Author Topic: Dual Falldown by yunhua98  (Read 7940 times)

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Offline DJ Omnimaga

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Re: Dual Falldown by yunhua98
« Reply #15 on: December 09, 2010, 07:05:12 pm »
Ah, right, that could be an idea. You could maybe include a version packaging all 3 games and all games separate, like what Calc84maniac did with Chips CHallenge.

Offline yunhua98

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Re: Dual Falldown by yunhua98
« Reply #16 on: December 14, 2010, 03:15:52 pm »
Well, now that I got TI-Connect working, heres the dual screen version.  ;)
same controls  ;)

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Re: Dual Falldown by yunhua98
« Reply #17 on: December 14, 2010, 03:28:40 pm »
Nice idea, DJ Omnimaga.
I like this. I tried a similar idea a while back, but I failed. :(
Oh well. I should probably go work on Window Maze.
« Last Edit: December 14, 2010, 03:30:48 pm by c.sprinkle »

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Re: Dual Falldown by yunhua98
« Reply #18 on: December 14, 2010, 11:37:14 pm »
Actually this is Yunhua98 project, not mine. :P (I haven't coded anything in months D:)

Looks nice Yunhua! The right ball seems to go through the floor slightly, though. You might want to fix that.

c.sprinkle I saw the topic listed, I'll probably check soon. :)

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Re: Dual Falldown by yunhua98
« Reply #19 on: December 15, 2010, 03:55:20 am »
Hey Yunhua98, that looks pretty darn cool! =)

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Re: Dual Falldown by yunhua98
« Reply #20 on: December 15, 2010, 04:09:57 am »
Looks good yunhua98! But in the screenshot it seems like the balls drop before actually reaching the hole.

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Re: Dual Falldown by yunhua98
« Reply #21 on: December 15, 2010, 10:52:59 am »
Nice, I love split screens ;)

Looks good, but I see what guy6020665 said. Are you checking for collision at the middle of the sprite? You could fix the problem by checking at both ends instead.

Also, the balls sometimes seem to get stuck halfway down a platform. Just a tip: easiest fix would be to make the platforms thinner. It'd also make the game slightly harder, too.




Offline yunhua98

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Re: Dual Falldown by yunhua98
« Reply #22 on: December 15, 2010, 03:20:51 pm »
Actually, I made the ball fall before it actually reach the hole on purpose, because its just more realistic, if you had a ball with half on a platform and half off, and its just stopped rolling towards the hole, what do you think it'd do?  :D  Fall!

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Re: Dual Falldown by yunhua98
« Reply #23 on: December 15, 2010, 03:57:20 pm »
Good point. Can I suggest checking one or two pixels from the edge, in that case? Just to make it more realistic. It's a bit slower than checking just once, but I'm assuming you still have a lot of speed tied up in Pause ;D




Offline yunhua98

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Re: Dual Falldown by yunhua98
« Reply #24 on: December 15, 2010, 05:17:32 pm »
Good point. Can I suggest checking one or two pixels from the edge, in that case? Just to make it more realistic. It's a bit slower than checking just once, but I'm assuming you still have a lot of speed tied up in Pause ;D
I'll look in to that, the speed lost will be compensated for the difficulty gained, hopefully.  ;)

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To paraphrase Oedipus, Hamlet, Lear, and all those guys, "I wish I had known this some time ago."
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