: October 03, 2010, 05:36:57 pm »
I didn't check the source yet, but you might be using unsigned comparisons for the signed Y-value. In other words, when the Y-value goes below 0, it is treated as above 0 because it loops to 65535. To fix that, do << instead of <. But I'm just guessing because I haven't seen the source yet. Nice game idea, though.




Offline ztrumpet

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Re: Dual Falldown
« Reply #2 on: October 03, 2010, 05:38:46 pm »
No, it's because I wanted it to stay at the top.  There's a loop commented out in the source (While A and B or something) that's replaced with While 1.  It was to debug, but I never took it out. :P

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Re: Dual Falldown
« Reply #3 on: October 03, 2010, 05:41:41 pm »
You're purposely making them pass through the block? ???




Offline ztrumpet

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Re: Dual Falldown
« Reply #4 on: October 03, 2010, 05:42:15 pm »
Yup. :P

Offline Deep Toaster

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Re: Dual Falldown
« Reply #5 on: October 03, 2010, 05:47:03 pm »
Oh, okay.

A few of you know I was working on a project called Dual Falldown.  Well, I got part way through the coding and I decided that it wasn't any fun at all.  So here's the source and the executable of the progress I made before this landed in the trash bin.  Use Y= and Window to move one and Trace and Zoom to move the other. :)

(Note: If you didn't understand that paragraph, it said "This is dead." :P )

If it's not hard enough to be fun, maybe you could have 4 balls or something? Or you could have just one set of controls that move both balls at the same time. Just some ideas, because the shot does look nice.
« Last Edit: October 03, 2010, 05:47:15 pm by Deep Thought »




Offline DJ Omnimaga

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Re: Dual Falldown
« Reply #6 on: October 04, 2010, 12:59:19 am »
Mhmm I'll try this later I think

Offline JosJuice

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Re: Dual Falldown
« Reply #7 on: October 04, 2010, 03:22:44 am »
I don't really understand the goal of the game, but it's pretty fun anyway. :P

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Re: Dual Falldown
« Reply #8 on: October 04, 2010, 03:55:53 am »
Mhmm are we supposed to die if we reach the top? I just fall through the floor. Also sometimes one of the ball moves by itself
« Last Edit: October 04, 2010, 03:58:21 am by DJ Omnimaga »

Offline ztrumpet

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Re: Dual Falldown
« Reply #9 on: October 04, 2010, 07:31:33 am »
Mhmm are we supposed to die if we reach the top? I just fall through the floor.
This was something I added for testing.
Also sometimes one of the ball moves by itself
This is the real bug... :)

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Re: Dual Falldown
« Reply #10 on: October 04, 2010, 02:26:24 pm »
Ah ok what is causin the bug? x.x

Offline ztrumpet

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Re: Dual Falldown
« Reply #11 on: October 04, 2010, 04:15:44 pm »
I don't know, but I'm not going to spend the time to figure it out either. :)

Offline DJ Omnimaga

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Re: Dual Falldown
« Reply #12 on: October 04, 2010, 04:16:11 pm »
Aw ok D:

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Re: Dual Falldown
« Reply #13 on: October 05, 2010, 11:50:40 pm »
Pix?

Offline DJ Omnimaga

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Re: Dual Falldown
« Reply #14 on: October 06, 2010, 12:00:27 am »
Here: (note that this is unfinished and abandonned, as the earlier posts says)