Author Topic: Map Converter  (Read 10267 times)

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Offline meishe91

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Re: Map Converter
« Reply #15 on: March 21, 2010, 12:30:37 am »
Ah ok, sweet. I have a poor sense of what is big and what isn't when it comes to program size :P Glad to hear its not to big :)
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Offline DJ Omnimaga

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Re: Map Converter
« Reply #16 on: March 21, 2010, 12:46:12 am »
It's generally a matter of opinion, altough it seems typical for dev tools like this that 6 KB is starting to get big to BASIC programmer eyes, since they have only 18 KB left for the rest and can't run their game with the editor unarchived

Offline meishe91

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Re: Map Converter
« Reply #17 on: March 21, 2010, 12:48:41 am »
Hmmm ok, good to know. Thanks :)
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Offline ztrumpet

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Re: Map Converter
« Reply #18 on: March 21, 2010, 10:50:58 am »
Ah, I missed the link at the top.  I found it (the program), and it works really well!  Awesome job meishe! :D

Oh, and meishe, nice sig.  I'm glad you found Eeems' banner. ;D
« Last Edit: March 21, 2010, 10:51:10 am by ztrumpet »

Offline Builderboy

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Re: Map Converter
« Reply #19 on: March 21, 2010, 11:29:23 am »
Nice, this looks like it could be really useful ^^ I would recommend a single file program, but also let the user download any of the individual ones onto their calc to keep memory at a minimum.  For those developing games it might be worthwile to just have the single program needed for their type of maps.  But also include the full program for those messing with maps, or for those who just want to have the whole shebang on there at once ^^

Offline meishe91

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Re: Map Converter
« Reply #20 on: March 21, 2010, 08:07:15 pm »
Thanks Z :D Need to find a couple others or something. And glad ya like the program.

@Builderboy
Ya, I've been considering the individuals. I just need the time to get a .zip file set up and everything.

Glad people are enjoying this :)
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Offline DJ Omnimaga

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Re: Map Converter
« Reply #21 on: March 21, 2010, 09:23:02 pm »
I might add to the Calc RPG programming tools section of the site once it comes out, so it's easier for people to find (at least, besides ticalc.org)

Offline meishe91

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Re: Map Converter
« Reply #22 on: March 22, 2010, 12:42:00 am »
Ok, sounds good.
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Offline meishe91

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Re: Map Converter
« Reply #23 on: March 26, 2010, 07:06:53 pm »
So, I hate double posting because I know it is annoying, just was trying to get some people's input and wasn't sure how else I could really (if there is a easier way to make this re-visable and such please tell me) but I would like some people's input on what they would like this to do. I just really need something to work on to get stuff off my mind so ya. Not sure what you guys wanna see as improvements.

(Could be more conversions, new features, anything.)
« Last Edit: March 26, 2010, 07:09:48 pm by meishe91 »
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Offline DJ Omnimaga

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Re: Map Converter
« Reply #24 on: March 26, 2010, 07:48:37 pm »
Oh there,s no problem with double posting with such time between posts ^^, check the new double-posting rule added on the forums a week ago:

Quote
3: The only time double-posting is allowed (posting two messages in a row in the same topic) is either if there has been 6 hours since your last post, 3 hours if your thread has been bumped out of the New Posts page, 1 hour if it's a project update or immediately if you need to upload more than 10 file attachments at once. Otherwise, update the last post using the "EDIT" button. It will be marked as unread for all members (altough it won't bump the thread).
Basically your double-post is not even close from breaking the rules :P (I think on UTI, you must delete your first post then repost a new one. On Cemetech you must wait 72 hours or so)

Never just edit your last post after over 12 hours, cuz sometimes the board is so active it will be missed, since it won,t bump the thread.

As for improvements, I am not sure really x.x. Does your converter supports multiple map sizes (including from pics)?

It would be also nice with pics if we could convert a certain part of a pic in particular to another format, for example, starting at X=5 Y=8 and finishing at X=29 Y=19, only converting this portion of the pic map. Was this added alerady?
« Last Edit: March 26, 2010, 07:53:52 pm by DJ Omnimaga »

Offline meishe91

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Re: Map Converter
« Reply #25 on: March 26, 2010, 07:58:59 pm »
Oh, well I just don't like it because it can get annoying if someone abused it so I avoid doing it :) But thanks for letting me know ;D

As for the first part of that, ya it suports 2x5, 46x6, 5837578x395948 (in theory), etc. You enter what the width and height of the map are. As long as you were accurate while entering it my program will be too :)

That second part, no it hasn't been added but I don't think it will really be to hard. I already have an idea of how to do it and its a really simple fix. I'll work on it after I eat and get a screenshot up after to see if that is what you mean.
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Offline DJ Omnimaga

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Re: Map Converter
« Reply #26 on: March 26, 2010, 08:26:01 pm »
WHAT?????? >9000x>9000???????????

jk but glad you have multiple map width support ^^

Offline meishe91

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Re: Map Converter
« Reply #27 on: March 26, 2010, 08:43:24 pm »
Haha ya, I'm working on the code now.
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Offline meishe91

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Re: Map Converter
« Reply #28 on: May 24, 2010, 04:20:03 pm »
Updated the program for when your choosing a wall character that it uses the reordered tokens I did. No other update was done, should probably do some though.
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Offline DJ Omnimaga

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Re: Map Converter
« Reply #29 on: May 24, 2010, 04:30:47 pm »
I should really include those in the archives one day...