Author Topic: Dual Falldown by yunhua98  (Read 7926 times)

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Offline yunhua98

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Dual Falldown by yunhua98
« on: December 07, 2010, 11:14:51 pm »
Well, I nade a Falldown game the other day, but I wanted to stand out, so I used ztrumpet's old idea and made it into a dual falldown game.  2nd and mode to move the black ball, left and right to move the white ball.  This game is impossible on Emu.  :P

Anyway, there's a nice easter egg at the end, and there is a teacher key [Del].  hold 2nd and up to keep going.  ;)
the game also speeds up after a while.  ;)

A0FALSRC is the source, and FALLDOWN is the game.

screenie attached

EDIT:  [Del] makes the calc look like its off.
« Last Edit: December 07, 2010, 11:15:51 pm by yunhua98 »

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Offline DJ Omnimaga

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Re: Dual Falldown by yunhua98
« Reply #1 on: December 08, 2010, 04:30:04 am »
Nice, but I wonder how you will make sure that you just won't merge both balls together and press keys at once? Are you gonna add some collision detection to force the player to sometimes have to move one of the ball through another hole? Maybe have one of the ball so it cannot go through certain holes and the other one through others (black bar). Good job so far, though. :)
« Last Edit: December 08, 2010, 04:30:17 am by DJ Omnimaga »

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Re: Dual Falldown by yunhua98
« Reply #2 on: December 08, 2010, 05:17:52 am »
If the balls had collision detection between one another that would certainly make it more difficult, as would having holes which only a certain ball could pass through. What about variable speed, would that be doable?
« Last Edit: December 08, 2010, 05:18:15 am by Art_of_camelot »

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Re: Dual Falldown by yunhua98
« Reply #3 on: December 08, 2010, 12:00:51 pm »
Nice game! Is there a list of shortcut keys of WabbitEmu?

Also, losing the game everytime isn't fun for me, it's cool to lose the game when we're not expecting it and in very "wow, not expecting this" situations. :D That's just my brain thinking.

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Re: Dual Falldown by yunhua98
« Reply #4 on: December 08, 2010, 03:44:11 pm »
Different ball speed seems like a good idea too.

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Re: Dual Falldown by yunhua98
« Reply #5 on: December 08, 2010, 04:15:50 pm »
Great job!  I'm glad this concept finally got finished!  Thanks for that and for a great game. ;D

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Re: Dual Falldown by yunhua98
« Reply #6 on: December 08, 2010, 04:16:58 pm »
Great job!  I'm glad this concept finally got finished!  Thanks for that and for a great game. ;D

What about two falldowns in the screen with two balls each?

A mixture between Simul and Dual Falldown!!

Offline yunhua98

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Re: Dual Falldown by yunhua98
« Reply #7 on: December 08, 2010, 05:41:12 pm »
Great job!  I'm glad this concept finally got finished!  Thanks for that and for a great game. ;D

What about two falldowns in the screen with two balls each?

A mixture between Simul and Dual Falldown!!

I could add that as another mode.  ;)
as for merging the two balls together, thats harder than you'd think.  Although I could make that as another mode.

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Re: Dual Falldown by yunhua98
« Reply #8 on: December 08, 2010, 10:50:16 pm »
Would having one ball be able to go through plain black blocks and the other through holes be hard to implement?

Offline yunhua98

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Re: Dual Falldown by yunhua98
« Reply #9 on: December 08, 2010, 10:59:10 pm »
Would having one ball be able to go through plain black blocks and the other through holes be hard to implement?

no, that would be an interesting mode as well.  ;)

btw, I just finished the split screen dual falldown, maybe upload on Tomorrow or Sunday.  ;)

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Re: Dual Falldown by yunhua98
« Reply #10 on: December 08, 2010, 11:02:16 pm »
Cool, I can't wait to play :D

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Re: Dual Falldown by yunhua98
« Reply #11 on: December 09, 2010, 07:16:30 am »
This is one of those perfect projects for linking.

EDIT: What about a "force-field" mode, where the two balls can't get near each other. Maybe like a 5px force-field so that they have to be 10px apart?
« Last Edit: December 09, 2010, 07:18:34 am by graphmastur »

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Re: Dual Falldown by yunhua98
« Reply #12 on: December 09, 2010, 09:40:17 am »
Oh that sounds like a great idea, what do you think Yunhua98?

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Re: Dual Falldown by yunhua98
« Reply #13 on: December 09, 2010, 09:41:29 am »
This is one of those perfect projects for linking.

EDIT: What about a "force-field" mode, where the two balls can't get near each other. Maybe like a 5px force-field so that they have to be 10px apart?

That's great, like magnetic fields repelling each other.

:D

Offline yunhua98

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Re: Dual Falldown by yunhua98
« Reply #14 on: December 09, 2010, 05:09:29 pm »
cool, maybe I should release each mode as a separate game, since with all these modes it could take up a lot of memory and slow the program down as one program.

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